Dawn of Civilization - an RFC modmod by Leoreth

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Hello Leoreth,
I've been playing Civilization IV for years and your mod is my favourite, I really want to say Thank You for making this great mod.
By the way, I have one suggestion about place name: Currently if the English settle in the spot of Pointe Sainte Anne( 1 tile north east of Boston, just out of American spawn area) it will be named as St John which sounds wrong because St John is in New Foundland. I suggest the English/American name for the city of Pointe Sainte Anne should be Fredericton which is the capital of the Canadian province of New Brunswick.
 
Thanks and welcome!

I think there is already a Fredericton name somewhere, looks like it's not in the right position. Noted.
 
Actually, I think it's supposed to be Saint John, the largest city in New Brunswick (and very often confused with St. John's in Newfoundland). It's arguably more important than Frederickton overall.
 
I've found out this in wikipedia:
'French Colony[edit]
The mouth of the St. John River was first discovered by Europeans in 1604 during a reconnaissance of the Bay of Fundy undertaken by French cartographer Samuel de Champlain. The day upon which Champlain sighted the mighty river was St. John The Baptist's Day, hence the name, which in French is Fleuve Saint-Jean. The city has the same name in English as well as French.[29]'
It seems like that the French name of Pointe Saint Anne should be changed into Fleuve Saint-Jean instead.
 
By the way, can you add more Chinese name for cities west of Pearl River? Currently any Chinese city west of Pearl River is named Haojing which actually is in Northwestern China.
I suggest that the first tile west of Pearl River should be called Guangzhou as well because it actually stretches north and west of the river too. Then 2 tiles west of the river should be Zhanjiang or Maoming, 3 tiles west of it should be Beihai or Fangchenggang.
 
While we're taking about city name maps, the Russian one in the Ural-Volga region is wrong, with Uralsk being on Volga, while it really should be where current Aktjubinsk is.
 
I've found out this in wikipedia:
'French Colony[edit]
The mouth of the St. John River was first discovered by Europeans in 1604 during a reconnaissance of the Bay of Fundy undertaken by French cartographer Samuel de Champlain. The day upon which Champlain sighted the mighty river was St. John The Baptist's Day, hence the name, which in French is Fleuve Saint-Jean. The city has the same name in English as well as French.[29]'
It seems like that the French name of Pointe Saint Anne should be changed into Fleuve Saint-Jean instead.

That just means St. John River. It could be Saint-Jean instead of Pointe Sainte Anne, though. Depends whether you think the tile should be St. John or Fredericton when under English/American control.

While we're taking about city name maps, the Russian one in the Ural-Volga region is wrong, with Uralsk being on Volga, while it really should be where current Aktjubinsk is.

The Russian CNM in Siberia is truly awful and horribly misplaces many cities relative to the geography and to each other. More cities than not seem to be placed on the wrong river, and many important city sites are bad or difficult to found while many obscure cities occupy the better sites. The whole thing could use a complete revamp.

By the way, can you add more Chinese name for cities west of Pearl River? Currently any Chinese city west of Pearl River is named Haojing which actually is in Northwestern China.
I suggest that the first tile west of Pearl River should be called Guangzhou as well because it actually stretches north and west of the river too. Then 2 tiles west of the river should be Zhanjiang or Maoming, 3 tiles west of it should be Beihai or Fangchenggang.

Nanning seems like the correct name for the current Haojing sites. (I can't find any record of an actual Haojing anywhere in China except a really ancient city in the Wei River valley.) At least, Nanning is the capital of Guangxi province, and Guilin, the other significant city in Guangxi, I think is already on the CNM for the hill NW of Guangzhou.
 
Haojing is the older name for Aomen/Macau.
 
That just means St. John River. It could be Saint-Jean instead of Pointe Sainte Anne, though. Depends whether you think the tile should be St. John or Fredericton when under English/American control.

It should be Saint John (no need to make it even easier to confuse it with St. John's than it already is) in my opinion. Saint John has always and still is the larger city and is arguably more important than Fredericton overall.
 
I've suggested this before ... and as we're discussing the general area - I think the coast needs to be brought to Quebec City. Currently the city in game is landlocked which is not the case IRL as the St Lawrence is navigable, etc.

Also as I suggested before - move New Orleans one tile SE to be on the Mississippi and move the cows to where New Orleans was. It adds more friction between France and Great Britain and leaves room for a Texan city, etc. Both of these edits have worked well when I've made the changes using WB (regardless of the civ I was playing as).
 
Also some suggestions for Alaska:
Move deer one right so Anchorage can be built in proper place, make that tile tundra and not ice.
Right above Anchorage, make the mountain a hill with a snow forest to allow you to go north.
Open up where Juneau should be.
Move crab one to the left
 
I agree with the above notions, America should be encouraged to found Anchorage and occasionally Juneau.
 
Also some suggestions for Alaska:
Move deer one right so Anchorage can be built in proper place, make that tile tundra and not ice.
Right above Anchorage, make the mountain a hill with a snow forest to allow you to go north.
Open up where Juneau should be.
Move crab one to the left

Alaska definitely could do with a bit of extra thought.

I suggest that the deer/forest tile is moved 1SW, but it is definitely in the wrong spot currently.
 
Yeah, there isn't one viable city spot in Alaska which you could actually settle.
 
By the way, the spot of Phoenix in New Mexico is currently a crappy place in game, but in reality it's a big city. Maybe a sheep or corn should be added to help it grow.
 
Phoenix' growth is a very late development though. Most 20th century stuff isn't really modeled in the resource distribution.
 
Maybe we should add a resource spawn in 1900, at least for 1700 AD scenario? Many important cities such as Shanghai, Los Angeles, Tehran, and Kabul only grew into major city in late 19th or early 20th century.
 
What I mean is that things changed a lot during the 20th century. We've had an enormous population growth in this century alone and you can't spawn enough resources to properly model this. Civ4 mechanics reach their limit somewhere and in this case it concerns an era that most games will not even reach, so I've chosen to just accept that.
 
Yeah, there isn't one viable city spot in Alaska which you could actually settle.

Well on the Deer is viable in my opinion, it has fresh water and some surplus food because of the Crab and it also gets the Gold in the BFC. But the Deer is then wasted which is just silly.
 
Well on the Deer is viable in my opinion, it has fresh water and some surplus food because of the Crab and it also gets the Gold in the BFC. But the Deer is then wasted which is just silly.

I really wonder why Fraxis made it so that one losses the improvement bonus as you settle on the tile. Obviously they had a different concerns than people here who think it will create super cities.

If their logic was -- lets just give universal yield to the city tile: 2 foods, 1 hummer and 1 commerce -- this changes when one founds a city on the hill with plains, so things are not that universal.

Imagine if "full bonus from resource settled upon" be a default vanilla rule. Would we then feel an urge to mod it back, like it is now? :crazyeye:
 
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