Just finished the stream and caught up to this thread. Lots of new info.
Future Civic/Tech speed up the end of the age for 10 turns, and probably the reason the age ended on the 130s even though the regular speed means it was supposed to, at the earliest, end at 150 depending on how much players advanced on legacies. That will likely be an incredible toll in MP as they mentioned, but not that good for me who like longer games.
The legacy screen at the end of the first age showed 15 wonders, so at least that amount confirmed for ancient age, if none of the other leaders but the top 3 got none, which we don't know.
This stream answered the difference between ageless and persistent (albeit the persistent ones still are listed as ageless on the building UI, so probably persistent count as ageless for anything that affects ageless). Persistent are ageless buildings that are available to be build even after you got to a new age, basically the "warehouses" buildings. And that should mean the other ageless buildings, wonders and unique buildings, can't be built on the next age, even if the ones built stay on the map.
This stream also confirms that overbuilding can be done over any non ageless building, and not something like an upgrade, where you could only overbuild a library with an specific science building or just any science building, as some theorized.
IP from an age disappear at the start of the next and new ones spawn. This was theorized but not confirmed before now, I think.
Each new commander of same type has an increase cost that can get to non feasible amounts, an interest way to soft cap their production.
I hope there's an option to rename cities. I thought we saw that feature in the last actual stream didn't we?
Don't think we got confirmation of that so far. If you mean the Ancient stream, we just saw the same as this one, where you can get an auto reanme and change of capital on age transition.
3 different crises in the antiquity age. The barbarian one looks fun.
Curious about what are the three type of possible crisis for each age and can see that easily increasing with future dlc
Unique voiced endings for each civ? Even though it's only one line, that's cool.
I like the video at the end of the age. And it looks like it is civ specific. It adds a lot more atmosphere to age transitions.
And also seems to be another thing to emphasizes the actual narrative they want for the change of culture. Some people are reading it as your old civ being conquered or falling instead of changing culture with times and/or to adapt to new realities. The video saying Greece flourished more strongly points that the latter is the interpretation they went with for Civ 7
::Modern Civs last slots competition intensifies::
Homelands, landmass you start on.
Distant lands is everywhere else, where you in ancient times could not go.
Which can include some islands that are still part of the initial continents on the continent lens, but still count as distant lands for most gameplay purposes, I think.
What was that Isabella specific legacy? +15% food for -10% gold? So, leader-specific legacies seem to be a thing.
The leader specific legacy had legend on it's name, which is also how they named the system of using the same leader many time for multiple games. So these options may be related with that. Also interesting some legacies options will be based on what crisis you had on previous age.
every player can get a religion ... is that because of the lower player numbers?
Probably more likely because the religion layer isn't as important / religion combat isn't that much of a thing now.
New world has new types of resources not available in the homelands.
Sugar and spices mentioned as treasure resources.
Sugar, Spices and Cocoa at least are treasure ones. Which I guess, means they likely are locked in instead of random every game, so the player get used to which ones they have to keep an eye on.
Depending on map type you choose the new world is either a carbon copy of your homeland, or totally different.
That seems very interesting for map creations, in a way a trade for the type of maps like pangea that are no more.
A little confused by this Q and A: "Are your home continent resources counted as treasure resources for people from distant lands" ANSWER: "Not true currently, but we're looking into potential ways into making something like that work".
So how does it currently work? Does the concept of distant land not exist for AI on that side of the map? Did I miss something (tuning in and out).
It seems as currently, the distant lands civs don‘t compete for the legacy goals. It‘s not just the treasure fleets, also the military goals wouldn‘t work if distant lands/homeland aren’t switched/dynamic for distant land civs. Or did anyone see Confucius in the legacy path scores?
This part got me very confused. I think what Ed meant was that there isn't currently a way for you to play as a distant land civ, even in multiplayer (as the same map size has a smaller amount of civs for first two ages). But then for the AI players it will probably work in some way. But it not being the reverse makes it a bit strange, as they would them have huge advantages generating trade ships in the same region. Also some civs bonuses are based on distant/homeland difference, so would make things strange if an AI from a distantland start from your pov then get their bonuses working very differently.
Simplifying it would have been fine; giving everyone a religion and tying everything to religious competition is my problem. There are interesting ways religion could interact with victory conditions without requiring founding a religion.
One thing I think we need to consider when thinking about relgion in Civ VII, is how much not having a separated faith resource change things. Religious buildings now give hapiness and there isn't a specific religion district that is one option of a limited amount you can build on a city. So now, building religion buildings will be something you do even if for when you need hapiness in cities, so it is a part of tghe gameplay more tied to the other systems, I think.