No, sorry, I was lazy and thought it didn't matter in the days of widespread fast internet access. Mea culpa![]()
Currently I want to see if the Turks still perform historically. Byzantium seems to collapse almost certainly until 1500 AD, but their European empire often ends up in the hands of European powers it seems.So is there anything specific u need feedback on? (wat can i help u with)
Before i told u some ideas on Byzantine and Arabs but wat are u focusing on now?
Okay, you're right, I'll make a lightweight patch for the next minor release.Don't get me wrong, it downloads pretty quick (less than 5 mins for me). But it seems like updates are happening fairly often and I'm just thinking about monthly download limits. Enjoying this modmod though![]()
It seems that this is somehow related to the new Roman UP, maybe even with the conquest of Carthage. Unfortunately I haven't been able to reproduce the error and am still waiting for the forum can get fixed so people can upload their respective saves.PS I was playing 1.7 as Rome yesterday on Epic speed, and the game kept crashing around turn 200. It seems to have something to do with autosaving and/or completing the Great Lighthouse (which I was about to complete in my capital about turn 200). However I had already played a similar game as Rome before up to the 19th century AD (i.e. without constant crashing). Is this bug known, and if so has it been fixed in 1.71?
Not yet, this is where I'll look into next.PPS Has the permanent instability due to transition to democracy been fixed in 1.71? In 1.7 democratic transition instability still happens even when I switch from Republic/Monarchy + Representation to Parliamentarianism.
-50 is really quite a lot. Anarchy penalties get displayed there, yes, and if you've been hit by the democracy transition bug it's no wonder it's that bad. There's no additional penalty against a player-controlled Rome though.PPPS When playing as Rome I tend to end up with a terrible Civics stability rating (like -50) by the modern era, despite the fact that I make a point of running sensible civics combos (e.g. republic + free market + secularism). Would this bad civics rating be due mainly to the permanent stability hit from no. of turns spent in anarchy throughout the game, or does the game's pre-programmed stability bias against Rome in the late game also manifest in the civics rating?
That changes so quickly these days that these texts can't keep up anyway. But I'll try to synch it up with 1.7 at least.Leoreth, could you update your "plans for next update" spoiler on the first page ? And your first screenshot is amazing, it's exactly what we can reasonably expect regarding historical accuracy and balanced game.
I know, but you gave my reasoning yourself. It's also possible that the Byzantium we see here doesn't have to be the Byzantium we know of history - maybe it arised from an usurper emperor in one of the empire's halves etc.The Byzantines should really only spawn in 330 if the Romans have expanded their empire to its historical borders and upkeep, unhappiness, or stability (whichever makes the most sense) has reached a certain level. Constantinopolis was built because Rome was no longer seen as a desirable capital due to the decline of economic profitability in the western Mediterranean and Rome's great distance from the vulnerable borders of the empire.
But I suppose that's a little overly complex.
I know, but you gave my reasoning yourself. It's also possible that the Byzantium we see here doesn't have to be the Byzantium we know of history - maybe it arised from an usurper emperor in one of the empire's halves etc.
Okay, you're right, I'll make a lightweight patch for the next minor release..
It seems that this is somehow related to the new Roman UP, maybe even with the conquest of Carthage. Unfortunately I haven't been able to reproduce the error and am still waiting for the forum can get fixed so people can upload their respective saves.
Not yet, this is where I'll look into next.
-50 is really quite a lot. Anarchy penalties get displayed there, yes, and if you've been hit by the democracy transition bug it's no wonder it's that bad. There's no additional penalty against a player-controlled Rome though.
hello Leoreth,
I tried to upload the save game, but I couldn't... Anyway, I realized that the crash happens not when Carthage city is taken, but when Carthage Civ collapses.
Viel Glück, Herr Leoreth!
Awesome. I hope the forum uploads get fixed soon, so that I can have a look at it.hello Leoreth,
I tried to upload the save game, but I couldn't... Anyway, I realized that the crash happens not when Carthage city is taken, but when Carthage Civ collapses.
Viel Glück, Herr Leoreth!
All of the changes will be in 1.72, I won't move the stone though. Capital change / Arabian unit spawn is even already implemented just like you describe it.1) Are the changes for the Arabs due for next release or later?
( Changes i am talking: moving the stone from Tisfun, Taking the sheep from Mecca and adding it to Baghdad, Spawning most of the Arab units in the flipped cities, changing Arab capital to Cairo or Baghdad on flip (maybe a 50% chance each to make the game more interesting).
I've come to like Chersonesos because it positively influences Russian city placement (who are not supposed to settle there). The area was historically controlled by various factions that would fall under "barbarians" in Civ, so Byzantine presence is what comes closest to history there.2) Ok so i understand ur point on allowing the Byzantines to settle in Crimea and Caucasus (so the game is not too deterministic). But the Byzantines settle Crimea 80% of the time and Caucasus 60% of the time. But I have yet to see a game where the Byzies settled Naples or any other southern Italian city? Can't Naples just be preplaced to the Byzies. I mean its really hard for an AI to cross the sea to found a city not in its core area. If u dont want to preplace it can u make sure that Naples is atleast 70-80% of the time founded by the Byzies. (also plz lower their settlement rate of Crimea)
Nothing concrete about the whole issue, I won't tackle it soon.3) Im just a little confused about Krakow/Warsaw. You said that it would be bad( for Germans)but it looked like u still wanted it to spawn. Also wouldnt making Venice and Rome into one indie solve the problem. What are ur planes about that area?
4) Any update on the minor Civ?
I'm currently working on having them actually settle Florence (they already spawn with a settler, but move it to Southern Italy). The flip has to stay for playability though.5) Is it possible to push back the italian spawn or give them a settler in northern Italy so they settle milan or Florence and then have to conquer Italy themselves.
Well, I'll have to wait until there's something actually implemented in Synthesis. And it has to fit with my idea on the modmod of course.6) I'm not a programmer but some of the stuff they are doing at Project Synthesis might help DOC. They are already working on Iranian and Mughal/India respawns. Plus some of the resources that they are adding might be good for Doa too (not all but some). I mean they are basing their whole project on Doc. It would save u some time if u take some of their things ( if its possible and easier just to transfer). A collaboration with Synthesis (with things that u both plan on doing) would be even better
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That's actually a very good point. To be honest, I don't know how it's handled, because edead implemented everything related to the new game speeds. In general he was very circumspect in these things, but it may have eluded him. I'll have a look into the code.I'm also interested to know if/how the permanent stability hit from anarchy is adjusted for different game speeds. I notice that in epic-speed games, each civic change causes an additional turn of anarchy, but in normal-speed games you can (presumably) change more than one civic at a time with only one turn of anarchy. Is the permanent anarchy stability hit due to (a) turns spent in anarchy or (b) the number of civics changes? If the answer is (a) , have you reduced the size of the permanent anarchy stability hit for epic and marathon games? If the stability hit has not been scaled appropriately, then epic- and marathon-speed games are punishing players more harshly for switching civics than normal-speed games on the same difficulty level.
I've come to like Chersonesos because it positively influences Russian city placement (who are not supposed to settle there). The area was historically controlled by various factions that would fall under "barbarians" in Civ, so Byzantine presence is what comes closest to history there.
I agree on southern Italy though. My primary reason for not placing Naples is that Byzantium starts with enough cities already, so I might have to take away Hesperides and Tripolis to make up for it ...
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