Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

Do you copy it from somewhere?

Maybe you overwrote base game with mod at one point? Reinstall game.
I found the issue. When I start the game with the old shortcut, I get the problem. When I started it with the .bat file in the folder, it worked okay.
 
I found the issue. When I start the game with the old shortcut, I get the problem. When I started it with the .bat file in the folder, it worked okay.
So looks like you have two installations of game, or shortcut is broken.
 
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Maybe this is the wrong place to post this as its not technically a bug. I know we are not trying to win any awards for art design and most added stuff in the pack actually looks pretty decent I might add, but this Victoria Falls natural landmark screams eyesore, It made me glad those wernt my cities next to it regardless of whatever beneficial stats it may have.

Edit: I'm really not trying to gripe over nothing here just noticing stuff today for some reason. In the second screenshot of horseman attack animation, they appear to be using the wrong end of their spears... Never noticed this before, is that the vanilla animation? Arya Stark should have told them to use the pointy end...
 

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Maybe this is the wrong place to post this as its not technically a bug. I know we are not trying to win any awards for art design and most added stuff in the pack actually looks pretty decent I might add, but this Victoria Falls natural landmark screams eyesore, It made me glad those wernt my cities next to it regardless of whatever beneficial stats it may have.

Edit: I'm really not trying to gripe over nothing here just noticing stuff today for some reason. In the second screenshot of horseman attack animation, they appear to be using the wrong end of their spears... Never noticed this before, is that the vanilla animation? Arya Stark should have told them to use the pointy end...
We don't really currently have anyone working on 3d animations and modeling art. I'm amazed that after 10 years and more on this project we still don't, but that's our status. I'm about to be learning more about it I think myself here soon.
 
Noob question no doubt, but I tried searching in Game Wiki and was unable to identify what that is. Looks like some sort of artifact points or as I originally suspected it had something to do with tourism? Assmunig its a C2C concept as I dont recall seeing it before.
 

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Noob question no doubt, but I tried searching in Game Wiki and was unable to identify what that is. Looks like some sort of artifact points or as I originally suspected it had something to do with tourism? Assmunig its a C2C concept as I dont recall seeing it before.
It is tourism property, also you posted in wrong thread :p
 
My mistake, this should have been posted in general C2C thread then? Not seeing a FAQ
 
When I launch satellite to LEO (either from city plot or from orbit plot) the unit just disappears but I get no mission reward. Also, I get notification "Liftoff! ( )"
 
When I launch satellite to LEO (either from city plot or from orbit plot) the unit just disappears but I get no mission reward. Also, I get notification "Liftoff! ( )"
Upload save.
Probably reward is somewhere, but it doesn't select automatically.

Maybe you set in vanilla settings, that all new units are set to sleep/fortify?
 
Upload save.
Probably reward is somewhere, but it doesn't select automatically.

Maybe you set in vanilla settings, that all new units are set to sleep/fortify?

Here's the save from my testing game, you can just select a satellite already built in capital city, launch it and see what happens. Also, I haven't found any mission rewards in military advisor or elsewhere.
 

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Here's the save from my testing game, you can just select a satellite already built in capital city, launch it and see what happens. Also, I haven't found any mission rewards in military advisor or elsewhere.
Weird bug.

It seems like something in save broke @billw2015
It should spawn mission reward.
 
Also, if you have airplanes, especially long-range ones like hypersonic recon plane, based somewhere near poles, you can explore space and view other planets. I'm not sure it's supposed to work this way.
 
Also, if you have airplanes, especially long-range ones like hypersonic recon plane, based somewhere near poles, you can explore space and view other planets. I'm not sure it's supposed to work this way.
It seems like missions should be restricted to mapcategory of units.
That is if units can go on Earth and Orbit, then it should be possible to perform missions on those tiles only.
It is possible to nuke space tiles too.
 
On SVN 11093, is genetic profiling supposed to increase military production, decrease it or remain neutral? I noticed in the xml for that building it has a both positive and negative affect on military production.
 
On SVN 11093, is genetic profiling supposed to increase military production, decrease it or remain neutral? I noticed in the xml for that building it has a both positive and negative affect on military production.
It should increase military production, no idea why it duplicated.

SVN change log correctly show that "- " sign was removed though....


This building is defined once, and it has this tag only once.
Code:
<BuildingInfo>
            <BuildingClass>BUILDINGCLASS_GENETIC_PROFILING</BuildingClass>
            <Type>BUILDING_GENETIC_PROFILING</Type>
            <Description>TXT_KEY_BUILDING_GENETIC_PROFILING</Description>
            <Civilopedia>TXT_KEY_BUILDING_GENETIC_PROFILING_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_BUILDING_GENETIC_PROFILING_STRATEGY</Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <ArtDefineTag>ART_DEF_BUILDING_GENETIC_PROFILING</ArtDefineTag>
            <fVisibilityPriority>1</fVisibilityPriority>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <PrereqTech>TECH_GENEJURISPRUDENCE</PrereqTech>
            <iCost>3525</iCost>
            <CommerceChanges>
                <iCommerce>10</iCommerce>
            </CommerceChanges>
            <iHappiness>-3</iHappiness>
            <iMilitaryProductionModifier>35</iMilitaryProductionModifier>-----------------------------
            <BuildingClassNeededs>
                <BuildingClassNeeded>
                    <BuildingClassType>BUILDINGCLASS_PHENOTYPE_STUDIO</BuildingClassType>
                    <bNeededInCity>1</bNeededInCity>
                </BuildingClassNeeded>
            </BuildingClassNeededs>
            <PropertyManipulators>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_EDUCATION</PropertyType>
                    <iAmountPerTurn>5</iAmountPerTurn>
                </PropertySource>
                <PropertySource>
                    <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
                    <PropertyType>PROPERTY_CRIME</PropertyType>
                    <iAmountPerTurn>-5</iAmountPerTurn>
                </PropertySource>
            </PropertyManipulators>
            <iAIWeight>1</iAIWeight>
        </BuildingInfo>

Do cleanup.
 
Well I fixed it myself already.
 
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