Republic - good. Irrigation at Berlin - good. Luxuries - incense coming online this turn, silks in 6 turns - good. Landgrab - could've gone slightly better but we did do pretty good; I'll see if I can get us a couple more cities on the western peninsula. Culture - about one-third of most of our rivals, not great but certainly not horrible for Deity.
City growth - decidedly lagging although that's normal in the settling phase. This will be my priority. Workers - also lagging although we'll get more soon as our first-ring cities complete granaries.
Forbidden Palace... no good location at the moment. Munich is about the only candidate even though it's the closest city to Berlin.
Diplo/tech check - Theology is available to buy and broker but we haven't a chance of affording it yet. Persia starts Leonardo's after my first turn.
==========
550 BC: A barb camp popped up by Konigsberg and our archer there sets out for it. Incense hooked up, lux to 0%, scientist to Liepzig, income from 3/turn to 10. Xerxes demands 9 gold, paid.
510 BC: Frag barb camp. Arabia got Feudalism but lacks Republic; we swap those techs although we have to kick in 30 gold. We still can't come close to buying Theology, all our income is still "would be insulted".
490 BC: Lux back to 10% to keep pace with growing cities. Tons of MM to keep cities hitting exactly the food numbers required for growth.
470 BC: A barb horse appeared in the west next to our elite archer; our archer attacks it and loses FIVE STRAIGHT.
450 BC: Silks online, lux back to 0%.
430 BC: Aforementioned barb horse sacks Nuremburg killing people. France founds a city out west that pretty much blocks any further efforts by us.
390 BC: Hannover is founded on the desert lake, in first-ring distance filling in some gaps. It has some overlap with Brighton, but given that our culture isn't terrible and the palace distance ratio is greatly in our favor, I don't fear a flip.
Some payments expired and now our income is 43/turn. 37gpt to France for Theology, which we then trade to Russia for Engineering. France and Persia have Invention and Education although nobody else has either.
Lux back to 10% because some cities grew.
350 BC: Yet more MM.
==========
We can settle cities on each of the red dots now. The blue dots represent locations I'm undecided about. The one by Hamburg is cramped, but gets a whale after expansion and pulls in a lot of water. The blue dot between Warwick and Leipzig is obviously a flip risk - after expansions, four tiles of infringement from Warwick and one from a French city - but it does claim territory (saltpeter maybe?) and can serve as a forward military base.
Munich is the best place for the FP that I can see. If we get into wars later, it will cover all of the western peninsula well enough, and we can later relocate the Palace eastward, either via GL or by building one like LotR6 did.
Our lone scientist is on Printing Press. He's in Leipzig this turn but should move somewhere else after Leipzig finishes that settler.
We could definitely benefit by hooking up iron and using it to trade for techs. I actually forgot about this while playing the turns; next leader please get some workers to one of the iron tiles and do that.

We don't have any trade routes yet but France is about to complete one by road by Grenoble, and we can rush a cheap harbor at northern red dot to trade with England (Heidelburg's coming harbor isn't reliable for that since coastal routes both ways go through French water territory.)
http://www.civfanatics.net/uploads5/st2-350bc.zip