A New Dawn Bug Reports and Feedback

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I need the PythonErr.log to fix it. Double check python error logging is enabled in your config, then reload the save and open the BUG settings page. Then upload the logs here. ;)
 
Here's the message from the python log. It seems to be a special character is making havoc there. ( I'll try to remove special chars from city names ( the only place i have them)). (my username and all such are normal characters and default places in OS's).


Spoiler :
Traceback (most recent call last):

File "CvScreensInterface", line 941, in handleInput

File "CvMainInterface", line 6369, in handleInput

File "BugOptionsScreen", line 42, in showOptionsScreen

File "BugOptionsScreen", line 142, in interfaceScreen

File "BugOptionsScreen", line 149, in createTabs

File "ANDAutomationsTab", line 202, in create

UnicodeEncodeError: 'ascii' codec can't encode character u'\xe4' in position 30: ordinal not in range(128)
ERR: Python function handleInput failed, module CvScreensInterface
 
Hmm. I swear I handled special characters...

I added the few from my local language ( which are in the ASCII tabel ) to the function:
Spoiler :

remove_diacriticals(text):

#BugUtil.debug(text)
text = CvUtil.convertToStr(text)

accent = ['é', 'č', 'ź', 'ą', 'ł', 'ū', 'ē', 'ō', 'ī', 'ļ', 'ā' ,'õ' ,'ä' ,'ö' ,'ü']
sans_accent = ['e', 'e', 'e', 'a', 'u', 'u', 'c', 'o', 'i', 'i', 'a', 'o', 'a' ,'o' ,'u']


Thus clearing up that problem. Though we are getting constant OOS's now.
near 845 AD. OOS log attached.
 

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Okay, thanks.

edit: can you post the changed files? My computer can't handle copying and pasting those chars..
 
Random question: How does the game work/function/play, if one were to bump up the movement rates by one movement point for all units (and what file would I have to edit) ?

Would 1UPT work for this either, or would they AI have no clue how to handle it?
 
I'm aware of it. For the moment, I recommend players don't mix and match religion settings. Long term, Glider1 is working on fixing the problem. When it's fixed, I'll have a patch out pronto.
 
Best I can say is it defaults to the leaders choice first, and then to the one on the tech, unless you already have had that one chosen by the leader prefered religion. Then you actually get to select one from the list.

This was with limited off, but choose on.

Thanks for the update on the status.
 
Hi, I'm just trying out AND for the first time and already think it's a great mod, been a regular user of RoM 2.92. I'm not sure if you have attack support enabled permanently as part of RevDCM in this mod, but I really like this feature, and since it's too early in the game for me to tell, just thought I'd mention it anyways, as I didn't see it in BUG options under RevDCM. Another thing to mention is that the cool new buttons in AND looks Great! I would like to see the looks of those icons implemented in the Sevopedia as well, some of those icons are just way too small, and makes the mod feels like it's hasn't been done too well. I am currently running AND 1.75 with no other modmods. Keep up the great work, for I already hope for a future version of this mod that includes your work in progress civ pak. Couldn't get the megacivpak to work, since AND uses only 1 UU. v:cool:
 
First a question about the dynamic-names-mod: Is "Tribe" not used anymore? Or just not possible with the new implementation?
Asking because after turning it on I still appeared as "Empire".

Now something with a little more weight: The Revolutions adviser is screwed up (already was in the latest Beta build, not sure before that).

For illustration

RoM REVadviser
Spoiler :
attachment.php


AND REVadviser
Spoiler :
attachment.php


In RoM you see a Revolt-status for any city. This is missing in AND. It probably is connected to the fact that you also can not choose "Revolution Overview" in the bottom to the left. At least you see your Empire stability when selecting "Specialization" as seen in the screeny.

Is this a mess up of a new version of Rev? Or something else? When having a large empire, this makes managing your revolution status a pain in the butt. :(
 

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I'm aware of it. For the moment, I recommend players don't mix and match religion settings. Long term, Glider1 is working on fixing the problem. When it's fixed, I'll have a patch out pronto.

Alright, thanks Afforess. Glider1, too. ^_^
 
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