Before reading the latest pages, amongst other things including a discussion of how playing on marathon changes the game, I decied to run an American start on Marathon, to see how the game would unfold untill the US Spawn. This is just one test start, so it's mostly "for fun", and not meant to mean anything specific, but anyways, for those interested, this it what the world looks like:
* Collapsed China, Korea, Mongolia, and Russia. Russia west of the Urals split between Vikings and Turkey
And one french city and two indies.
All in all, weirdest looking Turkey I've ever seen, holding just one city in present-day Turkey, rest in Russia and Eastern Europe. Byzantium/Istanbul razed.
* Napoleonic Europe!
* The Dutch holds 4 cities: 3 in Australia, plus its capital, which isn't Amsterdam, who doesn't exist.... but a city located in Finland, even build by the dutch themselves. Wonder how THAT happened
* The English has 8 cities in NA, Vikings one in Canada also. Apart from that, Spanish Tampa and Aztecs as vassals, looking quite okay. Spanish quite historical expansion, although no France in NA, just SA, where they conqured the Portuguese colonies. No Portugal or NL at all.
* Madrid holy city for both Cath. and Prot. - Spain converted to Prot. (you get increased chance for converting, if you found it?) along with France and England amongst others, so Protestantism dominating.
* Rome Muslim and Buddhist
And the AI actually managed to build a pasture on the corsican sheep
* Quite strong India and Arabia
(* Aarhus
)
* And weirdest things of all: Italy having Moyale as its capital, and holding 5 cities in Eastern and Southern Africa - guess they got kicked out of Italy Proper by the French
Some general things, not related to this game: Why is the sheep near Samarqand just out of its reach? Is that on purpose? Also, very minor thing, but Vikings keeps on settling Husavik instead of Reykjavik, if you have the time, would be nice to stop them from doing that. More importantly, are you planning on making changes to the 3000BC arabian flip thing? As of now it makes Egypt and Persia.. a challenge, to say the least
Aztecs really need to stop building Coyuca, it takes the sheep away from their capital, and its a crappy spot, especially since they also like to build a city just to the n/nw of it.
Sounds really nice with some Caste System-inspired UP/UB/whatever for India, would bring some good flavour and also make a lot of sense.
I don't know if this would be too much of a change this late in the process, but I would like to bring up once again the idea of religions being allowed to spread to a city already with a religion - for non-theo civs only of course. With a lower chance of spreading of course, but there is really no reason why there can't be both Catholics and Protestants in American cities, or both Muslims and Hindus and Buddhists in Indonesian cities, etc. It would require some tweaking of the spread rates etc., but I think it would be all worth it.
Also, Arabia can really get a LOT of gold (and food, pr. city-wise) from the Silk Route corp, if it's strong - quite a lot of incense to get for them especially. I guess it's historical enough for them to benefit a lot from it, but it seems OP atm to me, at least in the hands of a human player.
Re: "My idea is: The Power of Entente: you can have up to 5 defensive pacts and other civs are more likely to sign a defensive pact with you."
- I think it comes to late, and is too weak.
Lastly, is it possible to have shorter/no city resistance, according to whether the city is in a core or historical area of the conquering civ? Especially it makes sense to me that you should never get resistance from taking a city in your core area, and given that the stability system implies some cities populations likes being governed by certain civs compared to others, wouldn't it make sense if the resistance period then would be shorter?