Belboz
Necromancer
Regarding Unit size, I've always felt that just because you've got a bigger spatula, it doesn't mean you make a better omelet. It's not the size of the ship, after all, its the length of the journey.
Bathory666 said:In the wake of Hurricane Katrina I realized what's been bugging me about the oversized units: they unrealistically dominate the landscape.
North King said:I've had several people say to me "it's like chess." This is not like Chess. This is an epic, 6000 year, multihundreds of turns game spanning entire worlds and taking into account many things. Don't tell me it's like chess.
Grey Fox said:Only a bit in the zoomed in pictures. But seen on some of the pictures in this thread, from the zoom range Most are going to be playing at 95% of the time, they are fine to me.
I think this oversized unit complaint comes alot from the zoomed in pictures.
frekk said:Other than that, the zoomed out map looks fine ... but the zoom feature is, well, a bit silly if things look even worse up close (what's the point?)
warpstorm said:Well, once you've gone 3D, zoom is essentially free to implement.
ironduck said:Yeah, but what's the point of going 3D if everything looks poor once you actually use it (i.e. zoom)?![]()
warpstorm said:Maybe they'd actually like to get paid to make the game. In this day and age a non-3d game will only get budget game funding levels.
troytheface said:Lighting (how about having a tad of sunset or sunrise lighting? i mean that would make the game more dramatic looking-and let the shadows play a role)
ironduck said:I'm not at all asking for cutting edge lighting and fog effects that push graphics cards to their max...
Bathory666 said:When I was much younger I used to play Avalon Hill games. Does anyone know those?