I did it just for you.
It wasn't a save compatibility issue; the time it worked was the same save. I don't know what caused that issue for sure but I can say that I have played a lot of Civ V and have never seen that weird crash before!
I have seen a gazillion people ask about renaming units and cities!
They were crossing the sea a lot earlier in the war. However, I was able to ranged attack them when they embarked, which would force them to land wounded, and then my samurai could easily finish them off in open ground.
The chokepoint made a huge huge difference. If I hadn't had a citadel there, he would have overrun me easily. I was also being very smart about keeping units alive so I had very highly promoted units. He was also typically fighting another war at the same time. I think he wiped out two other civilizations.
The ZOC is my favorite part of the tactical combat! On pretty much every one of my turns I was using the ZOC to defend wounded units. It's a delightfully interesting mechanic in my opinion
I don't know what it looked like for you guys, but it was running as smooth as silk the entire time. The only times when it chugged was when it was processing other players' turns. And it was a conscious decision to allow that to happen. It would be possible to make it so that the machine doesn't chug at all on the CPU turns, but then the turns would have to take longer (it would be saving a lot of CPU cycles to handle the rendering instead of putting most of them towards the AI and game processing.)
Yeah, the software that handled the stream was running on the same computer, and that chews up quite a bit of resources; it has to capture the entire screen AND the video camera, mix them together in to a Picture-In-Picture feed, and then encode it in real time for uploading to the web.
I wasn't playing these games to win; I was playing them to try to show off as many features as I could. 2 hours is ridiculously short for showing off any version Civ! I was playing much better when prepping the save; I lost very few Samurai and always had a replacement out quickly.
Okay them's fightin' words! I've been playing Civilization since the very first version!
Haha so true. This was the first time we had ever used that card, and I am going to assume that was the issue. Nobody here had ever seen that issue before.
Thanks!