Thunderbrd
C2C War Dog
Yeah testing was coming up with some error in bug city event manager. Sounded like an easily replicable python issue to me. Maybe we can address it tomorrow.
@Toffer90newest SVN errors
Traceback (most recent call last):
File "BugEventManager", line 308, in _handleDefaultEvent
File "CvEventManager", line 2658, in onCityDoTurn
File "CvAdvisorUtils", line 322, in cityAdvise
UnboundLocalError: local variable 'iTurnFounded' referenced before assignment
Because I am increasing its length in the process, so I think searching the original length would be a little more efficient
I'm going to revert last changes, I was too confident in myself to make those changes and mixed up things I am fixing with unsafe changes too often
Upload saveAssert Failed
File: CvArtFileMgr.cpp
Line: 96
SVN-Rev: 10807
Expression: false
Message: ArtInfo: '' was not found
Seems to be myth of the bull, due to the in-game text having a speedup of ngai buildings.
Fixed in 10810.File "CvAdvisorUtils", line 322, in cityAdvise
UnboundLocalError: local variable 'iTurnFounded' referenced before assignment
Upload save
I used debug dll, looked at art def xml log, and nothing found.
Browsing pedia for all animals/regilious buildings also didn't gave error....
Fixed that typo.got these errors on latest SVN:
[WARN] GPUtil.getUnitIcon
No GP icon for UNIT_GREAT_STATESMAN
If you were playing on corrupted revisions, then you should revert to 10778 (Sunday save), recalculate it, save, and then update to last revision.Can someone please tell me what version's save I have to go back to before it works with the latest SVN?
Wow I can hardly believe it! Can you confirm that I can take my latest save from 10790, load it in 10778 (which I already have a copy of), recalc & save, and then it will work with 10806+ (which I also already have a copy of)?If you were playing on corrupted revisions, then you should revert to 10778 (Sunday save), recalculate it, save, and then update to last revision.
I'm not sure if taking game saved in 10790 and recalculating in 10778 will clean it, but you can give it try.Wow I can hardly believe it! Can you confirm that I can take my latest save from 10790, load it in 10778 (which I already have a copy of), recalc & save, and then it will work with 10806+ (which I also already have a copy of)?
Yes it does seem unlikely doesn't it? It's worth a try, but it is unlikely to even load in an earlier version.I'm not sure if taking game saved in 10790 and recalculating in 10778 will clean it, but you can give it try.
Newer save may load but may crash on recalculation.But if I take a save from my previous version which was 10763, that should all work?
It appears this line was "printed" in python, so I just removed it.[WARN] GPUtil.getUnitIcon
No GP icon for UNIT_GREAT_STATESMAN
Where does that message appear?@Toffer90 can you remove this message: "debug event: CityTabOptions" when changing icon size? It isn't needed - looks like bug.
Yeah, load your Sunday save and then recalculate.Updated for latest SVN 10817, recalculated assets in the game and got an infinite load on the next move. Should I redo to Sunday save or..?