They're university students, studying creative writing and film and game studies amongst other things, so they're far smarter than I could ever be.
Wait wait waitThey're university students, studying creative writing and film and game studies amongst other things, so they're far smarter than I could ever be.
Their ability to memorize content is not intelligence. The sheer volume of density and ignorance they're displaying is not intelligence either.
I'd say you're a little above on the ladder.
They play mostly Nintendo games and Japanese RPGs. They tried The Elder Scrolls series and the Fallout series and use that as an example of why non-linear games are false.
If they played the Elder Scrolls series you can let them know that a random guy on the internet is legitimately befuddled how they missed the fact that Skyrim is 16 square miles worth of individually placed plants/books/apples/people/mountains/rocks - everything. If it's in Skyrim and you can see it, somebody placed that item exactly there, then they did that for every single detail for 16 square miles. That's before you even start getting into needing to design how things move and interact which complicates things my multiple magnitudes.
Are you sure they're not just being dorks and messing with you?
Are these the same people who want to detatch Britain from Europe and sail it out to the North Atlantic to "get away from europe"?
I don't know. That's just the game world and not the plot of the main quest itself.
The thing they always bring up about the Elder Scrolls is that "it's lack of charm is it's charm", then make fun of the terrible voice acting.
Interesting. The main quest is one piece of writing and several dozen scripted events. True. But the main quest is nowhere near approaching the totality of the content provided. You can set the game to easy, pick up a sword, and with some careful clicking beat the main plot while experiencing somewhere around what, maybe 3-5% of the content provided? If you want to wander around randomly then there are individually designed little riverbanks, and dungeons, and cottages, and peasants everywhere. The game world isn't limitless but it's probably dozens to a hundred times larger than what you see if you only beat the game once in the most linear path possible.
They say all that is just a distraction, and that the main quest is the point of every game.
They are the same people.
Are there limits on the noodles you can use? Are you just keeping the sled from hitting them? Assuming limitless noodles, brute forcing the situation is admittedly inelegant, but probably effective.
So, once again I have a physics project I'm looking for opinions on. This time I have to protect 2 eggs from a 5 kg sled moving at about 3 m/s using noodles and straws, so here's what I have so far.
Spoiler :![]()
The black is my main frame (except the farthest right line, that was just an arbitrary cutoff because I didn't want to draw the other side). The light blue will be straws bent into a pyramidal shape, yellow represents a column of elbow macaroni noodles (chosen for their hollowness and relative crushability), and red is spaghetti noodles, the slightly longer dashes representing two noodles glue together.
Pack it in cooked macaroni.
There is a weight limit of 1 kg, the only objective is to make sure the egg survives.
Pack it in cooked macaroni.
This. Possibly par boiled, but either way it's probably better than uncooked.
How high is the sled? Can you get the egg high enough to roll over the top of the sled?
I don't know. Anything to do with buying new technology can be dismissed as a one off cost. If I mention someone spending hours a day for years writing code then I'll get the question of why a book doesn't cost tens of millions to write. Cost of electricity I'm not sure about, but it still won't explain the high costs.