The "OMG! Look what happened in DoC!" Thread

Something unusual for my games.
Spoiler :
W-what?
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Okay, let's see the Americas...
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Spoiler :
Byzantine rebirth!
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Try to find Turkish capital, hehe.
 
If Arabia survives the Seljuks, they usually have caravels much before the Europeans but never use them outside of the Red Sea and western Indian Ocean. I guess in that game they decided to move their x2 caravel stacks outside of Mogadishu's BFC. In the last picture, I imagine that the Turks got dissected by the Byzantine respawn once their stability took a hit from losing cities in wars. It also looks like a fresh respawn because I don't see Turkey's UP doing its thing...
 
Look closer. Korea isnt a vassal of england. Its in fact a independent state.

Thanks, I wrongly assumed that. Since England doesn't have any vassals, I suppose the next in line in that situation is a random nation. Easy to test if anyone cares. :)
 
Why is it asking me to liberate an Aztec city to the Koreans?

The chosen player (here a Major one, that means excluding independents) is mainly determined by distance between the liberated city and the player's capital. First, if that city has no culture of yours and is farther from your capital than some other's capital, then the liberation mechanics is enabled. To put simple, the chosen player is the one having the highest value in the following function: TheirCulture/Distance

Here comes particular multipliers that inflate or deflate the value. Inflated distance certainly decrease the potential of a player to be chosen. The distance is doubled if the player has its capital on some other continent. For instance, a versus between the Incas and the Koreans, the Incas has better chances until the doubled of their capital-liberated city distance is weaker than the distance liberatedCity-KoreanCapital.

Another factor is the original Owner factor, which I suspect is who has the majority in culture. Gives a favorable multiplier of 1.5.

The last one is attibuted to either vassals of partners of a permanent alliance. Another favorable multiplier that gives doubled value divided by the proportion of their culture inside the city.

In a nutshell, suspecting the culture aspect is irrelevant, the distance is what determined the chosen player. BTW, meeting the player of not doesn't matter as this mechanics is independent to that factor. Basically, you could meet a hidden player deep in unsurmountable mountains through city liberation under condition their capital is nearer to that city and no culture of yours is in that city.

The only aspect that bugs me is why the Japanese aren't chosen. I have counted the stepDistance (1.5 point for diagonal tiles) and it gives a smaller distance for Japan than Korea. It's a mystery to me. But it's very possible to be a bug. Just like liberating captured Cha'ang empties Yerushalayim independent culture for no reason. Given the heavy use of python, that's possible some bug infiltrated.
 
The Spanish government strongly negociates with Morocco to incorporate Andalusian enclaves into their territory.
 

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The chosen player (here a Major one, that means excluding independents) is mainly determined by distance between the liberated city and the player's capital. First, if that city has no culture of yours and is farther from your capital than some other's capital, then the liberation mechanics is enabled. To put simple, the chosen player is the one having the highest value in the following function: TheirCulture/Distance

Here comes particular multipliers that inflate or deflate the value. Inflated distance certainly decrease the potential of a player to be chosen. The distance is doubled if the player has its capital on some other continent. For instance, a versus between the Incas and the Koreans, the Incas has better chances until the doubled of their capital-liberated city distance is weaker than the distance liberatedCity-KoreanCapital.

Another factor is the original Owner factor, which I suspect is who has the majority in culture. Gives a favorable multiplier of 1.5.

The last one is attibuted to either vassals of partners of a permanent alliance. Another favorable multiplier that gives doubled value divided by the proportion of their culture inside the city.

In a nutshell, suspecting the culture aspect is irrelevant, the distance is what determined the chosen player. BTW, meeting the player of not doesn't matter as this mechanics is independent to that factor. Basically, you could meet a hidden player deep in unsurmountable mountains through city liberation under condition their capital is nearer to that city and no culture of yours is in that city.

The only aspect that bugs me is why the Japanese aren't chosen. I have counted the stepDistance (1.5 point for diagonal tiles) and it gives a smaller distance for Japan than Korea. It's a mystery to me. But it's very possible to be a bug. Just like liberating captured Cha'ang empties Yerushalayim independent culture for no reason. Given the heavy use of python, that's possible some bug infiltrated.

Wow. Thanks for the explanation!
 
The chosen player (here a Major one, that means excluding independents) is mainly determined by distance between the liberated city and the player's capital. First, if that city has no culture of yours and is farther from your capital than some other's capital, then the liberation mechanics is enabled. To put simple, the chosen player is the one having the highest value in the following function: TheirCulture/Distance

Here comes particular multipliers that inflate or deflate the value. Inflated distance certainly decrease the potential of a player to be chosen. The distance is doubled if the player has its capital on some other continent. For instance, a versus between the Incas and the Koreans, the Incas has better chances until the doubled of their capital-liberated city distance is weaker than the distance liberatedCity-KoreanCapital.

Another factor is the original Owner factor, which I suspect is who has the majority in culture. Gives a favorable multiplier of 1.5.

The last one is attibuted to either vassals of partners of a permanent alliance. Another favorable multiplier that gives doubled value divided by the proportion of their culture inside the city.

In a nutshell, suspecting the culture aspect is irrelevant, the distance is what determined the chosen player. BTW, meeting the player of not doesn't matter as this mechanics is independent to that factor. Basically, you could meet a hidden player deep in unsurmountable mountains through city liberation under condition their capital is nearer to that city and no culture of yours is in that city.

The only aspect that bugs me is why the Japanese aren't chosen. I have counted the stepDistance (1.5 point for diagonal tiles) and it gives a smaller distance for Japan than Korea. It's a mystery to me. But it's very possible to be a bug. Just like liberating captured Cha'ang empties Yerushalayim independent culture for no reason. Given the heavy use of python, that's possible some bug infiltrated.

Nice thanks. If I have a vassal though, it seems one is invariably chosen as the "liberator".
 
A simpler explanation would be of given if you read the novel: Life of Kimchi. It's about a young boy named Kim who gets lost at sea after his fishing vessel gets blown off course during a typhoon. Most of the ship's crew get killed in the mystical typhoon except for Kim and another crew member He 'the tiger' Chen, a man originally from China. Together on this boat, they encounter numerous and arduous adventures which they compared to the path of the Buddha. Eventually their humble boat reaches the coast of Mexico, where they are well-greeted and accepted among Montezuma's entourage as advisers where they recount their interesting ordeal. The story continues among their descendants until the day the evil foreigners known simply as the 'English' invade Aztec lands. The brave people of Teotihuacan remember the tales of old and want to join the mythical land they know as 'Korea' which they perceive as a divine and liberating kingdom.

AND THAT'S HOW IT HAPPENS.
 
A simpler explanation would be of given if you read the novel: Life of Kimchi. It's about a young boy named Kim who gets lost at sea after his fishing vessel gets blown off course during a typhoon. Most of the ship's crew get killed in the mystical typhoon except for Kim and another crew member He 'the tiger' Chen, a man originally from China. Together on this boat, they encounter numerous and arduous adventures which they compared to the path of the Buddha. Eventually their humble boat reaches the coast of Mexico, where they are well-greeted and accepted among Montezuma's entourage as advisers where they recount their interesting ordeal. The story continues among their descendants until the day the evil foreigners known simply as the 'English' invade Aztec lands. The brave people of Teotihuacan remember the tales of old and want to join the mythical land they know as 'Korea' which they perceive as a divine and liberating kingdom.

AND THAT'S HOW IT HAPPENS.

Life of Pi?
 
How unelievably normal for a surviving Arabia. Be glad that Seljuks normally wipe them out.
 
Spoiler :
Viking riots.jpg
Viking citizents revolt! They demand their rights to hapiness. The viking government plans to open the viking market to the globe in order to prevent this from hapenning again.
 
What's the cause of this? I'm also seeing this happen a lot, but I don't know why.
 
The only aspect that bugs me is why the Japanese aren't chosen. I have counted the stepDistance (1.5 point for diagonal tiles) and it gives a smaller distance for Japan than Korea. It's a mystery to me. But it's very possible to be a bug. Just like liberating captured Cha'ang empties Yerushalayim independent culture for no reason. Given the heavy use of python, that's possible some bug infiltrated.

Independents or independents on the core of a civ territory
(in this case, Corea) maybe get priority over living civs.
This is just an educated guess, also considering that the Mayan core usually ends up Barbarian.
 
Maybe someone close to you (like France) canceled their OBs with them and your territory on Britain was the closest China had access to.
 
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