The Save
Turn 0 - 4000BC
Moved worker NW. Looks like coast to the NW.
Settled where we were. We have floodplains, deserts, and hills, and oasises to the south. Set research to Alphabet at 20% (50 turns, even at 100%). Also moved a tile to the floodplains for quicker growth.
Turn 1 - 3950BC
Worker starts to irragate.
Turn 2 - 3900BC
Nothing.
Turn 3 - 3850BC
Nothing.
Turn 4 - 3800BC
Irragation done - growth now in 2. We now have a +4fpt surplus. Worker starts road.
Turn 5 - 3750BC
Nothing.
Turn 6 - 3700BC
Moved 2nd tile to the hills to get the warrior in 2 turns. Worker finishes road, and goes to irragate a tile 1 W of the capital. Moved lux rate to 10%. Moved science to 90% (research in 28 turns).
Turn 7 - 3650BC
Started irragating.
Turn 8 - 3600BC
Warrior is done and starts to explore.
Turn 9 - 3550BC
Warrior explores west and sees a coastline.
Turn 10 - 3500BC
Borders expand. There's marshland to the north.
Turn 11 - 3450BC
Warrior heads south, and sees some hills, and one with a goody hut.
Turn 12 - 3400BC
Warrior heads to the hill, 1 N of the goody hut. Worker finishes the road, and goes to mine the hill (with gold).
Turn 13 - 3350BC
Capital builds a warrior, and the warrior heads north. South warrior pops the hut, and we get Ceremonial Burial! [dance]. Micromanaged for happiness (Alphabet in 19 as a result).
Turn 14 - 3300BC
Northern warrior heads north, and sees marshes, a hill, and a goody hut. Souther warrior sees plains and grasslands to the south!
Turn 15 - 3250BC
More exploration.
Turn 16 - 3200BC
Northern warrior pops the hut - 2 barbs.
Southern warrior heads east, and sees hills and a river.
Turn 17 - 3150BC
Capital suffers disease and loses a pop point! Northern warrior attacks a barb and wins.
Turn 18 - 3100BC
Capital loses another pop point to disease! (no message was displayed) Thus, the warrior isn't finished.

I'm forced to move the worker.
Turn 19 - 3050BC
Warrior is finally built, and attacks the barb next to the city. It loses!!

I'm forced to move the worker again.
Turn 20 - 3000BC
Barbs sacks the city and it loses a pop point! argh!
Sorry about the bad luck from the start, the barbs really messed us up... but it seems we can build towards the south, since it appears to be ocean up north.
Strider is next!