ozqar
King
So... just SVN'd to version 198... and I lose every game on the first autoturn =S
You should have said this first, because I don't think this will work. Have a look at Stability.setup() instead (or maybe beginGame(), depending on how it's called).So I found the part of code i was looking for and the mod I planned to use it on doesnt even have the code AT ALL (RFCE++) but I asked you because you answered the same question before so I aplologize if you feel pestered for a question that wasnt for your mod.. Anyway, I'm just going to try and copy it in there in the same place as it is in the DoC code and cross my fingers..
Thanks for your help
Yup, next commit contains a fix.So... just SVN'd to version 198... and I lose every game on the first autoturn =S
Load a scout/explorer on the caravel and discover the Inca from the north. (Omg that was probably the worst english)As a european civ I never get conquerors at Inca anyway.
Is it the first one you see only?
As a european civ I never get conquerors at Inca anyway.. is it the first one you see only?
It's practically an exploit, but I have no idea to prevent that.Playing as Inca it's still pretty easy to avoid the conquest event. Just put a scout to Tenochtitlan and wait till the Europeans meet the Aztecs. Your contact won't spawn conquerors but plague.
I've been (ab)using this mechanic since vanilla RFC... Is it intended or an exploit?
Is there a yeaar deadline? that'd explain it..
I just realized I haven't seen Leoreth around since December...
I would imagine it would be pretty difficult for you two to communicate with each other over any distance at all in a thousand years, considering you'll both be long dead
I would imagine it would be pretty difficult for you two to communicate with each other over any distance at all in a thousand years, considering you'll both be long dead