Dawn of Civilization - an RFC modmod by Leoreth

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I'm finding that in the most recent version, the Europeans don't like colonizing. I just started a game as America, where Britain had 2 cities in South America, thats it, and Spain had the Aztecs and Incas as vassals, but only 3 cities in the entire Americas. No French or Portugese presence in the Americas.
 
In a recent game, the British didn't found their first colony in the Americas until two turns before the American spawn, and the only Euro cities on the continent were Viking Peru and Portuguese Brazil (I was the Aztecs, so perhaps it was skewed a little).
 
How big was your empire, unless you had cities in America it shouldn't have prevented English colonization.

In my current game as the Otommans, England just settled their first city in North America, its 1742. Spain already has a bunch of cities in the Americas but neither Portugal nor Holland have any. France collapsed ~200 years ago (After I took Rome from them), so that might be have skewed colinization a bit. But I haven't expanded into Europe since then (I even let Italy keep Rome when he rose up against me).

On Marathon colonizations happens to quickly, with everyone getting colonized by Americas founding, haven't played a game on epic so can't judge there.
 
^^ That was the main reason I stopped playing this mod as often as I used to. 2 minutes between the turns for any civ after 1600s. Simply kills all the fun.
 
Yeah, I really hope Leoreth finishes merging in K-mod soon, with the lowest graphics a game for me crashes almost every other turn in the ADs, I never even got to the Renaissance.
 
well i think this mod is quite better than old RFC
it is a milestone towards civ4 gameplay in civ5 times
and makes me do more civ4 rounds although i thought never to do it again ;)

just a little input
the colonies of the Europeans are definitely too few i`d say

but what i really dislike is that germany eversince can reach its conquest
only by choosing autocratic civics without destabelizing
i always get attaked early by vikings, french and russian forces
and beat them, but the game often kicks me out before i could even install a policestate

even with the prussians i fail before i reach modern era or the 1900 ies

usa which i played for the second time with the new mod
has a quite better position, no respawn, so many sources and 0 enemies
very easy to get its goals,
even russia is easier

any suggestions?
 
I would like to try a roman game with no french/spanish/english/portuguese/cordoban spawn at all, is there any way to do that? I tried editing the spawn dates in consts, but that doesn't seem to do the trick :)
 
I used to be able to see the research cost modifiers under certain .cpp files (like CVRhyes.cpp), but in the more recent version I can't find those files anymore.

Where in the files are research modifiers listed now?
 
I used to be able to see the research cost modifiers under certain .cpp files (like CVRhyes.cpp), but in the more recent version I can't find those files anymore.

Where in the files are research modifiers listed now?

they are still there, line 49 of CvRhyes.cpp
 
I just played through a couple of the newer civs and thought I'd lend my opinion of the UHV victories.

The first two Polish goals were fairly easy. Now correct me if I'm wrong here, but don't you need 4 churches for every one cathedral? The UHV required 3 cathedrals, which translates to 12 cities. Isn't that an awful lot for a civ with such a small historical area? I covered all the improvable tiles in my historical area (and a bit of Russia's) with just 4 or 5 cities, and to build the required cathedrals I would have needed to expand into foreign cores (which is horrible).

The Moors were doable as well, though it was hard to match all the megabig cities in China for the population goal. The game crashed before I got to the third goal, so I must ask, is it three cities in Spain, the Maghreb, and in West Africa; or three cities in Spain and the Maghreb+West Africa? If the former, this is another case of being forced to occupy foreign cores with no historical tiles, which, again, is horrible.

Tibet and the Tamils were both enjoyable and easily doable. It was fun converting Europe to Buddhism. :)

I still haven't played Kongo just yet.
 
LEORETH, WHERE THE HELL IS OUR DoC WITH K-MOD?!?!?!?!?

Have you like ditched us or do you just like trolling us?
 
I just played through a couple of the newer civs and thought I'd lend my opinion of the UHV victories.

The first two Polish goals were fairly easy. Now correct me if I'm wrong here, but don't you need 4 churches for every one cathedral? The UHV required 3 cathedrals, which translates to 12 cities. Isn't that an awful lot for a civ with such a small historical area? I covered all the improvable tiles in my historical area (and a bit of Russia's) with just 4 or 5 cities, and to build the required cathedrals I would have needed to expand into foreign cores (which is horrible).

The Moors were doable as well, though it was hard to match all the megabig cities in China for the population goal. The game crashed before I got to the third goal, so I must ask, is it three cities in Spain, the Maghreb, and in West Africa; or three cities in Spain and the Maghreb+West Africa? If the former, this is another case of being forced to occupy foreign cores with no historical tiles, which, again, is horrible.

Tibet and the Tamils were both enjoyable and easily doable. It was fun converting Europe to Buddhism. :)

I still haven't played Kongo just yet.

For Poland, you can have any of the Christian cathedrals (Catholic, Orthodox, Protestant), so that means you need only 4 cities.

IIRC the Moors need 3 cities in Iberia, 3 in the Maghreb, and 3 in west Africa.
 
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