Even more updates in the SVN: Spoiler : # made Justinian less military inclined # nerfed several Byzantine coefficients, most prominently research, GP rate, production, city upkeep # reduced Byzantine likeliness to train settlers or offensive units # changed Cataphracts to strength 9, +25% against melee # removed Byzantine spearmen in 600 AD Africa More feedback: Yes, it is. I think they have. It's worth a thought at least. That's how the internet works iirc. Did the game crash immediately, or after a few turns? Only while playing the 3000 BC scenario? For both of you, it's likely the Roman UP bug that crashed your games. No fix found yet, unfortunately Well, everything that was added in the SVN while you were away is now part of 1.7, and you can see a list of its changes in the first post. There were some updates during the work on 1.71 (rebalancing), but they were all mentioned in my last few posts. Can't reproduce this from your savegame ... I'm not against opening up certain spots like Manila so a city can be founded there. But this can't be the problem for places like 600 AD India, where the optimal places are usually settlable but still no one founds there- Definitely, thanks! 1. Noticed that as well, not sure what to be done about it atm. 2. Yeah, its UP will get nerfed in the future. 3. Currently balancing them 4. Depends. From my observation either they conquer China and then remain quite expansionist, or they fail to do that and become rather peaceful. Great work, but the problem is that if we place these cities there, the colonial civs will be even less likely to control Indochina (naval assaults are even more difficult for the AI). Personally I'd rather portray the colonial era correctly than the precolonial era.