Bug reports and technical issues

Hitler has no diplomacy music.
Can't think of anything appropriate that I would be comfortable with actually putting into the mod. Silence suits him somehow.
 
Road to war main menu theme...?

Maybe...?
 
In RiseAndFall.py, at "def createAdditionalUnits( self, iCiv, tPlot ):", the Maya get both Archers and Holkans. But the Holkan replaces the Archer after the Mayan overhaul. The additional archers should be changed to spearman.

Also, at "def onFirstContact(self, iTeamX, iHasMetTeamY):", the Aztec receive a Mayan Holkan. (line 2616) It was meant to spawn a Spearman (replacement) before the Mayan overhaul. Should it be changed to a regular Spearman or is the new Archer replacement suitable?

EDIT:
The musketeer is also visible in the pedia. You should add <bGraphicalOnly>. Same for Numidian Cavalry.
 
I've got a crash on my 600AD Monach/Marathon French game, SVN updated, in 1033.
Here 2 saves ("3" is one turn before, "Poland" at Polish spawn").

Last log lines said this (I don't know if it's useful):

16:49:51 DEBUG: BugUtil - extending BugEventManager.preGameStart instead CvAppInterface
16:49:51 DEBUG: BugEventManager - adding event 'PreGameStart'
16:49:51 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
16:49:51 DEBUG: BugEventManager - adding event 'SwitchHotSeatPlayer'
16:49:51 DEBUG: BugEventManager - adding event 'LanguageChanged'
16:49:51 DEBUG: BugEventManager - adding event 'ResolutionChanged'
16:49:51 DEBUG: BugEventManager - adding event 'PythonReloaded'
16:49:51 DEBUG: BugEventManager - adding event 'unitUpgraded'
16:49:51 DEBUG: BugEventManager - adding event 'unitCaptured'
16:49:51 DEBUG: BugEventManager - adding event 'combatWithdrawal'
16:49:51 DEBUG: BugEventManager - adding event 'combatRetreat'
16:49:51 DEBUG: BugEventManager - adding event 'combatLogCollateral'
16:49:51 DEBUG: BugEventManager - adding event 'combatLogFlanking'
16:49:51 DEBUG: BugEventManager - adding event 'playerRevolution'
16:49:51 DEBUG: BugInit - game not fully initialized
PY:OnInit
 

Attachments

In RiseAndFall.py, at "def createAdditionalUnits( self, iCiv, tPlot ):", the Maya get both Archers and Holkans. But the Holkan replaces the Archer after the Mayan overhaul. The additional archers should be changed to spearman.
Okay, will do.

Also, at "def onFirstContact(self, iTeamX, iHasMetTeamY):", the Aztec receive a Mayan Holkan. (line 2616) It was meant to spawn a Spearman (replacement) before the Mayan overhaul. Should it be changed to a regular Spearman or is the new Archer replacement suitable?
I think this is mostly about representing Maya mercenaries, so it should be Holkans.

EDIT:
The musketeer is also visible in the pedia. You should add <bGraphicalOnly>. Same for Numidian Cavalry.
Thanks.
 
Ugh... I just cannot get this mod to work for me. I unzipped it into the MODS folder, but when I load the mod, I can't select any scenario, neither 3000 B.C., 600 A.D., nor 1700. I can't launch it from the Public Maps folder (of which all three scenarios are present within), but I don't really have any idea what the problem is.
 
On latest SVN, the AI agrees to sell you a slave for nothing (!) and buy it for all its gold.
I have saves both before and after I try to do it (from different games). Which of them do you need?
 
Both.
 
Ugh... I just cannot get this mod to work for me. I unzipped it into the MODS folder, but when I load the mod, I can't select any scenario, neither 3000 B.C., 600 A.D., nor 1700. I can't launch it from the Public Maps folder (of which all three scenarios are present within), but I don't really have any idea what the problem is.

Have you renamed the folder yet?
 
What the...? I read the changelog, but didn't expect this. Mughal just died and I got this.
 

Attachments

  • Civ4ScreenShot0065.JPG
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The good thing is that it wears off in a few turns. The bad thing is in addition to city revolt, you get a non-functioning city for about 8 turns.
 
Holy Macaroni, I will look into this phenomenon.
 
Why does the Colosseum still give culture points?
 

Attachments

  • Civ4ScreenShot0071.JPG
    Civ4ScreenShot0071.JPG
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SVN 764 Colombian UP sometimes work and sometimes doesn't work. Moreover, it is impossible to request gold per turn. However, this doesn't apply on reload.
 
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