On the discussion about the Exploration mechanics making so people who complete ignore DL getting some disadvantages, I agree in part but then exploring and getting new land is part of the game that you can always ignore but that obviously would make you weaker than other players if you just sit still. So overall may not be that much of a difference from previous games than it seems, besides the order (first you can only explore the homeland and only later you can explore the distant lands). From the streams we saw so far, you would expect the antiquity age to end with most of the useful space on the homelands to be covered by cities of the various civs (while larger maps would have more land also would have more players). So that means that on exploration, players would naturally have to either conquer other civs land or go explore the distant lands if they want to get more land. And if they don't want to get more land, that is a choice they can make but makes sense they would then have some disadvantages compared to other players, the same if they would stop expanding around turns 150~200 in other civ games.
So basically, if the game natural flow makes so in general there wouldn't be much space left on HL during exploration, then going to DL is less about deciding to go expand there rather than expand on HL, but more about deciding to expand or not expand. And makes sense that a player who decides to not expand at all would have disadvantages.
And lastly, take in account there are apparently interesting dark age legacies if you don't get any bonus in a legacy path, so maybe ignoring one or another for an interesting boost on next age may even be a good strategy.
As I understand it, we now have 2 kinds of civ opponents. The civs of your homeland, who compete with you for the win and the civs in distant lands, who are there as a stronger.IP, but can't compete with you for the win. Did I misunderstood something?
We don't know that yet, but may be the case. We really need some clarification on that.
- we've been told that trade works differently in each age. We haven't seen any trade in the stream, right? I also didn't catch any merchant unit in the production overviews, but I also haven't looked specifically for them.
Good point, I'm curious about trade on exploration. There is probably some just wasn't the focus on this stream, as it already had tons of stuff. Hopefully they make a new exploration age stream in a few weeks to give us more details on stuff that didn't fit the first stream.
- I wonder how many "your legacy goal works different" civs à la Mongols we'll see in the base game and early expansions. This has huge potential for different play styles.
- I hope that FXS manages to find 2-3 legacy goals per age per type to have some more variety at some point (maybe as focus of the first major expansion). It would be "fun" to not know what's waiting for you in the next age in a way.
I can see many civs, especially in DLC with their unique legacy mechanics in the near future. While I think would be a good idea to have different legacies goals, I don't expect them anytime soon as they may need big rebalances, changing the AI to aim for them or decide which option is the best and more aggressively aim for those, etc. Albeit one wya that may be easier to balance is to make them count together instead of separated paths. For example, if an alternative economic is to establish trade routes with settlements that have those treasure resources earning you also one point as long as those routes exist at the end of the age, or depending of the difficulty it earning you less or more points. For example, an idea I mentioned before for antiquity Wonder legacy being instead: Obtain 21 points where every urban district with both slots filled equals one point and a wonder equals 3 points.
By the way, did they have a chance to decide which city becomes the capital of the new age? Or is this a random assignment?
In both streams, they had an option between two settlements, likely the two bigger ones besides the current capital. I just hope the game let me check the map so I can fully remember if one of the two options are really good options for my next civ, as I tend to be forgeteful.
Different Treasure Resources are on both Lands, but you can only make/cash in Treasure Fleets from resources that are distant to you. ie Sugar is on your homelands, Spice is on your Distant Lands, so you can’t build or cash Sugar Fleets. (you may not even be able to steal them)
That would be a good solution, yeah.