billw2015
King
- Joined
- Jun 22, 2015
- Messages
- 837
I will try and set up a Win 7 VM for testing, seems like loads of people here on old OS.Ah so looks like its esoteric Windows 7 memory management problem again
I will try and set up a Win 7 VM for testing, seems like loads of people here on old OS.Ah so looks like its esoteric Windows 7 memory management problem again
Here is save and minidump on latest assets.I will try and set up a Win 7 VM for testing, seems like loads of people here on old OS.
Traceback (most recent call last):
File "BugEventManager", line 308, in _handleDefaultEvent
File "CvEventManager", line 1306, in onBuildingBuilt
UnboundLocalError: local variable 'CyTeamX' referenced before assignment
Looks like you don't have MAX_YIELD_STACK set to 10. It's in globalDefines.xml.The current yields display is not right. The hover over shows 2 and 4 but the yield shows two loves, 2 slices of bread and the number 5. A loaf usually represents 5 slices iirc.
Fixed in 10998File "CvEventManager", line 1306, in onBuildingBuiltUnboundLocalError: local variable 'CyTeamX' referenced before assignment
Update again.Updated from SVN 10986 to 10996. One screen paralysis. Cleared cache, started again and CTD upon End Turn.
I may have missed that. I usually don't just copy that file into my gaming folder since I like my spawn rates different to everyone else.Looks like you don't have MAX_YIELD_STACK set to 10. It's in globalDefines.xml.
I thought this was recommended to always be used on Win 7/Vista?I managed to pass turn on Windows XP compatibility.
Someone copied wrong thing here - it was previous resizing, that got changed.Spoiler World Map Sizes as of V39 :---- World size overhaul: Smallest world sizes are now much bigger and Gigantic size is now smaller as defined in C2C_World map script. Map area changes (default amount of players): Duel 960 -> 2400 (2) Tiny 1664 -> 4704 (4) Small 2560 -> 7776 (6) Standard 4368 -> 9600 (8) Large 6656 -> 11616 (10) Huge 10240 -> 13824 (12) Giant 16000 -> 16224 (14) Gigantic 24000 -> 18816 (16) Now on all sizes total area divided by default amount of players is constant - map area roughly increases linearly like amount of default players from smallest to biggest size. All map scripts (size definitions) and scenarios (size tags) were readjusted where needed. Tilted Axis and Donut are square map scripts with similar area to other map scripts. Three mapscripts: Full of Resources, Smartmap and Three Planets don't conform new standard yet. ----
It is recommended only in case of crashes, otherwise it slows down game.I thought this was recommended to always be used on Win 7/Vista?
This is the slowest save I have seen so far so thanks for that!@Anq @billw2015 or @alberts2 can you look at this save crash, that happens during EoT?
No idea why moving slavery to core could do that.
This is very advanced save.
How much does it slow it down? If it isn't noticeably slower then the advice should just be to always use XP compat even if it does technically slow it down.It is recommended only in case of crashes, otherwise it slows down game.
Pedia is definitely much slower.This is the slowest save I have seen so far so thanks for that!
However no crash at end of turn on latest.
How much does it slow it down? If it isn't noticeably slower then the advice should just be to always use XP compat even if it does technically slow it down.
I guess you have faster CPU and memory, for me compatibility mode is only to circumvent bugs.But only 2-3 Seconds more at EoT and the Pedia is about 1 Second longer to load,but that is minimal.
Ah, okay that explains that. Thanks!Someone copied wrong thing here - it was previous resizing, that got changed.
Actual size changes are:
Size rescaling:
Duel - 960 -> 1536
Tiny - 1664 -> 3456
Small - 2560 -> 4704
Standard - 4368 -> 6144
Large - 6656 -> 7776
Huge - 10240 -> 9600
Giant - 16000 -> 11616
Gigantic - 24000 -> 13824
Maps are now smaller.
Scenarios have updated size tag.
So Large and smaller maps are bigger, and Huge and larger maps are smaller.
That is someone used sizes of SVN 10307 not 10447 in this log.
Did you delete UserSettings folder?... sadly, now I have another bug.
Affects both the previous (#10999) as well as the current #11003 revision.
Basically I can't access the city building queue:
View attachment 532973
Instead of the usual stuff, I can only spot a single black and white pixel. The buildings build fine, and I can chose a new one via the popup once the old one has finished.
Another screenshot:
View attachment 532974
Or maybe I'm just too dumb to spot it, or the queue was moved elsewhere... sorry to bother you again.
Delete the userSettings folder. Only needs to be done once, new userSettings files generated after that should be in the correct format.... sadly, now I have another bug.
Affects both the previous (#10999) as well as the current #11003 revision.
Basically I can't access the city building queue:
View attachment 532973
Instead of the usual stuff, I can only spot a single black and white pixel. The buildings build fine, and I can chose a new one via the popup once the old one has finished.
Another screenshot:
View attachment 532974
Or maybe I'm just too dumb to spot it, or the queue was moved elsewhere... sorry to bother you again.
There's a bunch of BUG options to influence how the "Automate border control" thingy behaves.Hello. Please tell me they changed something in the AI of units? After the update 1-2 months units in order to patrol do not behave as before:they're not detached far from the border and was treated immediately,and now,if the border there is an enemy they attack it and then not go on patrol and kill anyone you can cease the treatment,acting like berserks. In other cases, they behave as before.