Delete mod and get V41, since you are on V40.That folder has PythonErr2 instead of PythonDbg (as well as assets, init, resmgr and xml):
Ah, I think you need to change a line in:That folder has PythonErr2 instead of PythonDbg (as well as assets, init, resmgr and xml):
Don't play on oversized maps.Most likely been brought up a few times, so forgive me.
Installed the mod by download, did the Steam beta switch, but the game keeps crashing once I start building the various bug collector buildings in the pre-historic age.
Loading the saves gets me a few turns then it crashes back to the desktop again.
Has this issue been addressed already? It may simply be the save is too large as this has happened in vanilla for me when I had a MASSIVE save file.
Don't play on oversized maps.
I bet you did something like 200x200 on Smartmap mapscript.
That won't work in this game.
If your save is big in Prehistoric, then you are playing on map, that is much bigger than mod can actually support.
You can upload save.
Are you using V40 by the way?Started with huge and a star map, figured that was the issue so moved to tiny with only 4 civs. Same thing began to happen.
I'll upload a save later today.
Are you using V40 by the way?
There is V41 out since last few months.
Disable BBAI logging in BUG options.
Upload User Settings by the way - its in mod folder.
I fixed a couple of errors like the one you screenshotted there on the SVN after v41 was released.I am using V41, did I miss the dedicated thread for its bugs? My bad.
I disabled that logging but still have the issue. This line pops up and then when I end my turn I'm sent to the desktop.
Attached my most recent save and settings as requested.
I fixed a couple of errors like the one you screenshotted there on the SVN after v41 was released.
Maybe you should try the SVN instead.
https://github.com/caveman2cosmos/Caveman2Cosmos/wiki/Using-SVN
Not as difficult as you might imagine to set up the SVN stuff.
Also run game as admin - this is needed when game is on system drive.I saw the thread about SVN, as you can tell I'm not too bright about computer stuff so I avoided it for now.
But I'll give it a look and hope that fixes it, because this mod seems great.
Thanks for pointing me back to the right direction.
I fixed a couple of errors like the one you screenshotted there on the SVN after v41 was released.
Maybe you should try the SVN instead.
https://github.com/caveman2cosmos/Caveman2Cosmos/wiki/Using-SVN
Not as difficult as you might imagine to set up the SVN stuff.
set
hidepythonexceptions = 0
in
...\Documents\My Games\Beyond the Sword\CivilizationIV.ini
You should get a proper error message pop-up in-game which would be helpful in debugging the error.
▬▬▬▬▬▬▬▬
You could also set
loggingenabled = 1
That way you can upload the
...\Documents\My Games\Beyond the Sword\Logs\PythonErr.log
file when you get such errors instead of making screenshots of the error pop up that the first setting gives you.
Ok, I'll look at your save.Traceback (most recent call last):
File "BugEventManager", line 307, in _handleDefaultEvent
File "CvEventManager", line 2521, in onCityBuilt
RuntimeError: unidentifiable C++ exception
Use his user settings folder, that he provided too.Ok, I'll look at your save.
This save (the autosave you posted a couple posts ago.) CTD's for you reputably when hitting end turn, right?
No user settings were invovled in the error he got, but I used his user settings nevertheless.Use his user settings folder, that he provided too.
Not getting any errors or crashes; played 50 turns on your (@Michael484) save.Ok, I'll look at your save.
This save (the autosave you posted a couple posts ago.) CTD's for you reputably when hitting end turn, right?
No user settings were invovled in the error he got, but I used his user settings nevertheless.
Not getting any errors or crashes played 50 turns on your (@Michael484) save.
Can you check if you can find UNIT_NEANDERTHAL_TRIBAL_GUARDIAN in:
...\Caveman2Cosmos\Assets\XML\Units\U_Neanderthals_CIV4UnitInfos.xml
Same with UNIT_TRIBAL_GUARDIAN in:
...\Caveman2Cosmos\Assets\XML\Units\CIV4UnitInfos.xml
My best bet at the moment is that you don't have one, or both, of these units defined in those files.