Even more updates in the SVN:
# made Justinian less military inclined
# nerfed several Byzantine coefficients, most prominently research, GP rate, production, city upkeep
# reduced Byzantine likeliness to train settlers or offensive units
# changed Cataphracts to strength 9, +25% against melee
# removed Byzantine spearmen in 600 AD Africa
More feedback:
For both of you, it's likely the Roman UP bug that crashed your games. No fix found yet, unfortunately
1. Noticed that as well, not sure what to be done about it atm.
2. Yeah, its UP will get nerfed in the future.
3. Currently balancing them
4. Depends. From my observation either they conquer China and then remain quite expansionist, or they fail to do that and become rather peaceful.
Spoiler :
# made Justinian less military inclined
# nerfed several Byzantine coefficients, most prominently research, GP rate, production, city upkeep
# reduced Byzantine likeliness to train settlers or offensive units
# changed Cataphracts to strength 9, +25% against melee
# removed Byzantine spearmen in 600 AD Africa
More feedback:
Yes, it is.Leoreth, I can't remember if I asked this or not, but is it possible for AI-controlled civs to spawn with different units than human-controlled civs?
I think they have.Possible solutions?
- Does the Persian AI currently have a total war mentality against the Babylonians, Egyptians and Greeks? Having that might be able to help the AI better replicate Persia's aggressive expansion.
It's worth a thought at least.- Persians conquered all of Asia Minor prior to invading Babylon. Would it be possible to make it easier for Persians to get a city Sardes within the first couple of turns of their spawn? This could either be done by giving Persians a settler on Sardes or maybe there could be an independent city there that Persians get soldiers spawned next to.
That's how the internet works iirc.I think I found a not so good bug. After finishing the Internet, I got 3 techs, and then in the next 10 turns got two more that I did not research. I think its related to the internet's completion but I would have no idea how to tell. I certainly didn't do anything to get them.
Did the game crash immediately, or after a few turns?Sometimes I can't seem to start any games in 3000BC. Not sure what really happened.
Only while playing the 3000 BC scenario?My game consistently crashes. Why?
For both of you, it's likely the Roman UP bug that crashed your games. No fix found yet, unfortunately
Well, everything that was added in the SVN while you were away is now part of 1.7, and you can see a list of its changes in the first post. There were some updates during the work on 1.71 (rebalancing), but they were all mentioned in my last few posts.Leoreth:
Could you post a (short) list of updates to the SVN in the past month to a month and a half. I have not been playing DoC lately (or Civ), and would like to know what I've missed.
Can't reproduce this from your savegame ...Python exception
maybe this'll help
I'm not against opening up certain spots like Manila so a city can be founded there. But this can't be the problem for places like 600 AD India, where the optimal places are usually settlable but still no one founds there-The problem with jungle is that you can't found cities on it in RFC. In order to do so, you must clear the jungle first and then found the city and this is definetly something that the AI can't do. The AI doesn't discard crappy spots, just look at Arguim and Sefadu!
Definitely, thanks!Here is a list of strange issues:
1) the IA still build the Ancient Wonders in 1600!! It's really strange to see the Hanging Gardens built in 1600.
2) Italy in the 3000BC scenario had the capital in Carthago area, and called the capital 'Ravena'... quite strange. Anyway, I think Italy is a bit overpower.
3) Byzantium Empire in the 600AD scenario was overpower, but not in 3000BC.
4) Mongols didn't conquer anything... they are quite pacifist in fact! ;-)
I hope this feedback will help you.
1. Noticed that as well, not sure what to be done about it atm.
2. Yeah, its UP will get nerfed in the future.
3. Currently balancing them
4. Depends. From my observation either they conquer China and then remain quite expansionist, or they fail to do that and become rather peaceful.
Great work, but the problem is that if we place these cities there, the colonial civs will be even less likely to control Indochina (naval assaults are even more difficult for the AI). Personally I'd rather portray the colonial era correctly than the precolonial era.Since colonisation of the East Indies has been mentioned recently, may I suggest spawning independent cities in the Malay Archipelago (East Indies)? The region was filled with dense populations of city-building trader types long before European colonisation, so it would make much more sense historically. Here are some detailed city suggestions I made way back in 2004 for standard RFC: http://forums.civfanatics.com/showthread.php?t=191290