Here is the rest of the turnlog.
1470AD:
Dakota is Building the East India Company. Although it is not ready for 9 turns I will save the leader. The Leader will be fortified in this city.
Various cities are switched to transport. I guess we need around a dozen for an invasion.
1475AD:
No Change
IBT:
Intelligence Agency Completes.
Russians start Statue of Liberty.
1480AD:
Mao gets Radio and trades it with Ghandi.
IBT:
Learn Tank Warfare - Research Machine Tools.
1485AD:
4 turn research requires a defecit. We really need to get rails down for faster research. I doubt we'll ever see single turn research in this game. Come to think of it, I'm not sure it is implemented in RaR.
1490AD:
India and China are cash rich again. May be worth selling a tech to drain them both a bit.
Heck. I'll do it now.
Sell Thermodynamics to China for 807g + 227gpt, and to India for 102g + 123gpt (every last penny).
1495AD:
Pretty Quiet.
1500AD:
Cleaned up after myself as best I could. Nothing unusual happened.
Getting bazaars, then markets and then banks proved more time consuming than I imagined but we will have 5 banks in the next couple of turns.
Why have we not built bazaars? I am sure I must be missing a trick somewhere, but I thought they were practically mandatory everywhere.
Unit costs are beginning to rise and so I have scaled back production of labourers.
Hope I did OK.
>>THE GAME<<