Pre-turn:
Rename offenbach to Offenbach. I can't stand city names that aren't capitalized.
Le sigh, HFH is still out of phase. I need to make another post detailing how that works, don't I?
Switch Georg Hajdu to a Granary - we STILL don't have one there!
IT:
Lots of barbs move. One horse suicides vs. a spear at Mahler.
RW: Archer->Archer
HFH: Settler->Settler
Ernst Richter: Archer->Archer
Herbert Brun: Spear->Archer
Turn 1 (130 BC):
Army > Arab archer (1-0)
Archer > Archer (2-0)
Archer > Barb horse
Switch Helmut Lachenmann and Moritz Eggert to Archers.
Sci slider to 90%, Feudalism still done in 4.
Looks like we won't be able to mass produce settlers before the revolution.
Sell Monarchy to
Ottomans for 61 gold
India for 21 gold
England for 49 gold
America for 13 gold
Japan for 64 gold
Celts for 36 gold
Mongols for 7 gold
Set up HFH to run smoothly (citizens on 3 BGs plus one watered wheat)
IT:
A barb suicides vs. our spear
Helmut Lachenmann: Archer->Worker
Gustav Mahler: Worker->Treb
Turn 2 (110 BC):
Archer disperses a barb camp.
MM HFH (move new citizen from forest to watered wheat).
IT:
Michael von Biel's defender is killed by a barb horse. We lose 52 gold.
Barb horse suicides vs. Archer.
RW: Archer->Worker (to drop it to a happy size 6 again)
Russians are building the Hanging Gardens
Turn 3 (90 BC):
Kill a few barbs.
MM HFH (move one of the citizens from wheat to mined grass)
Lux slider to 10%, preventing a riot in Moritz Eggert.
IT:
3 barb horses suicide vs. our troops.
RW: Worker->Worker
Helmut Lachenmann: Worker->Worker
Felix Draeseke: Archer->Worker
George Frederick Handel: Worker->Treb
Lots of people start on the Hanging Gardens
Turn 4 (70 BC):
Kill a few barbs.
MM HFH (move the new citizen from the forest to the watered wheat)
Heinz Warner Zimmerman founded. Making Harbor.
IT:
Celts complain about our exploring warrior. We move automatically.
Feudalism->Theology
Revolution! Doh, this makes Civil Disorder in lots of places.
Sigh and sigh again. This ruins the settler factory in HFH.
Turn 5 (50 BC):
Make lots of adjustments all over the empire.
5 turns of Anarchy.
IT:
Celts and Mongols complain about our explorers. We apologize.
A Barb warrior suicides vs. our archer.
AIs are building wonders.
Order restored throughout the Empire.
Turn 6 (30 BC):
eArcher > Arab archer (3-0)
Move troops. The siege of Medina begins next turn!
IT:
Barb warrior suicides vs. our archer in Dietrich.
AIs are building wonders.
Turn 7 (10BC):
We disperse a barb camp.
Army kills two Spears, and Medina is ours! (5-0). When anarchy is over, it will start building Temple (placeholder).
The Arabs have been destroyed. Good riddance.
IT:
Two barbs suicide vs. our archers; one barb kills a weakened archer.
We get a palace expansion. New porch!
Turn 8 (10AD):
Zzz...
IT:
Horses are now roaded.
Turn 9 (30 AD):
Create Ludwig van Beethoven on the coast near Eberlin. Making Harbor.
IT:
We are now a Feudalism!
Turn 10 (50AD):
Switch RW to Horseman.
HFH should get one of its wheats mined.
JS Bach needs MM next turn (after its Harbor completes).
We can trade with the Netherlands for Dyes and Wines via sea lanes.
The save