[GS] Unique Unit Elimination Thread

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Eagle Warrior (Aztec) – 25
Hetairoi (Macedon/Alexander) – 15
Jong (Indonesia) – 6
Legion (Rome) – 16 (19-3) Spreading my downvotes. Everything left is a pretty awesome unit so moving onto the downvoting among next tier of UUs before the absolute best.
Pítati Archer (Nubia) – 31 = (30 + 1) flexible, mobile and powerful.

Toa (Maori) – 29
War-Cart (Sumeria) – 28
 
Eagle Warrior (Aztec) – 25
Hetairoi (Macedon/Alexander) – 15
Jong (Indonesia) – 3 (6-3) only played once but loved it, it does come early enough and is OP. The ferry ability is fun and does provide another reason to stop these being parked up or relegated to exploring. Great on island maps, even 7 seas is problematic as in they are often huge lakes. Too many maps it is a use then park unit. Top of the naval range but even upgrading it does not help the situation.
Legion (Rome) – 17 (16+1) will have to +1 this like I defended the Pítati, to me not the best but not time to go either. With strong starting units the attack can falter and fail just like any other units and the level of investment early is high, a make or break situation to some degree. Classical units feel more guaranteed and also it is more about the unit being part of a combined force. I am like @BenitoChavez in that I prefer a classical attack civ rather than an ancient, they work just as well but you get infrastructure in place first. These are a great example of that.
Pítati Archer (Nubia) – 31
Toa (Maori) – 29
War-Cart (Sumeria) – 28
 
Eagle Warrior (Aztec) – 25
Hetairoi (Macedon/Alexander) – 15
Jong (Indonesia) – 3
Legion (Rome) – 18 (17+1) Most fun unit, truly unique. The fact that it does not have an overpowered +CS is a good thing.
Pítati Archer (Nubia) – 28 = (31 - 3) Reasons already stated. Lazy design.

Toa (Maori) – 29
War-Cart (Sumeria) – 28
 
Eagle Warrior (Aztec) – 25
Hetairoi (Macedon/Alexander) – 15
Jong (Indonesia) – 3
Legion (Rome) – 15 (18-3) Retaliation for downvoting the Pitati.
Pítati Archer (Nubia) – 29 = (28 +1) Bah to all the naysayers.

Toa (Maori) – 29
War-Cart (Sumeria) – 28
 
Eagle Warrior (Aztec) – 25
Hetairoi (Macedon/Alexander) – 15
Jong (Indonesia) – 3 +1 : 4 a great unit with a lot of power before anyone can react to it. I found in my games they are more usefull than say , legion.
Legion (Rome) – 15 -3 :12 I'm not a fan tbh , when I play rome I'm toobusy spamming cities to get offensive. It's interresting in defense but we are reaching the end
Pítati Archer (Nubia) – 29
Toa (Maori) – 29
War-Cart (Sumeria) – 28
 
Eagle Warrior (Aztec) – 25
Hetairoi (Macedon/Alexander) – 15
Jong (Indonesia) – 4
Legion (Rome) – 12
Pítati Archer (Nubia) – 26 (29-3) Moping up Diety AI unit spam and giving scouts all that sweet city experience can be done with any archer you don't need an overrated one to abuse the AI in this game.
Toa (Maori) – 30 (29+1) so many units all crammed into one and no resources to build.
War-Cart (Sumeria) – 28
 
Eagle Warrior (Aztec) – 25
Hetairoi (Macedon/Alexander) – 16 (15+1) every UU left is awesome, but I just have to lift Hetairoi a bit, these absolutely crush War-Carts (also on the list), and are almost as easy to get online. I just think Hetairoi is better than War-Cart when they meet, and that has happened to me few times.
Jong (Indonesia) – 4
Legion (Rome) – 12
Pítati Archer (Nubia) – 26
Toa (Maori) – 30
War-Cart (Sumeria) – 25 (28-3) See Hetairoi. Really solid unit, but Hetairoi beats it 1v1.
 
Eagle Warrior (Aztec) – 25
Hetairoi (Macedon/Alexander) – 16
Jong (Indonesia) – 1 (4-3) I dont always build alot of them, more situational compared to the other units on the list
Legion (Rome) – 12
Pítati Archer (Nubia) – 27 (26+1) I think archers are the best unit in the game for most wars and these are the best archers.
Toa (Maori) – 30
War-Cart (Sumeria) – 25
 
Eagle Warrior (Aztec) – 25
Hetairoi (Macedon/Alexander) – 16
Jong (Indonesia) – eliminated (1-3) I love these, but it's getting really hard to vote units down and something's gotta go.
Legion (Rome) – 12
Pítati Archer (Nubia) – 28 (27+1) I'd love to vote for something else, but I have to keep counteracting other's silliness while they plug their ears and go "LALALA NOT LISTENING".
Toa (Maori) – 30
War-Cart (Sumeria) – 25

Moping up Diety AI unit spam and giving scouts all that sweet city experience can be done with any archer you don't need an overrated one to abuse the AI in this game.

You can mop up the AI with plain warriors, swordsman, and horsemen too because the AI's just not that good at the game, so if that's going to be your rationale feel free to vote down all of the other unique units as well. None of them will mop up the AI with the ease that Pitatis do anyways.
 
Eagle Warrior (Aztec) – 22 (25 - 3) - Compared to, say, the Hetaroi, these lack movement and are relevant for less time. Their ability to capture builders is nice but also peters quickly, as buffed warriors quickly lose their ability to actually defeat units. Hetaroi help spawn GGs, which hang around and provide relevance even after the Hetaroi are gone.
Hetairoi (Macedon/Alexander) – 16
Legion (Rome) – 12
Pítati Archer (Nubia) – 29 (28+1) Even if these were normal archers they would belong here.
Toa (Maori) – 30
War-Cart (Sumeria) – 25

Updated for above simultaneous post.
 
Eagle Warrior (Aztec) – 22
Hetairoi (Macedon/Alexander) – 13 (16-3) was it a joke to say these are better than the War-Cart? Because Sumer will kill Macedon with War-Carts before Macedon can get Hetairoi. It comes later (in the classical, rather than immediately), is nearly double the cost, and requires resources. It better win head to head, cause that is just not a balanced way to put the worst unit left over the best.
Legion (Rome) – 12
Pítati Archer (Nubia) – 29
Toa (Maori) – 30
War-Cart (Sumeria) – 26 (25-1) This is the best unit. Only the Eagle Warrior and War-Carts can be built on turn 1 to begin conquering neighbors right away, and the War-Cart is slightly cheaper, faster, and stronger. The power of these units are that they essentially reflect free cities, which is the main difficulty adjustment the AI uses to compete at higher difficulty levels. One neighbor absorbed and the difficulty level of the entire game changes.

Spoiler My future votes :
You can probably expects my remaining votes to reflect a remaining ranking of:

1. War-Cart
2. Eagle Warrior
3. Toa
4. Pitati Archer
5. Legion
6. Hetairoi
 
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Eagle Warrior (Aztec) – 22-3=19 - They have great early strength and potential bonus. However, in ancient era warfare, where there are almost no cities and no roads, it often happens that Civs are far from each other, so I prefer fast units. All other units here are either faster (War-Cart, Pítati, Hetairoi), come in time when the Civs become a bit closer after a bit of an expansion (Toa, Legion, Hetairoi), or their Civ makes their movement easier somehow (Legion).
Hetairoi (Macedon/Alexander) – 13
Legion (Rome) – 12
Pítati Archer (Nubia) – 29+1=30 - I love ranged units, and I love quick units. This unit combines both, adds strength and perfectly fits its Civ.
Toa (Maori) – 30
War-Cart (Sumeria) – 26
 
Eagle Warrior (Aztec) – 20 (19+1) - Commando promotion with +1 movement can be picked second if faster movement need, and there, you have +3 MP. And if for you "Their ability to capture builders is nice but also peters quickly", that's your own fault. Don't upgrade them, soften the enemy with stronger units first, and finish them off with EW. Combine them into corps and armies, and they will last for the length of the game. Yes, probably the only UU, that is useful through the entire game.
Hetairoi (Macedon/Alexander) – 13
Legion (Rome) – 12
Pítati Archer (Nubia) – 27 (30-3) - With all the awesomeness of strong&quick archers, they have far too many points right now.
Toa (Maori) – 30
War-Cart (Sumeria) – 26
 
Eagle Warrior (Aztec) – 21 (20 + 1) Unless you start on a tiny island, you will nearly always have a nearby CS or Civ to farm builders from. These builders will give you so much of a headstart in your early infrastructure and districts. They are one of the best units in that they can help develop your civilisation by mean other than domination. And you can keep them into later Eras by using modern units in front to weaken up enemies, then get EW from behind to deal the final blow for the free builder.
Hetairoi (Macedon/Alexander) – 10 (13 - 3) It's painful to download anything now. This is awesome, and it is perfect for Macedonian domination, but I'd rather have any of the other units now as it stands.

Legion (Rome) – 12
Pítati Archer (Nubia) – 27
Toa (Maori) – 30
War-Cart (Sumeria) – 26
 
Eagle Warrior (Aztec) – 21
Hetairoi (Macedon/Alexander) – 7 = 10 - 3 Getting hard to downvote these remaining units. Mainly a downvote for the resource requirement. They were better before the resource requirement.
Legion (Rome) – 12
Pítati Archer (Nubia) – 28 = 27 + 1. The timing is what wins for me. I feel like Eagle Warrior and War Cart come too early before the AI has enough time to settle enough cities. This fits my preferred play style.
Toa (Maori) – 30
War-Cart (Sumeria) – 26
 
Eagle Warrior (Aztec) – 21
Hetairoi (Macedon/Alexander) – 4 = 7 - 3. They are darn good. But compared to R&F they were nerfed. They can't use battering rams to take cities and they require horses.
Legion (Rome) – 13 = 12 + 1. I have a feeling this are going after the Hetairoi which is a shame since they are so good. I'd take them over everything but the Toa. At least they will get top 5 unlike the last elimination thread.
Pítati Archer (Nubia) – 28
Toa (Maori) – 30
War-Cart (Sumeria) – 26
 
Eagle Warrior (Aztec) – 21
Hetairoi (Macedon/Alexander) – 4
Legion (Rome) – 10 (13 - 3). At this point, there's very little to say. These are all really great units! Except... these are near-identical to the Toa, and the Toa are a tad bit superior. So -3 for now
Pítati Archer (Nubia) – 28
Toa (Maori) – 30
War-Cart (Sumeria) – 27 (26 + 1). What makes a great unit? For me, overall strength is one. Usefulness is another. Synergy with the civ is the third main one.
War-Carts are the strongest starting units. They appear in the beginning, when war is most useful. And they work well with Gilgamesh, an early Dom/Science civ. Another vote from me
 
Eagle Warrior (Aztec) – 18 (21-3) Classical warfare is more reliable than ancient. These guys can be devastating but it's all based on map RNG. Even if another civ starts less than 10 tiles away, mountains and water could make you take a very long way around. I've only had feast or famine experience with these guys.
Hetairoi (Macedon/Alexander) – 5 (4+1) Looks like it's going, but want to give it some love before it goes. By the time I get these guys, I know where my neighbors are, I'm probably forward settled by then, and they have a lot of movement.

Legion (Rome) – 10
Pítati Archer (Nubia) – 28
Toa (Maori) – 30
War-Cart (Sumeria) – 27
 
Eagle Warrior (Aztec) – 18
Hetairoi (Macedon/Alexander) – 2 (5 - 3) The resource requirement and lack of base combat/movment bonus means they should go now. Even on Normal difficulty, they need 12 combat kills before they have a chance to be more than regular Horsemen in the battlefield.
Legion (Rome) – 10
Pítati Archer (Nubia) – 29 (28 + 1) Mobility, range, and power. Usually, in a combat situation, these will be able to fire every turn, with no return damage. This also means they would have leveled up very quickly, even without Ta-Seti. They get Ta-Seti, though, so you should be able to routinely get several of them to double strike, at which point they go from very powerful, to quite ridiculous.
Toa (Maori) – 30
War-Cart (Sumeria) – 27
 
Eagle Warrior (Aztec) – 18
Hetairoi (Macedon/Alexander) – 0 (2-3) - ELIMINATED - Time to go for the reasons cited by KayAU
Legion (Rome) – 10
Pítati Archer (Nubia) – 30 (29+1) - the unit I most hate being up against when fighting the AI
Toa (Maori) – 30
War-Cart (Sumeria) – 27
 
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