The movement animations of the naval units seems painfully slow. This is curious since they mentioned in the art stream that responsiveness was a priority for unit animations, but these seem even slower than in Civ6
I’m not sure, but did they not say that you can move things concurrently in the PAX Aus stream? Like tell a unit to move to A, then tell another unit to move to B while A is in the move animation?
The saving grace, such as it is, is that Religion doesn't appear until the 2nd Age and, I would bet, is vastly reduced in importance in the 3rd Age. If you are going to do something badly, at least do it badly for a shorter amount of game time.
That's my hope as well, though I'm less confident than I was before. I particularly dislike that everyone gets their own religion; I've found Civ6 is much more fun when I turn religions down to 2 or 3 per game. I hope modders can do something with it...but with it being tied to two different victory conditions, it would be hard to fix without also changing victory conditions. Instead of getting rid of religious victory, now it's all religious victory.
The saving grace, such as it is, is that Religion doesn't appear until the 2nd Age and, I would bet, is vastly reduced in importance in the 3rd Age. If you are going to do something badly, at least do it badly for a shorter amount of game time.
Well given the low number of civs, making a small number of religions for alliances seems like only one use... especially since there are other effects.
One thing they did well....
The Founder beliefs mean I want to spread my civ to others... but it doesn't hurt me if someone spreads them to me*
*it does if they spread it to my DL colonies, or if it affects my abilities to get Relics, but otherwise it seems a missionary I built is better spent converting a foreign city rather than reconverting one of mine (although that depends on if I am more interested in strengthening my self or hurting someone else.
So if I have friends and allies, they can spread/fight their religions in my civ and I spread my religion in theirs.
If there is an enemy I don't want any of their religion in my civ (purging someone's religion from your civ might be an important part of prepping for war)
What I could see that might work.....(for a different way that affects diplomacy)
Players don't found religions, IPs do
IPs found Religions (2-3) in each "Homelands"
They will spread it to nearby settlements, and capitals that have befriended them
If you Adopt the Religion (say "Magyar Religion") and become their Suzerein, you can name it (Magyar Religion is now Hinduism)
any civ that Adopts the Religion and accomplishes "feats" for it can add to the beliefs
However, no one gets "founder benefits"... you get direct benefits if the religion you adopted is in your cities, diplomatic benefits if it is on someone elses.
Then later in exploration you can schism it for a national version of the religion (Spanish Hinduism is now different, and no longer has the same diplomatic effects)
That's my hope as well, though I'm less confident than I was before. I particularly dislike that everyone gets their own religion; I've found Civ6 is much more fun when I turn religions down to 2 or 3 per game. I hope modders can do something with it...but with it being tied to two different victory conditions, it would be hard to fix without also changing victory conditions. Instead of getting rid of religious victory, now it's all religious victory.
As posted, I'd bet that the 3rd Age downplays the importance of Religion - and replaces it with something else, including paths to Victory - or at least, modifies the former paths.
I have to keep reminding myself that from the first reveals, they have emphasized the fact that each Age is going to have things they do differently. What that means for me is that whenever I see something that makes me scream inside, I have to remind myself that it's possibly only going to annoy me in One Age, and then only until somebody Mods it or Firaxis DLCs it out of the game.
It's basically the same as Civ6 religion, but everyone gets their own religion. The AI is programmed to be very aggressive with it, and two of the four victory conditions are tied to converting other civs and IPs.
Well given the low number of civs, making a small number of religions for alliances seems like only one use... especially since there are other effects.
As posted, I'd bet that the 3rd Age downplays the importance of Religion - and replaces it with something else, including paths to Victory - or at least, modifies the former paths.
I have to keep reminding myself that from the first reveals, they have emphasized the fact that each Age is going to have things they do differently. What that means for me is that whenever I see something that makes me scream inside, I have to remind myself that it's possibly only going to annoy me in One Age, and then only until somebody Mods it or Firaxis DLCs it out of the game.
One thing I noticed about leader screens: you see just the single leader while you're browsing diplomatic options or leader info, then it switches to both leaders for the animation following certain events (eg war declared). That doesn't look so bad actually.
Yeah religion is one of my least favorite aspects of civ games. I realize why people want it. But it just doesn't interest me. I almost never go for a religion in Civ 6 due to how hard it is to get. And it seems like such a waste of resources, not to mention the risk factor of not building military units to get that shrine up.
and yes I prefer to have a religion spread to me. As what has happened throughout history, including Roman empire. Most peoples didn't found their own religion.
I wonder what people think about the narrative choices highlighted in the stream today! I found them really annoying in Ara History Untold, but they did say they have thousands of narratives so hopefully that helps reduce repetitiveness. They also said there are specific triggers, BUT they do not always trigger. I wonder if that is better or worse - on one hand it is always fun to know a secret way to trigger a narrative and keep that layer of complexity in mind as you make choices, on the other hand I am sure they have a reasonable cap on them so you can't just keep triggering all of them.
For me, it depends on how well they're written. I love them in Endless Space 2--but part of what makes ES2's narrative events so appealing is the gorgeous art cards, which seem to be missing (so far) from Civ7's. I feel like Civ7's are less narrative and more "here, pick a bonus!" Which is fine but less endearing.
Did they mention anywhere about religious "battles" like in Civ 6? I don't mind sending missionaries around the map, but I really hope they did a way with the silly stuff like lightning fights and apostles exerting zone of control.
Did they mention anywhere about religious "battles" like in Civ 6? I don't mind sending missionaries around the map, but I really hope they did a way with the silly stuff like lightning fights and apostles exerting zone of control.
A little confused by this Q and A: "Are your home continent resources counted as treasure resources for people from distant lands" ANSWER: "Not true currently, but we're looking into potential ways into making something like that work".
So how does it currently work? Does the concept of distant land not exist for AI on that side of the map? Did I miss something (tuning in and out).
I wonder what people think about the narrative choices highlighted in the stream today! I found them really annoying in Ara History Untold, but they did say they have thousands of narratives so hopefully that helps reduce repetitiveness. They also said there are specific triggers, BUT they do not always trigger. I wonder if that is better or worse - on one hand it is always fun to know a secret way to trigger a narrative and keep that layer of complexity in mind as you make choices, on the other hand I am sure they have a reasonable cap on them so you can't just keep triggering all of them.
A little confused by this Q and A: "Are your home continent resources counted as treasure resources for people from distant lands" ANSWER: "Not true currently, but we're looking into potential ways into making something like that work".
So how does it currently work? Does the concept of distant land not exist for AI on that side of the map? Did I miss something (tuning in and out).
It seems as currently, the distant lands civs don‘t compete for the legacy goals. It‘s not just the treasure fleets, also the military goals wouldn‘t work if distant lands/homeland aren’t switched/dynamic for distant land civs. Or did anyone see Confucius in the legacy path scores?
There were many complaints about the religion system in Civ6 being very tedious, so they decided to simplify it as much as possible for Civ7.
I still think the most enjoyable religious interactions we had were in Civ5.
Anyway, since it’s so simplified, I believe it will be refined in the future.
There were many complaints about the religion system in Civ6 being very tedious, so they decided to simplify it as much as possible for Civ7.
I still think the most enjoyable religious interactions we had were in Civ5.
Anyway, since it’s so simplified, I believe it will be refined in the future.
Simplifying it would have been fine; giving everyone a religion and tying everything to religious competition is my problem. There are interesting ways religion could interact with victory conditions without requiring founding a religion.
Simplifying it would have been fine; giving everyone a religion and tying everything to religious competition is my problem. There are interesting ways religion could interact with victory conditions without requiring founding a religion.
Since there has been much discussion in these Forums of the actual mechanics of religion in which 'founding' a religion was rarely linked to getting the most out of a religion, having Founding be a universal attribute is, frankly, a step back in design.
Before I start offering a mass of half-baked suggestions for a re-design, though, I'll wait until I have all the details of how they want it to work and interact with the other Age and Victory systems. I still feel like we are wading through a marsh of half-understood systems and every time I want to open my mouth to comment about something I fear having another half-digested system flood down my throat . . .
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