I'm not sure it's possible to add border effects.I thought further yesterday and Escarpments (or Cliffs) would probably be best treated as a tile border effect, like Rivers.
How are Egyptians supposed to cross it and subjugate the Israelite rebel scum?![]()
Perhaps instead of 'escarpment', we could incorporate a more generalized version like 'plateau' or 'cliff'. (Does anyone know if there's tile art for that in one of the other mods?)
Even if it doesn't, peaks could be simulated via lowlands next to ridges, which would represent the steep incline of peaks. If an area really needs to have nearby highlands, you could just implement peaks as a terrain type. It's not like there's a difference between grassland peaks and desert peaks. At all. They have the exact same graphical and gameplay portrayal. Why are peaks a plot type?That's interesting. Does Planetfall also have peaks? Because that's the third level of elevation in the base game. I am wondering if they managed to add an additional level or only repurposed the existing one.
That's interesting. Does Planetfall also have peaks? Because that's the third level of elevation in the base game. I am wondering if they managed to add an additional level or only repurposed the existing one.
There are implications for the graphics engine. Plot types affect the shape of the ground lattice.Even if it doesn't, peaks could be simulated via lowlands next to ridges, which would represent the steep incline of peaks. If an area really needs to have nearby highlands, you could just implement peaks as a terrain type. It's not like there's a difference between grassland peaks and desert peaks. At all. They have the exact same graphical and gameplay portrayal. Why are peaks a plot type?
Interesting, I didn't know you could make that indepth changes.They just repurposed hills into highlands and peaks into ridges, no additional elevation levels.