Dawn of Civilization - an RFC modmod by Leoreth

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Or "no" if Mouthwash meant "will it be automatically replaced for all my future games even if I don't save the WB file". It's hard to tell.
 
Or "no" if Mouthwash meant "will it be automatically replaced for all my future games even if I don't save the WB file". It's hard to tell.

I did.
 
OK, I simply used my own scenario. Why didn't I think of that earlier?
 
Should I?
 
Well, the "lol teh volcain was erupt an now ur impvormentz ar teh broke lol u teh suxocopter" events are rather annoying.
 
Events are mostly positive, so I guess that can't really be the case for deleting them :-)

I actually believe we - if anything - should delete the tribal huts. Especially when playing a 3000BC civ, what you get in those huts can make or break your game. As long as the huts are there, balancing the game is impossible.
 
I have some plans for goodie huts already.
 
... can't say right now really.
 
Like what?

I´m pretty sure he´s just waiting for everyone to make random guesses and whichever sounds best he´ll implement and claim it was his plan all along.
 
Obviously.
 
Well, goodie huts could be a way to implement peoples who aren't represented by civilisations, like native Americans, Australians, and Siberians and Celts. Maybe they could work like the lairs in FFH, spawning barbs and giving you chances for both good and bad things happening when you send units in.
 
Maybe they could work like the lairs in FFH, spawning barbs and giving you chances for both good and bad things happening when you send units in.

AKA precisely what they already are doing.
 
Renaming them baddie huts. Or Atilla the Huts. Or Pizza Huts.
 
AKA precisely what they already are doing.

Except they don't spawn barbs, are heavily slanted to good effects rather than bad ones, don't offer fortification bonuses to barbs, are automatically popped by borders, and never offer an interesting choice, only simple bonuses. The FFH lairs are really very different and would actually make them represent 'uncivilised' peoples far better, and offer (often) resistance to civilisations trying to settle their land instead of help.
 
they should treat you based on your foreign stability-diplomatic abilities imo ; and with a little randomness. if you have bad relationship with other countries in general they will attack you when you see the tribal village.
if you have a normal relationship with others; there should be a event when you meet with the tribal village like, ''if you give 100 gold, you will receive a random bonus from these guys.''
(or a hostile event like normal tribal villages)
and if they think you are the good guy, they will give you bonus. (so france and native allies will represent too)
 
Every time I try to start the mod, the words of the menu does not appear and will not let me log maps. I also tried to launch the game directly by clicking on the maps that are in the folder but I got it. Am I doing something wrong? (sorry if I'm writing bad, but I'm using the google translator)
 
Every time I try to start the mod, the words of the menu does not appear
This is a common problem when using translated versions of Civ which change the in-game order of languages. The Russian translation from 1C, for example, has that problem.

The Russian language also has an unofficial rusificator that can overwrite the 1C version and doesn't break mods made for the original. I suggest you look for something like that for your own language.
 
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