Skyrim - The Elder Scrolls V

It's still a nice touch. Plus there's that whole females having better mental stats, but males having better physical ones thing.
 
I think this will be quite neat, and any balancing will be done by modders very quickly anyway.

EDIT: Except this one is pretty useless, though I guess if you do hit something hard enough and improperly then you would hurt your hand.

- 10% damage reflected back to enemy if all in heavy armour
 
Well anything having to do with HP and damage has to be looked at abstractly. It's one thing when Fallout did location/limb damage, making you actually injured with noticeable effects, but for a game that simply has points to represent "life," it can't really relate to real life very well.

HP, in my mind, has to be looked at as more than being hurt. I've read several long explanation of what I'm trying to say, but I'm having a hard time regurgitating what it was I read :p

It's more like a cue on how well you are doing in combat compared to your foe(s). I dunno.

But yeah, the perks look REALLY interesting. And there are indeed a few for Hand to Hand enthusiasts out there :)
 
I sorta look at HP as a second fatigue bar. You generally dodge hits till you have 0HP, maybe getting a few nicks and scratches. Perhaps a moderate or even serious wound if you're close to 0.
 
dammit I really hope they add some kind of headshot perk for the bow, it's utterly ridicolous that shooting someone in the foot or in the eye does the same damage in 2011 O.o

especially since fallout 3 had quite good locational damage.
 
[to_xp]Gekko;10919873 said:
dammit I really hope they add some kind of headshot perk for the bow, it's utterly ridicolous that shooting someone in the foot or in the eye does the same damage in 2011 O.o

especially since fallout 3 had quite good locational damage.

Not having locational damage didn't bother me too much in Oblivion, even if it were a little odd. If it bothered people that much, maybe a mod could fix it?
 
Not having locational damage didn't bother me too much in Oblivion, even if it were a little odd. If it bothered people that much, maybe a mod could fix it?

I didn't miss locational damage that much either, especially not at 2006, but it would be a step towards more realistic, interesting and modern gameplay.

Btw this game sounds more and more like Oblivion remake. Gameplay vids look very similar (graphics are updated, but not actually 2011 standard) and there seems to be surprisingly few major overhauls or improvements. A bit of a disappointment really. Oblivion 2011 would be nice but not actually a milestone in gaming.
 
I highly doubt Skyrim will be a milestone of any kind, although the random dragon encounters looks like a great feature. I have little doubt it will be a great game and probably better than Oblivion though. It is definitely being held back by the severely outdated xbox 360 hardware although at least that means it should run well on most systems (unless they don't optimize the PC port well like they did with Oblivion, so much stuttering >_<).
 
I heard somewhere that the 360 was only halfway through its lifespan. If so, we are gonna be so far ahead of console guys in the next few years their eyes will asplode.
 
I heard somewhere that the 360 was only halfway through its lifespan. If so, we are gonna be so far ahead of console guys in the next few years their eyes will asplode.

I wasn't going to say anything, but I just can't help it :p You shouldn't post stuff that perpetuates the console vs. PC gamer schism. . . it's such a cliche, and really doesn't go anywhere. :deadhorse:
 
I wasn't talking about game quality, I was talking about hardware. More people use consoles for AAA games (at least publishers and devs think that), so games are developed with that in mind. PC hardware is constantly evolving, but consoles only advance every 10 or so years, so it makes sense that they'll eventually be left behind in the dust, technologically speaking.
 
I wasn't talking about game quality, I was talking about hardware. More people use consoles for AAA games (at least publishers and devs think that), so games are developed with that in mind. PC hardware is constantly evolving, but consoles only advance every 10 or so years, so it makes sense that they'll eventually be left behind in the dust, technologically speaking.

So it's a matter of punctuated equilibrium vs gradual evolution then? And I only meant that the internet is so full of "consoles are ruining PC gaming" sentiment, that anytime I see it I get riled up. I have yet to see anything productive come out of the 'console vs PC' debate. It mostly whines up nowhere (;)).

Sooo. . . apologies for goin' off topic. But developers have pointed out before that PC's will be able to graphically push Skyrim further than the consoles anyway. So it's not like you're stuck with console graphics on the PC, you'll still have better eye candy than us :p
 
Exactly. "Mandatory" upgrades are ok every 5 years or so, 10 years seems a bit much. I'm trying to build a PC and there's way too much stuff to choose from.
 
It isn't even just the graphics (although they could be better but that isn't always the fault of the hardware), its the 512 megabytes of RAM. Even though it is DDR3 this still increases what is limited for physics, AI and other memory and CPU intensive tasks. And combined with Bethesda's less than stellar record of programming... but we'll see how their redone engine is built and how well the game runs when it is released.
 
What? Half a gig? That's it? That's much worse than I thought.
 
That's true, but :dunno: what're you gonna do?

In other news, M'aiq the Liar is rumored to be in Skyrim :p
 
... keep buying PC games? :p

Also, that's hilarious.
 
That's true, but :dunno: what're you gonna do?

In other news, M'aiq the Liar is rumored to be in Skyrim :p

I_see_what_you_did_there_super.jpg


That was pretty good actually
 
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