Succession game, regent, Vanilla Civ3

Hehe...sure...just for you :D
 
You're the man!! Expect a turnlog within the hour.:)

Thanks for reminding me! I can only imagion how long it would have sat here if you didn't post something.:lol:
 
Sorry, I've been trying to post this since about 10 oclock last night, but the forums are acting screwy on me.


Pre-turn: Review first due to not playing in a…………..while.
Military Advisor- 2 settlers, 13 workers(15slaves), 7 warriors, 19 spears, 4 horses, 8 pikes, 3 cats, 2 galleys, & 18 immortals.
Foreign Advisor- Germans above us, week. Zulu above them, fairly big but will still be a pushover. We have the English & Babs pinned in a corner. Other continent has Iroquois, Aztecs, & Americans which don’t know anybody on our continent. Zulus have engineering, but everyone else is hopelessly backwards.

MM a ton of cities, veto most of the barracks with Sun’s on the way, rush about 800g worth of much needed improvements(mostly aques, a market or two, & a barracks on the German border).
I predict my turns will be spent improving our infrastructure, getting our core cities up to par, & positioning troops outside German border.

IT- Learn Theology. Start on Chivalry, 40% due in 4 at 137gpt. Oracle becomes Obsolete.
Pasargadae: horse>horse
Leipzig: barracks>library
Ur: aque>lib
Susa: horse>horse
Nottingham: aque>worker
Tursus: market>worker
Bactra: aque>horse
Tyre: aque>market
Uruk: library>worker
Ericu: lib>aque

People love the attention they’re receiving after being neglected for so long, so they show their support by planting some trees for our palace.

1- Not much, now that we’re in Republic I take all our interior MP troops & push them to the front line/shore/border cities.

IT- Sardis: pike>work

2- :sleep: Nothing else much, more troops going to border. In a couple more turns I’ll have the troops to finish the Germans off, too bad we have 13 turns left on our treaty.

IT- Sumaria: market>worker
Tarsus: worker>
Ur: aque>lib
Nottingham: aque>horse
Gordium: pike>cat
Yadda: yadda> ya

3- More of the same.

IT- More buildings/horses/pikes ordered up. The people really love the attention and add a guest wing.

4- Same o’, same old.

IT- Learn Chivalry. Start on Engineering with a lone scientist(the germans only behind Theology so hopefully we can pick up a tech or two before the GL expires.)

5- :sleep:

6- :sleep: Only 8 turns till treaty expires.

7- Found Zohak!!…………. then go back to sleep.

8- Another wing! :snore:

9- :sleep:

10- Take a guess.

**End o’ Turn Report**
*Military Report: 1 settler, 35 workers(+ slaves), 6 warriors, 12 spears, 3 horses, 17 pikes, 8 knights, 7 cats, 2 galleys, & 20 immortals.
*Diplo: Same as before, other continent is still in the Ancient. 4 more turns till our deal with Biz is done.
*German Front: currently have 11 troops forted outside Bonn, 7 outside Kongisburg, & 20 outside Berlin(+settler). There’s also 3 horses in Leipzig that can be upgraded if needed.
*I have a few units on go-to headed for Leipzig or Sardis as a rally point. There’s also a worker or two that’s headed to the squares I was prioritizing next(normally 1 square away from where it is now).

Enjoy the war!!

Save!
 
I will be out of town until Sunday morning, please skip me if I come up before then.
 
I'll take this one since I was after GK the last round. This is a got it. It's Thanksgiving holidays so I may only post on Sunday.
 
Preturn:

Did some MM and switched some productions.

We have too much $$$, rush infrastructures.

Cancelled some worker actions.

Declared war on Germans.

Scrapped engineering research, we can get that from our GL. start printing press 40 turn gambit.

650:
Samara makes market, starts cat.
Leipzig makes market, starts
Frankfurt makes Library, start cat.
Tyre makes market, starts knight.
Uruk makes harbor, starts market.
Eridu makes aquaduct, starts market.
Munich makes cat, starts cat.
Sardis makes market starts cat.
Bremen makes library, starts cat.
Ghulaman makes market, starts cat.
Zohak makes lib, starts cat.

Bonn is ours, spawn a GL.

Arbela switches to Palace, Bonn rushes Sun Tzu, Sistine Chapel.

Konigsberg is ours, starts war.

660:
Bonn makes Sun Tzu, starts war.

Berlin is ours. we get the Pyramids. starts cat.

670:
Pasa makes knights starts knight.

Hannover is ours, starts cat.

Cologne is ours, starts war. We spawn a GL, make an army.

680:

Hamburg is ours, starts cat.

690:
Stuttgart is ours, starts cat.

700:
Nuremburg is ours, starts cat.

We destroyed the Germans. Declared war on Zulus.

710:
Ibabanago is ours, starts war.

Isanbawana is ours, starts cat. We spawned another GL, wow what luck!!!! Made another army.

720:

730:

740:
Ngoma is ours, starts war.

Umfolozi is ours, starts war.

750:
Persepolis makes Sistine Chapel, starts knight.

Amatikulu is ours, starts war.

Summary

We have 4 army groups.

(1) The westmost(massing up around Umtata) is an immo/pikemen/catapult group.

(2) The 2nd to the west (massing up around Amatikulu) is a pure knight group.

(3) The 2nd to the east (massing up around Isandhlwana) is a pure knight group.

(4) The eastmost (massing up around Ngome) is a immo/pikemen group. The catapults were held back because of the jungle/mountain south of ibabanago. Our catapults are waiting for the workers to finish the road.

We can finish off Zulu and probably have enough land to win by domination.

Next better player.

The save
 
Nice turn gorm!! I knew I left you set up well, but way to make the most of it.:thumbsup:

I'll let this slide for another half a day or so to see if anyone picks it up & if not I'll take another turn.
 
In that case............. got it:lol:
 
this game died, but I guessed wrong. Way to kick some German butt Gorm. Put me back in the mix for turns. I do not want to miss kicking some AI butt.

:slay:
 
Go ahead & pick it up. I'll grab it after you.
 
Hehe!!!! :D Alrite, infoman, let's kick Zulu butt :hammer:
 
I will play tonight hopefully. I guess it is time to pimp slap Shaka. Get your glock & your sawed off shot gun and lets ride.


"I just love the smell of napalm in the morning" oh, wait we have not made it to naplam yet. I guess fresh steam rolled zulu will have to do.
 
..........bump
 
One of three things are gonna happen in the next 12 hours-
- Info is gonna post his save & turnlog
-andvruss will post a got it mesege
- or I'm gonna pick up the save.
 
Originally posted by Gengis Khan
One of three things are gonna happen in the next 12 hours-
- Info is gonna post his save & turnlog
-andvruss will post a got it mesege
- or I'm gonna pick up the save.

I'll check back at around 11pm EST, and if Info hasn't posted, I'll pick up the turns.
 
Thanks!
 
IBT: Babylon knight-knight
Parasgarade riots
Ur knight-knight
Hanburg cat-court
Susa knight-knight
Konigsburg warrior-lib

760: Attack some Zulu

IBT: Knights and infra (libs) are constructed)

770: Capture Umtata
Up science to 50% and PP in 2 turns.

IBT: More knights built

780: Shuffle troops around

IBT: PP is discover-engineering in 4.
WW begins in earnest
Lux to 10

790: Capture Isipezi

Sorry. Rest turns tomorrow. I have to study for math.....
 
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