After exit, run game this selection not saved. I know about this option.There's an option for this in the options menu (it's located above the minimap)
After exit, run game this selection not saved. I know about this option.There's an option for this in the options menu (it's located above the minimap)
Have you incorporated the latest trade screen and next city block in this mod yet ?
Not that I think its a big issue really, but I assume when he says "by default" thats what he actually means.
OK. Sorry i thought you meant return the option that the game has by default (whithout CQUI) rather than enable it by default in CQUIAfter exit, run game this selection not saved. I know about this option.
OK. Sorry i thought you meant return the option that the game has by default (whithout CQUI) rather than enable it by default in CQUI
The new version has semi-presistent options (they are saved with your saved game) so you only have to enable them once per game rather than on every reload. I'm don't know whether it's compatible with old saves thought.
I don't think it's possible to enable them by default for every game without editing the code currently.
its really good, the setting screen is nice. Thanks.I couldn't find any way to persist them as game setting, so save settings may be the best we'll get for now. The persistent options are compatible with old saves and should work without a hitch though
(Sorry for bad english) I use your mod 0.6 and yet(not) another maps alpha 7, units screen. I don`t know why my setting popup civ/tech don`t save, please say where and what in your code need modify (if it`s not hard for your), that popup civ/tech stay enabled by default, i can do it for self. Easy i liked see this popups, nostalgiaOK. Sorry i thought you meant return the option that the game has by default (whithout CQUI) rather than enable it by default in CQUI
The new version has semi-presistent options (they are saved with your saved game) so you only have to enable them once per game rather than on every reload. I'm don't know whether it's compatible with old saves thought.
I don't think it's possible to enable them by default for every game without editing the code currently.
Download the nightly from github. Then you have what you want. See above.(Sorry for bad english) I use your mod 0.6 and yet(not) another maps alpha 7, units screen. I don`t know why my setting popup civ/tech don`t save, please say where and what in your code need modify (if it`s not hard for your), that popup civ/tech stay enabled by default, i can do it for self. Easy i liked see this popups, nostalgia![]()
Yes, it's one of the new feature. I find it very useful personally (not for the very first techs of course) as i keep forgetting to change research when i reach half researched status for a tech/civic i'm about to get the eureka.Is this mod doing the boost timer notification?
Is this mod doing the boost timer notification? I only have a few mods and after redownloading all of them this morning I'm getting a popup every time a civic or science boost is nearing. Even the first ones without boosts (code of laws, pottery etc). How can I disable this feature please
Did you make the build window font and selections tiny in the new build or is it something else I have installed?
The mod is working flawlessly. Such a big improvement imho
Ok not sure if this has been brought up, but The Production Que
is a thing. Is there a plan to merge with CQUI?
I use last subversion from github and persistent save choose popup civ/tech are correct saving (not always disable that was before), thanks.
Only one trouble stay: it`s not bug your mod, it`s conflict i checked. Not icons in new pins. I install only your mod and generate new map = all work and visible, your mod + yet(not) anoter map alpha 7 = not visible. It`s conflict, i write it as not a complaint, only for you know it.
FantasticYes
Yep, this was going to be a direct-to-cqui feature from this same author, but it was decided to publish it as an independent mod since it was so useful. I've already gotten permission to port it to CQUI and it'll be coming in the near future after it matures just a bit.
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