Escape From Zombie Island 2 ready for public consumption

IT is possible to beat it on banned, for although I havn't yet compleated my game I am deffinatley going to be victorios. Tips:
1. Attack the Graveyard with your heroes early and level it.
2. Don't try to hold the Garage, get that car-guy out of thier or he'll be killed anyway.
3. Make a bee-line for hot wiring, old war vets are jsut as good as badasses on defense and barcades can save your life. Also Hand built Tank and MEan Machine can easily tunr the game in your favor.
4. Capture hardware store with heroes (Mr. Tortuga and The Hero) THat allows you to build chainsaw maniacs.
5. Build enough chainsaw mainics with Timmy escorting to take back the garage.
6. The heroes whould now be going to the city inbetween the bank and cinema (the zombiew will have it) As soon as they take it they should level it
7. Next they go to the radio station and keep it. Then move in and destroy the dog pounbd and church.
8. Hopefully your are at hortwiring by now and with hand build tankes have made zombie proof cities

That is how I won I hope people can use it :)
 
I doubt it. If you can hold a building the benefits are far better then razing it. In Sildo's case he is playing as Survivor and razing building that are so close to your "capital" is not good since they have the potential to give benefits in the form of increased production and supplies. If it was some far of location that doesn't give anything in return and might be hard to hold on to then sure I would consider razing it. But just willy nilly razing locations doesn't sound like a good plan to me.
 
Start
Day 1 Midnight: Researching Keep Em Out
Move Hanible to the school
Move Mrs Tokugowa to the Garage

2 AM slider: to 6/2/2
Zeb and Authorities sign treaty-Zeb at war with Zombies

6AM deny alliance with Zeb

10AM Zeb's and Zombie peace

DAY 2
8pm Sign Treaty with Authorities
4am colonies on food parcel and ammo(defended by 2 OWV and 2 survivors)

Day3
2 PM keep em out learned, research Gunsx3 Barracades rushed at School, hold out, and Garage...Mr T heads to holdout

Day 4
10AM take HWstore...(Mr T and 10 survivors...7 left)
6PM Gunsx3

Day 5
5PM destroy Graveyard

Day 6
4AM destroy Hostpital(MY FIRST MISTAKE)
Noon Upgrade Hero
2PM Mike Rush dies in the streets as he leaves the garage for the school

Day 7
8 AM Destroy Fast Food
Noon capture Radio Station(Shoulda Razed it, was getting confident)
2 AM Zombie Stack o' Doom arrives at Garage
Zombies retake Radio

Day 8
6 AM Mr T and stack o' bad asses lose HW store, MR T killed
10 PM "The Zombies Have Destroyed the Company"

Day 10
noon retake the HW store, immedeatly lost to Zombies

Day 11
2 PM Zombies take school

Day 12 Timmy and Dog die at Hold out when it falls to Zombie hordes

Day 13 "You have suffered a humiliating Conquest loss"
 
Flexo, Normaly on most leveles you shouldn't raise buildings, but on Banned it is very hard to get enough people to guard cities, you are pressed very thin, and you can never tie down your two person offense (Mr. T and Hero)
Tip:
Always Use Mr. T and the Hero together on offense
Get ammo and upgrade Hero as soon as possible (you don't need Guns-Guns-Guns)
 
Actually while not having beaten it on an acceptable level yet, I am taking all the suggestions to heart...
My opinions...
Raze the Graveyard, and Church if you can...
leave the Radio Station alone...for some reason taking it seems to anger Zombie forces...maybe they have a resourse they need there??...

I use the team of Mr/Mrs Tokugowa, and Timmy usually...but this game I forgot about Mr T as I was doing very well at the begining (before the Company fell)
 
How do you use The Hero?
Often Zombies will only gaurd thier inner cities with thre-five units (as loung as they arn't king cities). Mr. T and Hero can take those cities in a very few turns and then destroy them if they are too far from supply lines.
Reasurch Guns-Guns-Guns last out of the three surviver threads, Badasses arn't worth it, chain girls and Barracades are.
Also, on lower levels you should just try to stay alive until Damsel of Distress and Hot Wiring, IF you can get to those fast enough you're garenteed to win.
I usualy keep Mrs. T and Timmy in the cities as defense and only use Mero and Mr. T for offense, the rest fortify in cities until techs mentioned above.
 
I use Mr T Mrs T and Timmy....and then the "other team" is Hero/Mike Rush and Abe peters...the dog might be with Timmy....but I keep em moving as they are "kings" and if they all die you lose, so leaving them sit in a city(any of em) gets them dead by SOD generally....

I used the same strategy as I did in the post above, with 2 major differencesBadasses arent as good as I thought...good tip on the OWV instead, and go for chaingirls......DONT RAZE THE HOSTPITAL....this time I managed to Raze the Radio and Fast food...I got to Sewer rats(they should require Ammo, by the time I got too em, I was literally churnin em out)..I find their ability to quickly reinforce very helpful...no big storyline thios time...but this game I managed to hold the HW, and Raze whatever the building below that(originally a Company build I think)...took and held the Car Park...Took the Airport...Razed the Armory...lost alot of units trying to take the "Authority" build(Zombies had it) next to it(Cant remember builds that arent on my "original attack plan")...once I was at the Airport it was all over...the Zombies did take it eventually, but not until I built one Heli, and sent Abe and Timmy to safety...So...I can apparently beat it fairly well on A1...
 
I'm curious, why does everyone seem in favor of razing the graveyard? I haven't had time to play the new versions, but can't wait to.
 
Oh boy, I have fun !
I've been hearing of this mod from ages but I've never played it until tonight.
What a great piece of fun.

Currently, I'm playing with the Survivors and it's Day 9. My first move was to attack the Graveyard with Mr and Ms Tokugawa. Second move was to get the Dog killed :P I didn't know it was a King unit.

Zombie mass moved to the Hospital and the Dog Pound. I shot them when I could from the Garage. It was really funny to see theses zombie going their way and Mike and his badasses attacking them without these zombies stopping and attacking the Garage.

The Authority got massacred at the Hospital by Zombie. I took control of it a little later. Just in time to see the Dog Pound under control of the Zombie. Ugh! I successfuly took it back too. But not soon enough: I saw a Zombie Dog running under the moon. Zombie attacked School. Not enough defense, I lost it. Soon after, I re-took it.

Next goal: The Hardware Store. I was laughting when I saw I could build Chainsaw Maniac :lol: I spend a little time looking at the Civilopedia, noticing how taking down the Graveyard first was a good idea. Oh, a Bat-Zombie! Yuk! I quickly took it under my control with my Heroic Army (Badass Hero, Mr Tokugawa and 3 or 4 badasses). Mike finally died at the Garage.

With Ms Tokugawa, I pushed north from Hardware Store and captured Fast Food Joint. While the Zombie tried to take the Church under their control, I captured the Radio Station too. A bunch of Zombie attacked then the Radio Station. I just had the time to burn down the Church and to move Badasse Hero, Mr Tokugawa and their badasses to the Radio: Ms Tokugawa was the sole survivor of her team.

This is where I am now. The zombie attacked for 8 or 10 turns the Radio Station, I've been providing the whole neighborhood with munitions. Noone but me captured a single location from the Zombies :P
As soon as Radio Station can breath a little, I'm gathering an army, capturing and perhaps destroying the Cinema and pushing my way to the Airport.

So far, so fun.
 
Dont miss the Car Park...it spawns "wheels" which will make getting to the Airport less tedious...

I beat it again on PG...grrr...I cant see what Im doing different on higher levels...

Supa, if you get a chance, its fun to trade Zeb's Farm for his sheep, which let you build a bonus unit...Id tell you what it is, but I think its an easter egg, so you'll have to find out...
 
Yeah, I traded with Zeb early in the game. Built and used the special unit right away! :D And I thought Aluminium's unit would never have a real use :lol:

Damn King in Cinema! I was one or two unit short to take it. I've just fall back to Radio Station with all my heroes alive and and a few zombies behind them. Phew!
 
i downloaded the file and put it in the right folder but when i try to load it it says it cant find survivor.ini and it shuts down.:(

ive got civ 3 complete
 
Got Conquest? make sure you update it to version 1.22
and did you download both files? the file and the update?
There was two?
and make sure you didn't overwrite anyfile when they have same folder names.
 
After one or two unsuccessful attempts to capture the Cinema (rah, they've got too much backup from the Research Center!), I've decided to attack by the South. I took the Hero, Mr Tokugawa and an army of Sewer Rat and moved them to the Factory. I discovered the Horrible Truth, switchting government.

Now, I can build Mean Machine! And with the new governement and all my location, I gain +140 supplies per turn. From now, I'm rushing everything I build. Soon after I captured the Factory, the Zombies took the Warehouse. Aren't the AI able to keep their locations ? :roll: I re-took it.

A few turn after, I've got 7-8 mean machine under my orders at the Warehouse. I move North with them and two heroes. The Mean Machine alone are able to capture the City Car Park. I've launched the construction of an another pack of Mean Machine for the Radio Station, in order to take the Cinema.

Next goal: Take the Cinema, take the Armoury.
 
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