WildWeazel
Going Dutch
Spatzimaus said:My first thought was to remember the 100-nuke screenshots that were posted here. It'd probably be like the fighters, and only use a single missile for the animations, but would the explosion change size? The reason I ask is I'm going to mod in a Planet Buster missile for my future tech mod, and I want that megaexplosion on each one.
You can scale animations using the XML. Just make the nuke explosion scaled to 1000% or something.