in short words:
two enemies less, lots and lots of cities founded, Chemistry in and Metallurgy halfway through, preparation for war against Vikes started.
foreword
we had discussed a lot, but didn´t find agreement on quite a few points. this makes my 2nd turnset very different from the first, when we started war against Persia and the team had outlined exactly what it wanted to happen. well, it happened.
this time i taste i will have to make some decisions more by myself, and whatever goes wrong, one of you guys will be able to say `haven´t i told you...´. that´s ok for me but don´t tell me afterwards i didn´t warn you
there is a lonesome longbow of ours in Iro forests, no defense unit around... i cannot see what it is doing there. maybe has killed off an Iro unit before with no scratch. ah right, that´s what DWetzel´s log says. i assume it will be killed himself on ibt, but well, it´s only a regular anyway.
preflight
there is nothing with movement left. hm. personally, i would have prefered that some of the shuffling would have been left to me as the next player. how do you guys usually see this? or is this something individually arranged? i ask so that i leave it the way it is expected for the next player.
unit support -21gpt
we need loads of settlers (for a self-esteemed builder DWetzel warred a lot AND well while he built really few settlers...)

we are already strong compared to the Vikes (just like to everybody else, except average to the French)
actions in 350AD
build embassy in Paris for 47g
build embassy in Washington for 82g
sell/gift Yanks Invention +1gpt for 8 gold
DOW Incas + ally Abe against them for GP
DOW France + ally Ragnar against them for Dyes and 4gpt
mm a lot, especially for growth,
mm Rotterdam for 20spt and set it for a library (just for records, i still

markets)
switch quite a few cities to settler builds
switch science to Chemistry, slider at 100%, comes in 8 turns
rush settlers in Dordrecht, Einhoven, Zwolle, Harlingen, Gouda, Leerdam, ;mm Enschede for settler in 1 turn with growth (instead of treb), Maastricht for settler with growth (needed only 1 more shield)
switch Arnhem to aqueduct in 2 (from knight in 4)
switch Haarlem to harbor in 5 (from lib in 17)
switch Tilburg to settler in 1
Breda @ 15spt looks more suited to SM to me, but i leave it for a knight in 3
switch Leiden to courthouse in 10 (from mace in 5)
mm Den Helder for SM in 2 (instead of 3)
switch most of the captured towns to settlers (Persian citizens will be just as good as our own ppl soon)
switch Amsterdam to lib in 4 (from knight in 3) if we want libs, here is where it makes sense
even with all the beakers i can mm we can research Chem only in 8 turns, so i pull the slider back to 90% for 8 turns @ -20gpt. means i have to keep 160 gold in the bank, that i mustn´t use for rushing, for the sake of staying capable for negative research. we want to be first to Chemistry! if we manage that, we can slow down science a bit and produce some income again for upgrades (there are quite a few waiting).
ibt
i see two Vike knights and 2 zerks heading NORTH, 1 galley enters our waters
Incas declared against Vikes! (French obviously bought them in if we weren´t allied with Ragnar they sure would have him, too)
Iro vet longbow kills our lonesome reg longbow, flawlessly
Persian ships head east (where are they going?)
Port galley to south
360ad (1)
Dordrecht settler treb
Eindhoven settler settler (it´s 79% corrupt, either we build an aqueduct and a courthouse or this city will ever stink)
Delft knight knight
Zwolle settler settler (will only take pop from there as long as it is so likely to flip)
Maastricht settler settler (it could easily be a 4-turn rush settler factory if we could afford it)
Harling settler settler (same true as for Einhoven, at 75%)
Enschede settler settler
Tilburg settler treb
Gouda settler treb (for now)
Leerdam settler settler
Iros build just another wonder

(JSB)
siege of Hamadan
rocks hit 3 out of 5
vet mace kills 2hp-reg spear, -1hp, no prom
vet knight takes Hamadan, -1hp, no prom
city set to wealth
2-0
siege of that Iro town i forgot to remember the name before burning it down
4 rocks hit, there are 4 reg spears in town
e sword dies to 2hp spear
e sword kills 2hp spear, 4hp left
vet knight kills 2hp spear, 1hp left
vet knight kills 2 hp spear, 3 hp left
vet knight kills longbow, 3 hp left, promotion to elite
4/5 e* sword kills 1hp spear, no hp lost
city razed, get 4 slaves
you don´t believe it, they had build it on a cow! :no:
make peace with Iros for Chondote, 14g and 16gpt
Chondote comes with a harbour, set it to wealth
7-1
there is one worker too few for 1 turn road build on forest S of Den Helder. hm. assign everyone to his new job.
load the 2 knights up for mission eliminate last Persian city,
on the way i see that Ports only have spears as a defense unit...
2 of our units are running on automove, please don´t do that.
i didn´t remember that, but apparently the Iros gave us WH. i have to put the slider to 10% lux, still 90% science, now -29gpt.
i check a deal with the Iros: they would give us 12gpt for our extra horses. i hold off, though. it´s not the MWs that i dislike they would probably build only a few and against the Vikes. but it would trigger their GA, and i don´t really feel i like them to have it. would like to hear your opinion if one of you would have made that deal.
ibt
Ragnar dislikes our galley, we apologize (and don´t ask him for the same respect... he´ll learn it another way)
Ports move around some galleys AND LAND A SETTLER ON THE EASTERN SHORE! argh
Pasargadae gives us a crusader (Knights Templar loves me for a reason

)
370ad (2)
Pasargadae produces a worker as well wealth (for now)
Arnhem build aqueduct mm it to 14spt and set it on knight
Den Helder SM SM
lots of mm and trop shuffling
bring settlers in position
find a Persian galley next to Chondote (i have no idea where it came from)
ibt
Viking and Port galleys leave towards ocean/sea tiles?
our fortified reg galley wins against a Persian vet galley @ Chondote
Pasargadae deposes us (no troops inside, but more than enough next to it)
Ports found Brada (on the red spot of my dm)
8-1
380ad (3)
The Hague lib Pentagon
Breda knight SM
we get a Palace expansion
recapture Pasargadae
7/13 sword army kills vet spear, another reg spear appears! (i will never understand how they do this, in other words, i hate they can rush the same turn!)
vet knight kills reg spear, 1hp left, no prom
i didn´t use the army for the 2nd attack because i didn´t want it to stay in the town in ibt
10-1
siege of Ergili, the last Persian city
they have an e spear in it

e knight kills e spear, 3hp left, no leader
vet knight kills reg spear, 2hp left
we take the city and the Persians are history!
with our two galleys i get a good picture of that southern island. there appear to be 3 Port cities... Henry says the same. hm, maybe we can finish another job, while we are down here
12-1
found Wine City assign it to trebs for now, our 5th lux is connected!
found Titidemigodograd galley
found Tempremiere settler
rush FP in Pasargadae
rush settler in Hilversum, Enschede, Leerdam
mm and i can take the slider down a notch and we are at +8gpt, 5 turns to Chemistry
ibt
Ports and Vikes sign peace
i see a Vike e knight win a fight against an Iro defender in Niagara Falls
Iros want us out (i had posioned a spy knight in order to see how they were doing)
390ad (4)
Amsterdam lib knight
Pasargadae FP lib
Rotterdam lib knight, mm for a 3-turner
Hilversum settler settler
Utrecht court knight
Enschede settler settler
Leerdam settler treb for now
we get another Palace expansion (3rd storie)
found Buceadvice on green dot in my dm next to Pasargadae
DOW Port, move troops against their lands, capture 1 worker
fortify stack of cats in Lauwersoog for later upgrade
move next settlers in position
mm for +42gpt, Chem in 4
there´s some risk that we lose 2 knights on a galley
ibt
horse runs out of Lissabon and kills a vet longbow of us, flawless (sorry, i miscounted tiles)
Ports bring 2 units towards Ergili
12-2
400ad (5)
Delft knight knight
Haarlem harbor aqueduct
Breda SM SM (fyi, it needs to work the forest for one turn only, for 2nd turn you can assign a scientist)
Den Helder SM SM
Lissabon front
vet knight kills vet Port horse, 2hp left
1st mace army attacks Lisbon, kills a reg spear, loses 4 hp
2nd mace army attacks, kills reg spear, flawless
1st mace army attacks, loses another hp
vet knight kills last reg spear, flawless, we take Lisbon with the harbour intact
17-2
Southern island front
e knight kills reg horse, 2 hp left
vet knight kills reg archer, 3hp left
unload 2 vet knight close to Leiria, i see a reg warrior
19-2
Braga
e mace kills reg spear, flawless
treb hits 2nd spear
e sword kills 2nd reg spear, flawless, autorazes city and destroys a galley in it
21-2
found New Amsterdam on yellow dot next to Den Helder
stack 2 cats in Breda for later upgrade
stack knights in the midst of our center, where from they can reach any point in 1 turn if an invasion should occur
join worker to Arnhem for 18spt
with some special mm i set all cities so that i can put the lux slider back to 0%
sell the harbour in Lisbon
mm to get Chem in 2 @ +17gpt
rush settler in Oporto
ibt
Port reg mace kills our vet knight, flawless, on Southern island
21-3
410ad (6)
Oporto settler settler
Groninger settler settler
Maastricht settler settler
French are building Shakespeare´s (now we know what they´re researching

)
Coimbra now has a reg pike on top (heck, how did they get iron?)
land two knights on the gold mountain close to Coimbra, capturing 1 slave
vet knight kills vet spear in Leiria, -1hp
vet knight kills reg spear in Leiria, 1hp left, and razes it for 1 slave
23-3
found New Rotterdam worker
found New The Hague trebs
found New Utrecht trebs
change The Hague to Palace as a MA prebuild (there won´t be much fighting going on soon so i think we cannot rely on another leader to appear)
change Arnhem to The Pentagon
change Delft to lib
our scouting galley heads down the east coast of our continent, there are two Vike galleys (with zerks?)
four Vike units siege Niagara, Iros obviously lack offensive units for counter-attacks
ibt
Vikes move some troops and finally take Niagara Falls (what they do not know is that i have prepared a settler for this case

)
Ports move their galley back north (back and forth)
420ad (7)
we research Chemistry! Metallurgy next
brandnew crusader from Pasargadae
Rotterdam knight knight
Lauwersoog court mace (for now)
Breda sm sm
we don´t know for sure yet whether we are the first to Chem, as Incas, French and Ports won´t talk to us yet
i find the Ports´ iron they really hold iron and horses on their wee island
join worker to Arnheim (-2 turns for Pentagon)
found New Groningen on purple dot on the west coast treb
change Pasargadae to barracks (in 1 turn) so that the next crusader is vet again
found New Eindhoven in the very south worker
found New Arnheim in the southeast, mainly to seal off our land there so that foreign settlers are not attracted
draw a
dotmap of our north as setting it up for science farming. if i didn´t miscount it should deliver at least 12 food per city with 3 tiles worked (a 1 food-tile being enough for the 3rd tile after we have rails), making 3 specialists/city. to claim the most of the now free lands, i move the settler i have prepared to the dark blue dot first.
mm Lauwersoog for 5-turn knights
mm for Metallurgy in 6 turns @ 80% science and +57
ibt
the Vikes hit St Regis hard, but it holds on for another turn
the French want to talk to us again tech trade wouldn´t be a problem, as they DO NOT HAVE CHEMISTRY, i hold off for now (we have that deal with Ragnar running, too)
Ports land a single horse in the sw :no:
430ad (8)
Amsterdam knight knight
Pasargadae barracks lib (i had mm´ed it for max growth for the last turns and it´s now size 7 @ 20spt!)
the last Persian resistors give up
Den Helder sm sm
Leerdam worker settler
i find out that Vikes have GP, that won´t make it easier
2nd mace army kills reg Port horse, -1hp
e mace kills reg pike in Coimbra, 1 hp left, no leader
vet mace kills reg pike in Coibmra, 1 hp left, prom to elite, takes Coibra with barracks and harbour intact
move 3 knights towards Evora and see a reg spear on top of it
25-3
found New Maastricht in the former Iro lands treb
fortify stack of cats in Rotterdam for later upgrade
rush settler in Dariush Kabir
ibt
Vikes try to trespass our territories with a knight
vet ¾ knight defends against reg Port mace, wins flawlessly, promotes to elite
Ports move their last troops
26-3
440ad (9)
Dariush settler worker
Eindhoven settler settler
Middelburg lib treb
Breda sm sm
Leiden court lib
Tilburg settler settler
Gouda settler treb
eknight kills reg Port warrior, flawless, no leader
27-3
siege of Evora
vet knight kills reg spear, prom to elite
e knight attacks reg spear, takes 1 hp off, retreats
vet knight kills reg 2/3 spear, takes city with harbour intact, gains 2 slaves sell harbour set to worker build
Ports ceased to exist in this game
29-3
we can build quite a few more science cities on the former Port island. 11 to be precise, 2 of which we already have. Evora should be abandoned with a settler. i add
another dotmap. we can irrigate the land right from the start through the connection south of the mountains.
rush settler in Hilvarsium
stack first battle settler on the mountain next to Tilburg/Rotterdam
have to raise lux to 10% (it´s late and i cannot find the reason why.

do we get WH in monarchy even when we declare? this happened twice in my turnset, both times after i had eliminated an AI civ is it comfort of our electronic citizens for their AI comrades?)
sell baracks in Coimbra
ibt
France and Vikes make peace

let´s go into the trading
Vikes take St Regis
Vikes move their whole army into our land
450ad (10)
Rotterdam knight knight
Hilversum settler settler
New Amsterdam worker worker
Utrecht knight knight
Delft lib mace (set up as a 2-turner if you want it to be)
French build Smith´s
some shuffling, some moves left to next player on purpose.