Dawn of Civilization - an RFC modmod by Leoreth

Status
Not open for further replies.
it is test period, it could be one of them?
 
I just spoke to leoroth by PM about the mod and his absence. What is happening is he is working on another civ project. He is avoiding looking at the thread to stop from seeing any problems that come up which he would feel obliged to fix thus distracting him from "the project".
The most important thing is this is in no way dead and will continue to be improved in the future.
 
I just spoke to leoroth by PM about the mod and his absence. What is happening is he is working on another civ project. He is avoiding looking at the thread to stop from seeing any problems that come up which he would feel obliged to fix thus distracting him from "the project".
The most important thing is this is in no way dead and will continue to be improved in the future.

What 'other' civ project should we be looking out for then in the future?
 
It wasn't said, I reckon I could make a good guess at what it is though :mischief:
 
Well, this oughta be interesting. I look forward to see what our friend Leoreth has up his sleeves this time.
 
What 'other' civ project should we be looking out for then in the future?

Now why would he go ahead and spoil the surprise?
 
I wonder why Leoreth didn't announce this into the forum himself...... it's almost as if he wanted to keep it secret..........

man I'd hate it if someone blabbed my secrets on the internet
 
He didn't post that on here because I thought he would see problems in the mod wot he would feel compelled to fix.
 
Got my Computer working so I can post/play again.
Played as France and the game crashed when Italy flipped it's second city.
Up untill that point though I was REALLY enjoying myself.
 
Could you WB all of Italy's cities to someone like Maya (or some other dead civ) to stop the spawn then WB then back to being indy when Italy's spawn time is over?
i think italy's spawn is conditional, if it is however messy this is it should solve your problem.
(a more extreme step if that doesn't work might be to remove all the cities in italy with WB)
 
Well it sounded like a good idea, but unfortunately I was misfortunate enough to have saved my game a turn before this event happened and my save is failing to load :D
Thanks though Joe :)

Although Italy actually spawned with only it's single city (around 1100 A.D.) and it was actually the following turn or two (possibly three) when it flipped what I think was Venice, seconds before the crash.
 
No autosaves?
I would be interested to see if my plan works so if you ever have the problem again and use my method feel free to post the results here :D
 
Since Leoreth's gone for awhile,
why don't we compile list of recently known bugs or sort of suggestion into a single post?
Here,
I'm thinking about creating a special post here, which contain all of us, as community, suggestion for the DoC, from our side.. and everytime there's a new idea that suitable enough, and based on a rational consideration, we could edit it and put it there..
What do you think?
Personally, I like this better than we spent nothing waiting him to finish his project and take a look back here :)
Nah, anybody like to start giving ideas or something that I can compile into? hehe
 
Hi everyone. I've been suffering from crashes which I assume everyone is still suffering from. I got fed up with these crashes and really wanted to play, so I fixed them. I figured I'd come share my fixes if anyone would like to have them. The crashes that should be fixed include the italy respawn crash, roman UP crash, a crash I had when Phoenicia switches its capital from Carthage back to Sur (or near Sur) after Carthage being razed, and the Persia respawn crash. I have been able to successfully play several longer games through the points where it has crashed in the past. I have to warn you though, I have no modding talent whatsoever, and I cannot guarantee I haven't done something terrible in my changes I've made. I just figured I would fix what I could fix, even if it was rough, so people (myself :P) could play until the problems get fixed for real. So... Here you go! And please respond if this fixes your crashes, or more importantly, if it does not.

Extract these two files to ...RFC Dawn of Civilization\Assets\Python and overwrite.
Enjoy!
 

Attachments

Nice work :D i don't have time to try out your changes a the moment but thank you for sharing it.
 
Hi everyone. I've been suffering from crashes which I assume everyone is still suffering from. I got fed up with these crashes and really wanted to play, so I fixed them. I figured I'd come share my fixes if anyone would like to have them. The crashes that should be fixed include the italy respawn crash, roman UP crash, a crash I had when Phoenicia switches its capital from Carthage back to Sur (or near Sur) after Carthage being razed, and the Persia respawn crash. I have been able to successfully play several longer games through the points where it has crashed in the past. I have to warn you though, I have no modding talent whatsoever, and I cannot guarantee I haven't done something terrible in my changes I've made. I just figured I would fix what I could fix, even if it was rough, so people (myself :P) could play until the problems get fixed for real. So... Here you go! And please respond if this fixes your crashes, or more importantly, if it does not.

Extract these two files to ...RFC Dawn of Civilization\Assets\Python and overwrite.
Enjoy!


what exactly did you do? Did you just disable the offending bits of the mod or did you actually fix the problem?
 
what exactly did you do? Did you just disable the offending bits of the mod or did you actually fix the problem?

Well, what I tried to do was disable as little as possible and still have the mod work... So... I suppose I should go through each individual crash. Italy respawn should work fine in that Italy does indeed respawn. I cannot recall exactly what I did... Heh... But if I remember correctly, I figured the crash (for a reason I cannot figure) was caused by something having to do with Florence being founded as a capital, and then switching to Venice as the capital when it flips to Italy the next turn. I just made a change so Florence does not spawn with Italy, but is instead founded the next turn, after Venice flips and is already the capital. So yes, there is a functioning rebirth of Italy and you can play as them and everything. The Roman UP I just made so that the spawned armies do not have to be spawned right beside the enemy capital, but I believe in a 3x3 area of the capital. I believe I have a much more direct fix that is easily done in mind that I'll work on. But as it is, Rome can spawn all the armies it wants (at least in my games so far) without any crashes, they just may be a little ways away from the capital. Carthage being razed crash should be fixed completely. Persia also respawns with seemingly no problems, although I do not actually remember what I did... In any case, I've not had a single crash on multiple games that have gone through Persian and Italian respawns. Apologies for the long-winded explanation, but does that at least answer your question?
 
This is what I able to compile so far..
Please tell if what I post do not really reflect your suggestion or problem, or already resolved :)
Leoreth's last post is #3162, so I assume he haven't read from #3163, so on.

BUG

Spawn, Respawn, and the Flipping Cities
-Sometimes Byzantine or Italian do not spawn or playable
-Byzantine is not available at the Main Screen
-Safavid spawn at 1505 and then the game Crashed (as Byzantine)
-Game crash few turns after Turn 281 (as Viking)
-Downloaded SVN Versions for Persian respawn but still crashed
-Game crash after Italia flip its second cities (as France)
-Arabia (3000BC) flip Egypt when spawn
-Over-cultured Babylonia so Phoenicia spawn at their tile and thrown to Anatolia on the next turn

Leader and Settler
-Sometimes Justinian I is not contactable.
-Alfred (Celtic) is at war with every Civs
-Can't found city 1 plots of razed cities

Game Mechanism, UHV and Balance
-Greece sometime overpowered
-Can't update via SVN
-English 3rd UHV is now impossible

SUGGESTION

Spawn and Respawn
-Spawn Harappa and auto-raze it around 1700-1000BC
-Spawn Taxila around 500BC
-Re-spawn Inca and Aztec

Game Mechanism
-Change the city expansion threshold to 10/250/2500/25000/50000 or 100/250/2500/25000/50000
-Re-enable the plague
-Add Judaism as a minor religion
-Add no nuclear bomb criteria
-Re-enable Roman Roads as their UP
-Make Occupation available to Ancient Civs (except Persia) before Nationalism
 
Status
Not open for further replies.
Back
Top Bottom