Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

@Desolator ,
You have 308 subdued animals in one 2 pop city! This has been known to cause problems. Out of your 6 cities you have ~500+ subdued animals in your Empire. This has caused problems in past versions. May or may not be the problem here. Just something I saw right away.
 
@JosEPh_II
Deleteing the subdued animals did not solve it, still crashed but your second suggestion (reloading a previos save) worked!
Thank you!

Ps. If that many subdued animals is a known problem, maybe something should be done about it. (maintenance for x+ animals, every animal beyond the limit is automatisally butchered, or something)
 
Ps. If that many subdued animals is a known problem, maybe something should be done about it. (maintenance for x+ animals, every animal beyond the limit is automatisally butchered, or something)
I haven't heard about any problem with many subdued animals. Joe might enlighten me about it, but until then I'll consider it a myth.
 
I haven't heard about any problem with many subdued animals. Joe might enlighten me about it, but until then I'll consider it a myth.
Main thing is just if you have too many units period and overload the max unit count. It's worse if the AI is doing this because of the AI check interations but I don't think that's a problem here.
 
I have a CTD situation here.
Game version is: v40.1.2836 - 2020-09-30
Save attached. Hit end turn and CTD.
This crash happens within the exe after the entire end turn process is completed.
I think it's caused by a bad sound or graphic initialization on the beginning of your next turn.
As long as I was alt-tabbed out of the game during the end turn the crash didn't happen when it was my turn again, then the crash instantly happens when I alt tab in again at this point.
Very hard to debug this one.

Exception: "The thread tried to read from or write to a virtual address for which it does not have the appropriate access."
 
Figured out the cause, Earth wall graphics now crash the game, same with palisade, I think it goes for all wall graphics for cities.

Edit: It doesn't crash when building those in other saves I have, so some debugging still must be done to figure out why exactly it's CTD-ing for city wall graphics in your save.

Edit_1: I think it's because you're playing as Wrub the neanderthal and that that civ doesn't have city graphics properly set, there's no generic housing graphics in any of your cities.

Edit_2: Huh, nope, started a new game as Wrub and my cities have generic housing graphics, how did they end up without that in your save I wonder....

Edit_3: Figured it out, wrub of the neanderthals only have city art defined for prehistoric. lol.
 
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Good job figuring that out. There's nothing I can do about a crash in exe. I reverted svn back to culture long long svn and still crash. Was gonna go further back today.
 
Good job figuring that out. There's nothing I can do about a crash in exe. I reverted svn back to culture long long svn and still crash. Was gonna go further back today.
It's usually a missing define for art like Toffer said so it's possible but can be hunting a needle out in a haystack. Good Job @Toffer90 !
 
I haven't heard about any problem with many subdued animals. Joe might enlighten me about it, but until then I'll consider it a myth.

Perhaps it was an old old Story about animals, from that old old Story Teller DH.
 
I've noticed that the Orchards tech enables to build both papaya plantations and papaya orchards. Is it supposed to be this way?
 
I don't know if this is the right place to ask, but since the last build I've been having a weird bug:
Anytime I start a Terra map or a Hemisphere map I get a giant landmass with no oceans or seas:

water.png water 2.jpg
Any idea what could be causing it?
 
I don't know if this is the right place to ask, but since the last build I've been having a weird bug:
Anytime I start a Terra map or a Hemisphere map I get a giant landmass with no oceans or seas:

View attachment 572568 View attachment 572569
Any idea what could be causing it?
Is the right place, and it's probably something my lake changes bunged up. I'll take a look.
 
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Thank you!
Is it already fixed in the latest build or should I wait for the next commit? (SVN-11231 v40.1.2947 - 2020-10-20)
It is in the SVN you posted.
 
The Telescreen should require certain civics. Without Grid, Mind Control or Machine Rule (there may be a couple of others), every city would go to zero happiness and revolt immediately and permanently were these introduced.
 
Something is broken now with city screen. See screenshot. Save game attached.

I Really need this game to continue if at all possible. I have even went back 2 previous saves and it's doing the same thing to the City screen in them as well. Don't know if this morning's Git update broke some python or something like that.
 

Attachments

Something is broken now with city screen. See screenshot. Save game attached.

I Really need this game to continue if at all possible. I have even went back 2 previous saves and it's doing the same thing to the City screen in them as well. Don't know if this morning's Git update broke some python or something like that.
I think Matt just fixed that; in the future, and if not yet I guess, if a git version breaks something, you can go back to a previous commit by doing 'git log -3' to look at the last 3 commits, find which one you'd like to switch to (or look on github), and use that hash with 'git checkout hash' to switch to it locally. Then when it's fixed you can git pull to go to the most recent ver.

Edit: If you're using git kraken, you can 'checkout this commit' when right-clicking on a previous commit to switch to that one and play with it. Specifically how you do this temp rollback will depend somewhat on your system ofc.
 
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I think Matt just fixed that; in the future, and if not yet I guess, if a git version breaks something, you can go back to a previous commit by doing 'git log -3' to look at the last 3 commits, find which one you'd like to switch to (or look on github), and use that hash with 'git checkout hash' to switch to it locally. Then when it's fixed you can git pull to go to the most recent ver.

Edit: If you're using git kraken, you can 'checkout this commit' when right-clicking on a previous commit to switch to that one and play with it. Specifically how you do this temp rollback will depend somewhat on your system ofc.
At 1st I was not sure if it was a Git version problem Or I had hit a combo of key strokes that brought up a screen I had not seen in years. But once I went back 2 previous saves from the day before and 2 days before yesterday Then I knew it was a problem with the last version I had pulled yesterday morning.

But Thanks for the info on Git. I'm not that comfortable with Git. I use the FinalRelease procedure/copy, not the Dev copy.

On my back up "older" comp I still Only use the SVN versions. But try to stay current with Git on this my main comp. I'm much more comfortable with using the SVN though. Years of practice and all that you know.

EDIT: Thank you for the fix MattCA and et. al.. :D
 
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