More bugs and quirks found and commented upon. Con't 1.76c Beta 5
8) Mountain leader and Mountaineer Techs are just blocks of Pink Text and not enabled in either the Civopedia or the game.
solution- well, just enable them I guess.
9) Semi-automatic weapons is displayed X 2 with rifling, in tech splash screen.
Solution- Just remove one.
11) MAJOR BUG I believe. Local courts houses aren't enabled until Labour Union, and the National wonder, Supreme court is enabled in Jurisprudence. Now why would you wait till Labour Union and build individually local court houses, when at Jurisprudence you just need 1 district courthouse, no required number of Local court houses, and then you get a "free Local Courthouse" in all cities.
Solution- Swap the position of the 2 first up, Supreme court out of Jurisprudence and into Labour Union. Make a requirement of "No of local court houses x map size" for District courthouse. Then build Supreme court.
There is NO ACTUAL POINT, of trying to get to Labour Union for Local Court houses, you really should have LONG SINCE built the Supreme court National wonder.
12) Cities not located on MAIN landmass, don't come up for Rush buying using F1. They are listed in cities list, but you can't bring the city up to Rush buy in it. You have to enter the city screen then rush buy, not from F1 Screen when Cash rush is added to list.
Solution- Link non main land mass cities to the F1 Screen again.
13) Metropolitan administration building. Civopedia say's, this is required to enable the cities 3rd ring using Larger cities, and will become available at Legendary culture status. At Legendary status, the 3rd ring is AUTOMATICALLY AVAILABLE, with out this building. The building is actually superfluous, but I built them anyway, thought another was needed after, but no....
Solution- The 3rd ring requirement needs to be set to the building of this building again.
14) Rail-road icon in tech splash screen doesn't link to Civopedia
Solution- Enable the Key_what ever link
15) Your able to build a Police station, the building that follows the Jail, WITHOUT the jail. Both are separate and independent of each other, not sure if this is game feature or quirk, personally I believe one needs the other.
16) Couldn't build sea Tunnels with a Modern work boat, I had Civil Engineering, and ability to build a Road to a point, but was never activated. I may not have done correct, but doesn't seem to intuitive if something else required that's not mentioned.
Solution- Either enable if not, or document, or simplify
17) Inflation- OMFG!!!!!! this is BRO-KEN
I went from 6K Cash flow +ve, swapped civics, as I had built Christo Redentor, just to try out some others for effect. Went 1st time backwards to 500+
cash flow positive, did another swap, as I'd seen lost the -50 inflation, ok. Next civic swap, I'm -12K Cash flow, Inflations hit 375% and its only 1750 AD.
Cash rushing in Free Market, DOESN'T reduce inflation, it just adds up.
I was running a continental Civ, in a HUGE map, this DID scale my expenses and income, not a problem, but the Inflation factor is just broken. I'm only 1/2 way through, I intended to play out in Full, I'd accidentally triggered domination win, just concurring my home continent This makes Free Market the only Viable civic to run, and in the long run, its going to crash.
Solution- Rework inflation, I don't know what your trying to achieve here, but some of the civics, say that they reduce inflation by -50, -25 etc so to me seems to be -ve of a -ve, ends up being a +ve factor. Keep in mind I went from Cash flow +ve of +6K, to this just swapping some civics. These need some adjustment as well.
I was a 44 City civilization, on a HUGE map, and using 3rd ring activated in cities.
(that's why only 44 Cities, I wanted them all MEGA CITIES. I've gotten 39/44 so far.