Pre-turn:
Ugrade galley at Haarlem; that should be the last upgrade, so let's see what I can bring Physics down to. Can't quite make two turns, so Physics in three with 119gpt.
Decide to initiate a slightly more aggressive policy with Ragnor's Iroquois towns. Wake four Maces at New Maastricht, and move them to Niagra falls.
Take DW's advice and move trebs to bombard Zerk at Persopolis. Successfully red-lined. Good call DW.
IBT:
Two Zerks appear at Zwolle; Another two by-pass the stack near Trondheim damaged units head away from Persopolis.
France learns Physics.
610AD:
Wake Crusader and E Sword at New Haarlem, begin the chase.
At Niagra Falls, Inigo Montoya and the Mace twins go 3-0 against two reg muskets and a Pike. Raze NF.
Have to use damaged Cav to kill red-lined Mace near Persopilis. Promotes to Elite.
Move Cav to attack St, Regis next turn
IBT:
lot of Viking boats moving around but no landings.
620AD:
Lose a Cav killing two muskets at St Regis; raze St Regis.
Troops continue to redeploy.
IBT:
nada but boats moving about.
France completes JSBach
630AD:
Learn Physics, Magnetism in five
Complete MilAcad - begin Army.
Quiet turn - units healing; Units move into position at the gates of Oslo.
Found 'New Dortrecht'
IBT:
Nothing of consequence, bit of aimless unit movement.
640AD:
Ragnor wishes to talk - he will give Banking for peace and 250g + 4gpt. You can do better than that Ragnor.....
Found 'New Leerdam'.
Cannons reveal three defenders at Oslo, all muskets - good hit/miss ratio again, two redlined.
Lose a Cav taking out the lesser damaged musket, Zerk now defending.
Oslo is razes for no further losses, and we get a nice little bonus of another 10 slaves.
Luckily before I press enter again I notice it's still Magnetism in 5....hmm, apparently a city grew, and the governor changed my specialists - I change them back, and we have it in four again.
Lose a Cav, red-line two others, and the Vikings just hold Allergheny. Move some healed units to have another attempt next turn.
As offensive stack arrives at Trondheim, it becomes apparent that the city is defended on three sides by a river; stack will be in position next turn, the Cannons one turn later.
It looks like the Viking Caravel I've been tracking is going to land something on our island territory; block approach to New Enshede with our own Caravel.
IBT
Nada
France has Magnetism.
650AD:
We complete the Pentagon.
Found 'New Hilversum'
Allegheny has magically gained another veteran Musket from somwhere - I send some cannon in, but I leave it for templar to finish off. I've already lost two Cavs trying.
Offensive stack in position at Trondheim - Three Armies, 8 Maces, 2 Crusaders, and a few Cavs - if templar has the patience to wait for the cannons to arrive, it should be enough.
templar, there are a number of workers with movement points left - I've left them for you to assign. Also, I've sent some cannon to the SW, and one may still be on auto-move; the reason I sent them is that Viking town (it's name escapes me atm) in the far West. It's only defended by a pike but it's on a hill, and proving stubborn - I lost two Crusaders trying to take it out.
Here's the save, and some pics for the viewers: