The Democratic Caliphate.

Also @DKVM : I think the conqueror effect auto declares war with new world civs. So it isn't possible to put it to vote.

I realize that. Here is part of what I said

I realize that you get free troops upon discovery of the New World but you're still supposed to have a vote!

As this says, I still think he should vote before we attack.
 
I'm interested to see how this will affect our stability. :groucho:
 
Didn't we already vote on this? Looking back I realized the plan was to take cities until the Central American civs vassalized and then return them. I was fully in favor of imperialism and I hope we have another vote in case people want to change their minds.
 
حائل الثورة!
(Hail the Revolution!)


Hopefully google translate was correct in it's translation.
 
It seems Dar al-Anadol wants some explanations on my part about what I did in the last term, concerning the conquests of the New World.


First, adhiraj is right, we get the Troops and auto-declare war on them. Better then that, we get a stack of troops for each New Worlder we meet (so for now we got 2 stacks, one in the Maya and one in the Aztec).

Your suggestion was to wait there and do nothing until the next council? Or to stop the flow of the game once more before we can conclude the settings of the Council of 1189 to put a forced war into vote?


Now I'll bring here what has made me believe I could start attacking those savages (despite the obvious reason of being at war and with a huge stack outside their cities):


jackelgull said:
Doesn't being first to the America's trigger the conqueror's event? Or has that been axed in this version?

Sanguivorant said:
It's still there. And I call dibs on that army if we get it.

jackelgull said:
If the conqueror's event is still there, then I suggest optics. But if we get conqueror's, what will we do with the army? Will we conqueror some land in the America's? Who will own these cities?

Spirictum said:
We should conquer some land in America and create a new province. I see baseballpie has joined us, but which position are you occupying? I would guess none yet.

If we get the stack of america then baseballpie or someone else, if he gets his position before this happens, should be the governor of that province. With Warrior Code and such a big core population score, we can do this without concerns to stability.

Sanguivorant said:
The army that arrives in the Americas belongs to me. baseballpie, if we manage to get cities in the Americas, would you like to own them?

VGL said:
wow,Arabian new world.Sound disasteres great!

Spirictum said:
(about optics)+1 Province, + Free Army in Americas, +1:move: to water units, faster contact between provinces.

baseball pie said:
I would certainly look foward to being the first provincial governor in Arabian Mesoamerica.

Sanguivorant said:
And we need an Arabized name for America. Dar al-Majhool (House of the Unknown (Lands))

Manuss said:
I don't think one province in America will be enough for everything we'll get.
I guess we'll get three provinces, maybe two.
So names should be something like House of Peru (or andes), house of Mexico etc.
Obviously these names will be in arabian. :D

DKVM said:
Also, land in America is highly unnecessary with how much great land we still have to colonize in Africa and land to conquer everywhere.

Sanguivorant said:
That's a good argument actually (answering DKVM). We still have core areas to settle.

We are getting optics, but I would rather have the conqueror stacks squat until we get astronomy. Then we can ship them back home.

jackelgull said:
That IMO would be a waste. Who knows how long it will take to ship all those units there. By the time we get them to our continent, all the good places will be settled.

Spirictum said:
We have no need to colonize a big area of america. We could get somewhere where there are special resources we won't see in any of our historical areas.

If we manage our stability well, we will be able to settle some Foreign Areas anyway. Why not settle them already in a place where there are unique resources? Being far doesn't matter for stability. Making a city on Congo or on America is the same to Stability. And getting resources mean our core cities may grow more!

A small province in America can be quite interesting to us at least until the Modern Era. While we may be Warrior Code and our Overexpansion Stability is nice we can conquer cities without any stability penalty.

And if we conquer cities and then give them back and make vassals we will get even more stability because we are vassalage. Imagine vassalizing the Aztecs and Incas? That would be the best outcome of an adventure in america.

Imp. Knoedel said:
I second Spirictum's thoughts. I vote for Optics followed by Banking. I'm sure we can trade for Education with someone by then.

jackelgull said:
I agree. Does anyone know if we recieve settler with the conqueror's event? I just wanted to ask, even thought he answer is likely to be no because there is an area north of Brazil that contain Aluminum that we might need. I think it also has some other resources but I can't name them off the top of my head.

Manuss said:
I change my vote to optics.
And we don't receive settlers in the conquerors event. Vassalize american civilizations and then release cities to them is a great idea though. I completely support that.

Sanguivorant said:
(quoting Manuss's last post, and bolding the vassalization of american nations part) Manuss is love. Manuss is life.


All those quotes were taken from the Research Discussion thread of the Council Group. It was enough to me. What we are going to do now with the cities is another question.

We have conquered 3 new cities: Olximché, Tuitán and Yax Mutal. The last Maya city became an indy, and we are still at war with Tenocthitlán (ready to conquer it next turn). The Incas haven't been contacted yet. It's true that this is draining our coffers, but this doesn't mean we will keep everything forever, and our State Religion has been spread to those cities through the conquests, a great thing to us (now Islam will be powerful in the Americas). Also we could get a lot of gold from our economical boost of switching to Guilds, so we are still with a good reserve.

BTW, we can't forget that this huge increase in size and Military Power puts fear on our rivals. Now they will think even more before declaring war on us (Ethiopia in special).

I'll open the group soon now that the story is done and we may discuss this better there.


@jackelgull
Leoreth decided to remove the plague upon contact on the conqueror's event, although we know it happened in RL (it was just too much for the american civs).


@Caterpillar
TBH, it shouldn't affect our Stability at all. Our Core Population is incredible. Most of our non-core population is within our Historical Areas. What is truly bad to us is the Maintenance Cost.

But a bug happened, and that's why you may see the "A Minor Crisis is Imminent" message. Suddenly upon discovering the Mayas and Aztecs, our Economy Stability, which was a lot positive, went to negative, and our Military Stability went from 0 to -16 in one turn. It's so buggy that it says we are Solid with a negative value. I'm sure this will fix itself, and if it doesn't then I'll need to change the Stability.py a bit to see if we can fix this.

---------------------------------------------------------------------------------------

About the religious advisor, I just want someone to take the job and a good name for him, nothing else. I won't discuss if it should be one, or several because my knowledge on the subject is minimal. But we should put it on the hands of one player, a counselor, so he can direct better our efforts of spreading our faith.
 
The truth of Islam spread to the new world. I think these conquerors didn't wait for our vote. They decided on their own, like Moors decided to form the emirate of Cordoba.
 
I vote we Spread Islam to the newly conquered cities then release them as independents.

Or to stop the flow of the game once more before we can conclude the settings of the Council of 1189 to put a forced war into vote?

This
 
حائل الثورة!
(Hail the Revolution!)


Hopefully google translate was correct in it's translation.

I'll ask my Arabic teacher about it.
 
For the record, I want my Crossbowman to be promoted to Drill II.

I accidentally unsubscribed from this thread.
 
For the record, I want my Crossbowman to be promoted to Drill II.

I accidentally unsubscribed from this thread.

BTW Knoedel, as you moved your Axeman to Rabd al-Handaq, As-Sur lost its Garrison. I presumed you wanted this Crossbowman to be its Garrison, so I named him as Garrison. Do you agree?
 
BTW Knoedel, as you moved your Axeman to Rabd al-Handaq, As-Sur lost its Garrison. I presumed you wanted this Crossbowman to be its Garrison, so I named him as Garrison. Do you agree?

Huh? When did I do that? The last council was so long ago, I don't even remembered what my orders were. :crazyeye:
What exactly are my available units right now?
 
Huh? When did I do that? The last council was so long ago, I don't even remembered what my orders were. :crazyeye:
What exactly are my available units right now?

You moved the Garrison Axeman from As-Sur to Rabd al-Handaq. In As-Sur you left a Pike.


Sanguivorant used names to distinguish the troops, not only with a part related to the House, but also if it was a regular troop or a Garrison.


The Garrison of As-Sur was the Axeman you sent to Rabd al-Handaq, that now is the Garrison of As-Sur.

You left a Pikeman in As-Sur that wasn't ordered to become a Garrison. And you ordered to build a Crossbowman, which is ready in As-Sur.


All of your military is composed of:
A Pikeman and a Crossbowman in As-Sur;
A Garrison Swordsman, a Crossbowman and 2 Catapults in Al-Quds;
A Garrison Axeman in Rabd al-Handaq;
A Swordsman and a Catapult in Babil;


You may answer here what you want to do, or wait for the completion of the Report in the group to answer there (I'm working on it).
 
A Pikeman and a Crossbowman in As-Sur;
A Garrison Swordsman, a Crossbowman and 2 Catapults in Al-Quds;
A Garrison Axeman in Rabd al-Handaq;
A Swordsman and a Catapult in Babil;

Ah alright then. Most of these units can stay right where they are except for one catapult in Al-Quds which should be moved to As-Sur.
 
Sorry guys, I would have completed this if it wasn't for my pc having a problem yesterday and simply destroying all my work on the Report thread.

I'll try to update it in the next few hours

I'll do it by parts, as I don't have much time now, so you may check my progress there on the group (I enabled view to all like Sanguiv did it before)
 
I updated the Council, and we are almost ready to go. But I must leave now. I have been pretty busy these days. Maybe I'll complete it on the next few hours when I return, but if I come back too late (it's 23:10 now here), then I'll try to update tomorrow by night.

Check the group to see my update:

http://forums.civfanatics.com/group.php?groupid=1114
 
The group is up and running, so I ask the counselors to go there check the news and deliberate about them. I'll have to go now, and will come back later today.
 
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