FinalLegendZero
Prince
- Joined
- Feb 27, 2013
- Messages
- 548
Save and load. That usually fixes it.
Can't think of anything appropriate that I would be comfortable with actually putting into the mod. Silence suits him somehow.Hitler has no diplomacy music.
Okay, will do.In RiseAndFall.py, at "def createAdditionalUnits( self, iCiv, tPlot ):", the Maya get both Archers and Holkans. But the Holkan replaces the Archer after the Mayan overhaul. The additional archers should be changed to spearman.
I think this is mostly about representing Maya mercenaries, so it should be Holkans.Also, at "def onFirstContact(self, iTeamX, iHasMetTeamY):", the Aztec receive a Mayan Holkan. (line 2616) It was meant to spawn a Spearman (replacement) before the Mayan overhaul. Should it be changed to a regular Spearman or is the new Archer replacement suitable?
Thanks.EDIT:
The musketeer is also visible in the pedia. You should add <bGraphicalOnly>. Same for Numidian Cavalry.
Can't think of anything appropriate that I would be comfortable with actually putting into the mod. Silence suits him somehow.
Ugh... I just cannot get this mod to work for me. I unzipped it into the MODS folder, but when I load the mod, I can't select any scenario, neither 3000 B.C., 600 A.D., nor 1700. I can't launch it from the Public Maps folder (of which all three scenarios are present within), but I don't really have any idea what the problem is.