Tomorrow's Dawn
Heroes Never Die
I really wonder why Fraxis made it so that one losses the improvement bonus as you settle on the tile. Obviously they had a different concerns than people here who think it will create super cities.
If their logic was -- lets just give universal yield to the city tile: 2 foods, 1 hummer and 1 commerce -- this changes when one founds a city on the hill with plains, so things are not that universal.
Imagine if "full bonus from resource settled upon" be a default vanilla rule. Would we then feel an urge to mod it back, like it is now?![]()
I would imagine that during vanilla testing, it was found to be broken for a regular BtS game. Take Plain Hills for one:
The difference between a Plains Hill capital and a non-Plains Hill capital is immense. And this is just from +1 Hammer.
Let's say you spend your first turn moving your Settler onto a Plains Hill and you complete your game in 150 turns.
You just gained 149 Hammers (not even including bonuses from Forges and Bureaucracy and whatnot) over the course of your game.
And I think they (Firaxis) wanted you to not gain any additional yields as so to weigh to benefits of gaining the resource right away or wait and get a more optimal BFC.
Waiting for a city to pop its borders to grab a resource (usually a military resource or a luxury) within range can be very critical in the early game.
The only case where you would want to directly settle on top of a resource in vanilla BtS is when you absolutely need that resource right away to execute an Axe or Chariot rush successfully.
That's my two cents.