Dawn of Civilization - an RFC modmod by Leoreth

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I'm currently thinking about adding GeoModder's cultural city styles mod, which adds extra city graphics for China, India, Egypt, Russia etc. Does anyone have experiences with it? I think I'd have to modify it a lot because I've already seen it doesn't work in some cases, especially to pull the independent graphics off accurately.

No experience with it myself, I think. I know WolfRevolution has a component that sounds like that, but I'm not sure what it's called.

Also, something I probably missed a while back: Byzantium doesn't spawn in 3000 BC (unless you select it) anymore.
 
Can you please assign the city styles to region?
So Mongol cities in for example, is not steppe in Europe..

It looks weird, anyway seeing many Ger in the middle of Europe.. :)
 
Byzantium is conditional, i.e. it only spawns when Rome controls at least one city in Greece. It's only that they're bad at pulling that off currently :(

And yes, if I add them, I'll have to tie them to regions; that's what I meant with "taking care of the independents". Moreover, there are several aspects I don't like about it (the greco-roman city walls are already used for the Theodosian Walls wonder, for example) and I prefer SoI's Arabian city style over that used there. The problem is, I don't understand anything of what's going on in the related XML files, so it won't be easy to modify parts of the styles or merge in others. That makes the whole thing propably a better feature for a 1.81 patch ...

But it's really great to see an actual ancient Egypt, medieval/renaissance Italy or colonial Spain in the game.
 
Byzantium is conditional, i.e. it only spawns when Rome controls at least one city in Greece. It's only that they're bad at pulling that off currently :(

Well, when I play as Rome, I control all of Greece, yet no Byzantium...
 
Well, when I play as Rome, I control all of Greece, yet no Byzantium...
Was Greece still alive, maybe? That was a condition as well, although I have removed it now.

Been away from Civ for a while. No updates dropped while I was gone, right? xD
*clears throat* :D
 
Was Greece still alive, maybe? That was a condition as well, although I have removed it now.


*clears throat* :D

No, Greece was dead. Well, guess I'll see if it works now.
 
Okay, will keep an eye on the Byzantines. Oh, and by the way, next commit will be this:

Spoiler :
attachment.php


Edit: commit is up.
 
How do you plan to keep the Thai's limited, so they don't go crazy expansion in South East Asia? Also what is there UP and UHV'S? IMO perhaps they would have been better as a minor civ, as in reality they did not have that much power, and by the time the Europeans came they were sidelined as a buffer state, between the French and British.

PS. Where is there capital started?

I don't have my gaming laptop, so that is why I will not be able to find these answers out for myself.
 
Okay, will keep an eye on the Byzantines.

Still no Byzantine spawn, even when Greece is dead, and I (Rome) control all of it. Unfortunately, my computer says the saves file doesn't exist, and thus, I can't attach any.
 
Just played (and won) my first Maya game. I think their UHV may be a tad on the easy side, considering that in real life they basically collapsed. I mean it's okay for some civs to be relatively easy but I'm not sure Maya should be one of them. I cut it very close on discovering Calendar but otherwise things just sort of fell into place. I didn't even see Dog Soldiers coming my way until around 1100 or so. Aztec lucked into getting a big stack of barbs when they spawned but wasted them all trying to dislodge my Longbowmen/Levy/Catapult stack outside my capitol. After that finishing them off was cake. And since I had pre-empted Conquerors (actually discovered Europe before any of their ships got to me) none of the Europeans bothered trying to conquer me. And if they had, I had Gunpowder and it's not like the AI does long-distance oversea invasions very well.

So I basically have two suggestions. First make sure more barbs and natives make their way toward Maya. Without that pressure there's really nothing between you and the first 2 UHVs. The second is kind of vague, but I'd like to see some change in the 3rd UHV. I mean it's okay and all, but it's pretty anti-climactic when you crush the Aztecs and discover Europe in the 1400s, which basically ensures the UHV, but you still have to wait through the next 300 years before you get the checkmark. But the first 2 are pretty great, actually, perhaps not quite as much fun as some other small builder civs (Egypt, say), but definitely enjoyable and you really do feel the clock ticking.
 
IMO, I really disagree with the above statement.

The UHV itself is easy enough. What I disagree with specifically is the effect those proposed changes have on those seeking to win different victories with Maya (Conquest, Domination, Space)/play ahistorically. While I was able to do all of the same things, (pre-empt conquerors, pacify Azteca) and such and such, I feel it would be incredibly horrid to further nerf an underpowered civ like Maya which I have already made clear from my Beta-test Persia->Maya game.

The difference between my Maya game and CaesarAugustus's game is probably that since I settled the popular North American spots,
I was able to see plenty of Dog Soldiers come my way. But I really feel like the stability penalties Maya gets are excessively harsh.
(Some people, myself included continue to play even after getting the UHV or disregard it completely and go after alternate victories;
it really sucks to race to the UHV and then just not continue with it because you become so unstable getting to that point.)

Also, from a colonizer's point of view, if AI Maya collapses from the proposed barb/native increase, that's one less free stack we get.
And I for one, like my free conqueror stack.
 
I wasn't necessarily suggesting that there be MORE barbs/natives, just that they are more likely to move on Maya. That change really wouldn't have an effect on someone who's settling up north since, as you said, you ran into plenty of them up there. It would just make the UHV a bit more challenging for those staying in Central America.

That said, I'm not sure I agree with your larger point about nerfing Maya and its status as an "underpowered" civ. Maya might not have the power of Rome, Germany, China, Arabia etc., but that's kind of the point of RFC, isn't it? That each civ plays differently, has different strengths and weaknesses, and different amounts of potential? I don't have a problem with playing ahistorically and having a system that allows you to do that, but I also don't have a problem with that being easy for some civs, hard for others, and damn near impossible for a few. Not having played a super-Maya, I can't really say if it's tuned correctly, but I would be comfortable saying that any civ that has expanded as much outside its historical zone as you're suggesting should have some serious stability issues. That's kind of what stability is there for.

You do have a point, though, that I hadn't really considered the implications of my suggestions for those who were playing beyond the UHV, one way or another. I guess if you have people who want a civ nerfed and others who want it buffed, that's a pretty good sign it's close to where it should be. :)
 
I only settled Denver and (Chicago?) one city near the Great Lakes.
And the stability was already looking worse for wear.
I should mention that I later attempted to settle Seattle and
it went Native on me once before I won the game and one the turn immediately after I won.

I do realize stability is there for a reason, but it was impossible for me to reach Communism+Fascism for my typical world-ending conquest
that I could normally pull with some consistency with other non-Euro civs (Arabia, China, India).

In retrospect, it probably would've been better to go Democracy/Republic civics for Maya and just cruise along.
I have a terrible time trying to understand how to play the game peacefully but that's just a personal hump I have to get over.
 
Still no Byzantine spawn, even when Greece is dead, and I (Rome) control all of it. Unfortunately, my computer says the saves file doesn't exist, and thus, I can't attach any.
Okay, then there's something else wrong with them. I guess I have to play until 330 AD and see for myself.

So I basically have two suggestions. First make sure more barbs and natives make their way toward Maya. Without that pressure there's really nothing between you and the first 2 UHVs. The second is kind of vague, but I'd like to see some change in the 3rd UHV. I mean it's okay and all, but it's pretty anti-climactic when you crush the Aztecs and discover Europe in the 1400s, which basically ensures the UHV, but you still have to wait through the next 300 years before you get the checkmark. But the first 2 are pretty great, actually, perhaps not quite as much fun as some other small builder civs (Egypt, say), but definitely enjoyable and you really do feel the clock ticking.
Hmm, it's a long time since I played a Maya game for the last time. On the first two goals, did you think the Temple of Kukulkan one was too easy? After all, you're the only one who's able to build it now that it needs corn. It seems better to put a time limit on that one as well, when did you finish it?

And maybe the Mayan UP needs to end a little earlier if you can discover Europe that early ;) But I agree that even then the UHV only amounts to beating the conquerors and waiting.

I don't particularly like it, either, but it's hard to project the Mayans to get an idea of their "ahistorical" goal. If we find something else, I can make it a "by" goal so you can actively work at making it early.

Very nice. This must put you pretty close to finishing your work on asia, yes?
My to do list is very short now, yes. The Turks will now get some attention, both of the Ottoman and Seljuk flavor.

How do you plan to keep the Thai's limited, so they don't go crazy expansion in South East Asia? Also what is there UP and UHV'S? IMO perhaps they would have been better as a minor civ, as in reality they did not have that much power, and by the time the Europeans came they were sidelined as a buffer state, between the French and British.

PS. Where is there capital started?

I don't have my gaming laptop, so that is why I will not be able to find these answers out for myself.
I'm answering the questions in reverse order ;) Their capital is Ayutthaya (later renamed Bangkok), which is 1W of Angkor. That means Angkor gets razed when they spawn (at the beginning I was hesitant to do this, but then I found out it were the Thais who razed Angkor in 1450 so it even makes some sense). To not screw the Khmer over in every game, the Thais only spawn if they're shaky (or unstable if human controlled). This should prevent the existence of a backward Khmer civ in the late game (Thailand researches somewhat faster).

It's right, the Thais weren't much of a military power, but the Kingdom of Ayutthaya and its successors were still the dominating state in South East Asia. Their UHV goals reflect their trade-oriented nature:

- have open borders with 8 civilizations in 1650 AD
- make Ayutthaya the largest city in the world in 1700 AD
- don't allow any foreign power in South Asia* in 1900 AD

*this includes Southern India currently to make it more challenging.

On how to prevent their expansion, I don't see a problem with them regularly controlling Hanoi or something like that. But they don't start with much of an army and even more importantly, they lack the Khmer UP, which means they have no way of going north of Ayutthaya except with elephants which will already limit the AI a lot.

I haven't settled on a UP already. Any ideas? I was thinking of some kind of reverse French UP (which I intend to replace anyway), to represent their good relations with Europe, but Indonesia has a diplomacy related UP already and I don't know if it would make their first goal too easy.
 
Iirc Ayutthaya dominated South East Asia for some time, and regularly attempted to conquer Malaysia as well. They became a very large trader in rice, and we once talked about how these two facts could be represented by a UHV to control a certain number of rice resources by a certain date, possibly tweaking the numbers to force them to conquer Malaysia at the least, and perhaps even some expasion into India or Southern China. Or alternately setting the date to be very prompt, forcing them to rapidly expand throughout South East Asia against the clock. Did you change your mind about this?
 
I kinda did the UHV goals in a rush because they all seemed to be appropriate, but I remembered your rice oriented suggestion. The problem is, there's not much rice in south east Asia (only one in northern Birma), so it would lead to absurd situations like conquering China or India for it. On the other head, I don't want to turn the local resource composition on its head because I think banana-based food makes more sense there, and the world is already abundant with rice.
 
Hmm true, good point, although of course you could change it to ''x amount of food resources'' instead. Largest cities, open borders, and don't allow any foreign power in a certain location have all been done at least once before.
 
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