Discussion in 'Bugs and Crashes' started by Thunderbrd, Oct 20, 2019.
Upload save, looks like some change in code bugged up this event.
That event can happen on the marsh terrain right? Was that city sittin on some terrain that would enable the event?
I think it's possible to exclude city plots in the eventtrigger xml directly, it is definitely possible with the canDo python callback method for the trigger. I'll look into the stuck in swamp event soon.
The City of Boston sits on grassland/flood plains.
Here ya go raxxo.
Why cant u have a swamp/swampy pond in the city, i lived 2 blocks away from that kind of area, and every year we'd go ice skating there in the cottontails and beaver huts, was alot of fun???
Fanatic attacked neanderthal city and throwed an error. I guess, he tried to do something with civilians' religion.
K, I'll check it out, a save from right before he attacked would probably help though it's not a necessity.
Were local elephant riders regularly getting lost there?
Sorry, autosave is really far from this moment.
No worry, fix will be on the next SVN update, I also made some general improvements to the religion spread effect code for the fanatic unit.
Bug Report Type: CTD
Version: 40+ SVN rev 11084
Steps to Reproduce: Enter / End of Turn
Turn 603, Prehistoric
No odd behaviour to suggest cause of crash.
Attaching Logs including BBAI, Game Save, Screenshot, MiniDump
Additional Information: This game was created with (and played up until the current turn) with V40 Release version. I didnt run it on current SVN until after encountering the CTD for the purpose of compiling this report.
Thanks I found the problem: a group moves to a plot attacking the unit in the plot. The unit tries to retreat, but chooses the plot the original group is in, killing one of the units in that group and pointer invalidation.
This resembles (other than the pointer invalidation ) this historic battle: https://en.wikipedia.org/wiki/Battle_of_Hanau
Issue continues in rev 11085. Any workarounds?
It wasn't fixed yet in SVN.
Some crash fix is in github, so I'll push it to SVN.
Now it is in SVN.
1. pic 1/2 and save how come i cant load ANYTHING into my transports?? wont take anything??
2. took over a city and no crime person there?? pic3
EDIT: 3. next turn, razed city and now when i click on my medical personnel only three of them do iy and not all, even with the ctrl, or alt dont matter wont bundle??
Do those transports have enough room for those units? I imagine they should, just asking you to check the volumes. The crime guy? I'm not sure what you're expecting though most criminals do require a building that the city may not have built yet perhaps?
dang sometimes i forget i am playing with split stuff, (BF) brain fart) geez. . . . anyways couple of other things there . .
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