Fall From Heaven NES

Jopa, other players, and I have all proposed some rules for the economic civics which are coming into play.

Jopa has already suggested a ruleset for the mercantilism civic. I like it and I hope he keeps it. Its powerful, but it should be.

Mercantilism civic proposal:

Can't accept trade routes, +7 gold from sent trade routes instead +5 (applied only to you, not partner), +1 gold from villages and markets.

Would require ‘mathematics’ to adopt without civil anger.

This is pretty good. I guess the downside would be that if you had your lands pillaged and burnt, it would be a little harder to recover then if you had foreign trade economic civic.

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I suggest this rule-set for the foreign trade civic:

You get 1 bonus trade route, all trade routes either going out from your nation or into your nation provide you with +1 gold (so you get 6 gold and the person you are trading with gets 5 gold). Ports and moneychangers generate +1 gold.

Would require ‘caravans’ to adopt without civil anger.

If you had foreign trade civic and you were undergoing an embargo, it would be way worse then if you were in mercantilism civic.

I think both are pretty powerful, which they should be compared to barter economies. What do you think Jopa and others?

Once its decided, it would be nice to update post #2.

The other thing I would ask is that the labour civics like arete and various forms of caste systemm (although you don’t have to say if its Balseraph or Calabim caste system- maybe just system 1 and system 2), as well as the 'craftmanship' labour civic be shown in post #2 . Not sure how people feel about that, but it would give us something to compare slavery to.


Anyway, that’s my two :commerce:
 
All right....

Getting into the swing of things. This is my story of why I'm taking over for Marksman - who I wish the best of luck, and who should critizise and recommened things to me at every turn - that ended up to be a bit longer than I expected. Enjoy.



“There are some things in life you just have to deal with, son. For instance: you’re a bastard. Deal with it.”

Karimir considered these words as he walked the streets of Kingsport. He’d never really liked his father, but he had to admit a certain fascination with the man. Of course, being kidnapped tends to do that to boys of six. He couldn’t really blame his father; he’d wanted to see his son, Karimir’s mother had flat out refused, so he’d done what any self-respecting pirate captain would do. He’d taken what he wanted. The fact that what he wanted happened to be in the possession of a Kuriotate princedom was an inconvenience, nothing more.

Karimir’s mother had been promised in an arranged marriage, and Prince Horal Jarold’nae had been ignorant of the fact that he’d acquired tainted goods. Three weeks tainted, in fact. Karimir had guessed even at a young age; he looked nothing like his "father", and his mother had always looked at him with a wince and an odd smile, unlike his brothers and sisters.

Two months after being kidnapped, Karimir was ransomed for more than his weight in mithril, which bankrupted Prince Horal’s kingdom for five years.

To prevent such an occurrence happening again, Karimir had been sent to Kwethyllar for an education. Prince Horal had been against sending his firstborn son away, but Karimir’s mother was determined to keep young Forantar from straying as she had. Far from stopping anything, Karimir had instead started seeing his real father on almost a yearly basis as the pirate captain traveled Erebus’s seas. His schooling made him intelligent. His father made him a genius, teaching him the world as it was and the people that lived in it. He slowly became less and less interested in becoming a mere prince; Karimir wanted to be a lord of the seas.

At the age of sixteen, Karimir’s father disappeared. At the age of seventeen, Princeling Forantar Horal’nae disappeared, and Karimir escaped to the Lanun with nothing but a new name.

Karimir considered this, his own history. It read like a bad novel, but in reality, there were many Lanun with just as disparate backgrounds. Not many of those, though, could claim the events that had happened in the twelve years since then – Karimir, a Captain. Hero of the Ffarest Strait, Lord-Mayor of Krimshurst, and the High Carroneer of the Harosmen League. The only man who had even come close to Karimir’s accomplishments was his father. In fact, there were many that drew a comparison between the two; however, there were few still living that knew Karimir’s father even had a son, although those few were perceptive enough to perhaps guess the truth. Either way, none of them had come forward so Karimir’s history remained unknown.

As Karimir ascended the steps to the Captain’s Complex, he wondered if his father would have been proud of him. It was a tough call; at times, even the Clown King was less capricious than his father had been. Perhaps that wasn’t giving enough credit, though – Falamir had been very good at recognizing talent and praising it.

The hallway Karimir entered was dark, but the room beyond it was lit dimly by an array of candles. Presley, his first mate, and Hardskull, his coxswain, were already inside.

“Cap’n! The genl’men ‘n’ ladies haven’t started talking yet. They’re supposed t’be waiting for some Important Personage, who hasnae showed. Must be a real topper, since the ‘sembley waits for none the likes of us.” Hardskull; he was really too smart to stay a coxswain, but couldn’t read a letter and refused to learn. Karimir had thought about making him a mate anyway, but Hardskull was content where he was.

“Captain, I be not liking this. What if this Person be taking a dislike to your plan? Maybe he be powerful enough to vote it down.” Presley was a gods-send; the former Calabim slave had taken a long, twisted path to end up at Karimir’s side but was the best man Karimir had. He was intelligent, courageous, literate, and loyal to coin and Captain – things like foriegn accents, illegal status, and nationality were of little concern when the man in question was so invaluable.

“Well, this Personage will have to wait if he shows up. My proposal cannot wait, and even if this man could stop it he wouldn’t. It’s too invaluable.” Karimir was far from sure of this, but as Falamir has once said, it was always better to act confident. “In any case, it’s worth a shot anyway. I think it’s time to put the proposal to the Assembly now, eh? Oh, and Hardskull? Remind Jaspher that it’s twenty degrees at a hundred yards, otherwise he’ll set it to twelve and we’ll all be in a pox. That damnfool nearly killed me off Shazaak once doing that.”

Laughing, Presley and Hardskull left the room as Karimir went out the far exit. This hallway was bright and wide, leading straight to the Captain’s Assembly room.

As Karimir entered, the fourteen Assembly Captains all stopped their conversation to view the intruder. Five were obviously expecting him, eight just as obviously surprised, and the last one was – annoyed. That was a surprise…. Karimir purposely avoided the look Lady Dingeham shot his way.

“Hmmm. It seems I wasn’t completely expected. No matter, that is a situation easily resolved. I have a proposal for the Assembly that requires prompt action – I hope no one minds if I take a chair?” Karimir headed toward a fifteenth chair set at the head of the table; that Important Personage must have been even more Important than he’d thought. He’d have to work fast.

Captain Greyfauss, pompous windbag, stood up. “I… I say… This is most, most irregular. You have to talk to Landcaptain Gerrard to set up, set up a proposal meeting. It must be written, written out to read. Yes, hrrm. That’s the way. This is most-“

The falling glass and masonry silenced him. As always, Jaspher’s ballista shot went exactly where he wanted it, right through the overhead window of the Assembly room.

“I believe that answers you, Captain Greyfauss. My proposal was attached to that bolt; it seems that it simply was a little late in getting here.” Greyfauss was flabbergasted, the other Captains simply silent. “In any case, it’s simpler to say it right out. I propose that I be given the rank of High Admiral.”

There was silence, then “WHAT?!?!”. Gerrard, the landlubber who’d never actually set foot in a ship. “Even if this vote under coercion passed – which it won’t – and counted –which it won’t – why would you want to be Admiral? That’s a purely military rank, it holds no real power, and can only be given in a state of war. This is a farce, I am going to call the guards now before you get totally out of hand!”

On the other side of the table, Captainess Allie Mae Windstabber spoke up. “There is a vote on the table, you cannot leave. I vote yea.”

Gerrard was even more amazed than Greyfauss had been. Karimir gave a wink toward Allie Mae; she had been a challenge. Simple charm hadn’t persuaded her, she had required promises of real power to sway. Definitely one to enjoy and watch, rather than just the former.

Lady Dingeham stood up. “I agree. Yes for my part.” She was much more simpleminded, as were Madame Haighlei, Patricia of Dunwich, and Captain de’Lindsay. None had required more than a few endearing conversations and a false promise or two before they were in his camp.

Now came the gamble. Karimir had five votes, he needed eight. None of the rest were sure to go his way; not that he didn’t have some sevens up his sleeve, but it would be nice to do this right. Fewer annoyances that way.

There was a short silence, then – “Aye. I vote aye.” The Mayor of Oosnam. Not unexpected, since there was that business with the Kraken, but a nice addition. A hand further down, raised in silent assent – Falconhandler the Harbormaster. Another one he’d been hopeful of, but not positive. Those two meant he should get his votes, since Captain Dowser was his Over-Captain.

A minute passed. Another. That scum Dowser, he’d promised not one hour ago… no wonder he’d been seemed annoyed.

As Karimir prepared to speak, someone beat him to it. Greyfauss, probably to gloat. Windbag, he deserved that burial at sea a decade ago….

“You are many things, Karimir. Rude, yes I say, rude. Impetuous, even. Too ambitious. Don’t think I don’t know your plan, your plan. The laws still say it, the Admiral has power beyond war. Yes, hrrm. Well then. Seven, is it? You are rude, I say. Demanding. But courageous. Decisive. Yes. And a leader. A decisive leader. One we need. I say aye.”

Greyfauss voted aye? The windbag? What was going on here? No matter; as the crewmen say, an eight is a cheat or a vote, and either works. Gerrard was having an apoplexy. “Well then. First thing, let’s change the name of the Admiral. I like being a Captain, so a Captain I’ll stay. Second – we have some waterlogged boats in this fleet, it’s time to replace them…”

As Karimir talked, Presley and Hardskull entered the room quietly. They’d done their jobs; it was good that the five dozen men they’d hidden around the complex weren’t needed. Their reward was coming. It was a good day, a day Falamir would’ve been proud of. The winds were right, the seas calm, the prey unaware. The Lanun were about to turn under his command.
 
A while back I did a post about the Calabim Caste System, so I wouldn't mind about that. I'll see if I can find it.

EDIT: Here it is :)

Calabim Internal Affairs.

Within the Calabim state exist many levels of influence, commonly known as rank or Caste.

Firstly, all Vampires rank above all humans. However, there are some government organisations, like Internal Affairs or the Moroi Chiefs, that are run by humans and which have a greater influence over the Council then certain Vampiric famillies, so in that respect, they could be more influential or powerful. By law though, they still rank below even the lowliest Vampire. This makes it hard for the few humans who sit on the Nobleman's council. It is quite possible that certain high-ranking humans may become more favoured by Alexis then certain Vampires, particularly her political enemies.

Human Castes:

Arkavoi: The highest Caste of humans, these make up a very small amount of people, each of whom have obtained Vampiric favour by non-military ways. Many of these people own large houses or work and live in the Palace. Almost all work for the Aristocracy in some way. They are highly respected by other humans, and often fulfill a vital duty for the Aristocracy. However, if they ever thought of crossing their Vampire masters they are easilly replaced, and can be stripped of their rank in an instant.

Brotovoi: The vast majority of Calabim humans. These people are commoners and businessmen. The respect they have in the community is determined more by their proffession then their rank. A Brotovoi Merchant would be more respected by other Brotovoi than a farmer.

Haloi: The ''Secret Police'' of the Aristocracy. These people are tasked with keeping an eye on the general populace. Anyone found to be suspicious would be further investigated, and then visited by the Moroi in the middle of the night. They and their families would be abducted and thrown into the feeding pits.

Kraltavoi: People found guilty by the Haloi. This Caste, under normal circumstances, is confined to the people in the Feeding Pits. However, In the event of a Hunt, all humans outside the Palace workers are considered Kraltavoi. Under Calabim Law these people have no rights what-so-ever and are casually raped, bullied, tortured and murdered by the Vampires. However, the society is always glad to be rid of these criminal classes.

Slaves: Many Vampires and Arkavoi own slaves. These carry out menial and domestic tasks for their masters and are completely at their owners disposal. However, it is considered bad form to kill or torture slaves. Slaves are the lowest, non-criminal class.

Vampires have higher influence among other Vampires depending on their bloodline.

Both the Human and Vampire populace are highly fanatic followers of the Natural Order (FOL). They honestly believe that humans were made to serve Vampires.
 
All right....

Getting into the swing of things. This is my story of why I'm taking over for Marksman - who I wish the best of luck, and who should critizise and recommened things to me at every turn - that ended up to be a bit longer than I expected. Enjoy.

You write very well. Welcome to erebus.



A while back I did a post about the Calabim Caste System, so I wouldn't mind about that. I'll see if I can find it.

EDIT: Here it is :)


I had meant the game mechanics -like slavery get 20% production (or is it 30%?) and mercantilism gives one-way trade but of greater value, etc.
 
Scene opens on a windy winter day high above the village of Antignes near Nimarail. As the camera dives into the village proper, we briefly view chimneys spewing thin grey woodsmoke, squat stone houses thatched with hay and baked clay, sorry-looking streets laden with mud and half-melted snow, a few plough horses, tired and emancipated foraging where they can, thin-looking matrons hastily going about their business hidden from the cold and the wind behind thick kerchiefs. A young girl draws on the side of a brick stable with a piece of charcoal from a cook fire.

little_Match_girl-756802.jpg

The girl is singing softly to herself as she scribbles furiously. She is perhaps 6 years old, and like her fellow villagers, she is thin and obviously malnourished. Her young eyes are sunken and dull. A doll obviously lovingly and skilfully made from tailor’s scraps lies in the snow and mud at her feet, forgotten for now.

Enter a tired-looking woman hidden in layers of wool and coarse linen. Like the child, her eyes are sunken and dull. The fingers protruding from ragged sleeves are thin and claw-like. The face, perhaps once beautiful is gaunt and tired. Surprising, she is smiling.

Woman: “My gentle lamb… its time to come inside. The air is cold and the winds bring more snow. Soon the sun will set and we best be hidden from the dark. Let us go warm ourselves by the fire. There may be some broth left if your brother and sisters have not been greedy.” She knew there would be no broth left. So too did the hungry child.

Child: “Yes Momma.”

The girl tucks the charcoal into a filthy fold in her colourless smock, picks up her doll and follows her mother. As they walk between the squat stone homes, they are careful not to inspect them too closely. The woman shudders and thinks that not so long ago, Antignes was on the front line in a war between heaven’s guardians, the protectors of the people, the soldiers of Junil, and the wicked demons of the abyss under the command of Warlock-lords. She shudders at the thought and mentally curses all mages. The scars are still evident in the stonework even long after the bones had been buried and the mourning songs sung. She had lost two sons, martyrs for the people, gone to Junil’s embrace now. At their memory she makes the sign of Junil and whispers a quick prayer. The girl is used to this and offers the appropriate response in a tired mechanical voice; she doesn’t remember her brothers.

The two enter their small home. Three other children, one boy and two girls sit by the fire… one girl holds her stomach, in obvious pain. They look up when they see their mother. Their father is not here; he has gone to the city where he has found work as a labourer for the Ministry of War.

Shedding her outer layers, the mother joins her children at the fire, “Things are better now. Pasha Babacan has brought balanced Junil-headed goodness to the senate. You’ll see. That nasty minister Arslan has had no choice but to listen to her.” The children nodded their acquiescence. Things were better now. The senators had ensured that food was coming in. If you could make the march to Nimarail or Cevedes, there was work and trade. Many of the village’s husbands and older sons had gone to the cities to work and earn food for their families in the villages. But the children cared little for politics. Pasha Babacan was a favourite of Mama’s. The new minister was a proud warrior and had personally faced and even defeated the wicked warlocks’ demons and fire-creatures. She was an adamant, unflinchingly loyal crusader in Junil’s cause and she was from Antignes. The mother was unfailingly supportive of the warrior-turned politician and would tell anyone who would listen that her husband worked for her. It was a source of pride.

Oldest girl: “Momma. Yes, things are better, but they will soon be worse if Papa doesn’t come back with some Khazak potatoes soon. We’ve had nought to eat but cabbage broth for 6 moons now. When will he come?”

Mother: “Soon Amephia, soon. You must be patient. And we must be industrious. Before the war I was a renown seamstress.” She takes the doll from her youngest daughter and plucks dirt from it. Gently, she returns the fruits of her labour to her daughter, “The noble ladies, back when there were nobles in Antignes, would seek my shop to sew beautiful gowns for formal banquets and visits to the palace. I’ve taught you all to sew, now we just need someone to sew for.”

Amephia: “No one has money for new clothes now. Maybe the merchants, but the merchants don’t come here. What do we have to offer them that they would come here?”

The conversation continues into the evening as the small family considers several methods of bringing the merchants, and their money, to the small village. Trade has brought wealth to the post-war Amurites and life is much better then it once was. Khazak potatoes have a lot to do with that.

The problem is that much of the wealth generated through foreign trade is being concentrated in the hands of the merchants. But every problem has a solution and it’s not long before small families faced with necessity and opportunistic and ambitious people see an opportunity. Small-scale industry such as microbreweries, spinning and weaving shops, salt kilns, beekeeper’s honey, potter’s workshops provide wares for the always-busy merchants to export and provide local people with an opportunity to make a profit from increased foreign trade. Increasingly, desperate people are doing all they can to establish small-scale industries to feed the merchants demand. It will not be just the merchants that profit, but all the people of the republic.

People are still tired and hungry, overworked and underfed, but yes, things are looking up.

As the camera speeds away through the village streets, it slows near the stables. We peer into the shadows and the gloom to see what the young girl has drawn on the dirty brick wall. A 6-armed demon stands atop a hill, a scimitar held high above its head. No, the young girl does not remember the loss of her brothers, but even the young remember the war and even the young bear its scars.

Amurites adopt the ‘craftmanship’ labour civic

Craftmanship allows the building of small industry-type improvements (think breweries, tanneries, jewlers, etc) at half price and generates a bonus coin from markets and ports.

Edit: Amurites adopt the 'foreign trade' economy civic

Foreign trade: +1 gold from incoming or outgoing trade routes, +1 gold from money changers.
 
OOC:
I agree it would be a very good idea to update post 2 with up-to-date civics data. I'm a bit lost as to what can be picked and whether all civics categories from FfH could be adopted but are not yet implemented in terms of what they should do/Require.
 
Thomas wasted a lot of his country resources by pouring them in Hyborem project. And to it he did that from the start when there was no way I'd allow it, before he even had required techs. Effectively he turned his country to crap, left, caused a civil war, in which I deposed Veil in agreement with Immac, and then I boosted Amurites a bit with few villages here and there when Immac came, with adding a War Recovery effect to balance.

:p:p:p:p:p:p:p:p:p:p:p:p:p
 
Mercantilism: Your trading partners do not get gold from your trade routes, +2 gold from villages

Foreign trade: +1 gold from incoming or outgoing trade route, +1 gold from money changers
 
thank you for posting that. Both are better then barter but neither is obviously better then the other.

Amurites adopt foreign trade/craftmanship (edit story above).
 
Do they? Oh, ray of hope!
But I fear that Algeroth might be closer to the truth...
You fear my friend? Fear not, 'cause fear is the little-death and what is more sad than death at the dawn of new life?

Enjoy it. You can now watch how something you've gave life grows, flourish and thrive affected by your dreams. There is no better NES in this 'verse.

And don't forget to write down regular reports, it will come handy.
 
Craftmanship allows the building of small industry-type improvements (think breweries, tanneries, jewlers, etc) at half price and generates a bonus coin from markets and ports.

So we've changed OP slavery for OP craftsmanship? I would like to remind you, that on the tech-level we're playing, every industry is small. Well, except the Mines of Gal-Dur and similiar projects. And this civic have a little bonus at top of this.

And it should be renamed apprenticeship. Craftmanship is a bette rname for an economic civic, it doeas tell us how the economy of state is organised now how are workers chosen, promoted and educated.
 
So we've changed OP slavery for OP craftsmanship? I would like to remind you, that on the tech-level we're playing, every industry is small. Well, except the Mines of Gal-Dur and similiar projects. And this civic have a little bonus at top of this.

And it should be renamed apprenticeship. Craftmanship is a bette rname for an economic civic, it doeas tell us how the economy of state is organised now how are workers chosen, promoted and educated.

I think it could be named 'Professional'. Labor is how is bulk of your society organized. Slavery means that bulk of population is well, slaves. Serfdom - that bulk is peasantry working on others lands, and their rights are lesser than landowners. Castes that your society is segregated on castes depending on what people do, with each having different set of rights. Military state that bulk of people is considered soldiers first, then farmers, like Sparta. Their lands are given to them in return to military service, they are in better position than serfs as long as they can fight (better example of this is Vojna Krajna - part of Croatia, todays Slavonia, that Austria used as Military state to fight Ottomans)

I wanted a civic that supersedes all of these, and makes bulk of citizens their own masters, that work their craft to survive. Essentially this is FfH Guild civic though it could be better represented in FfH. Less people work in farms and trade, and more in process of making something out of nothing.

In all fairness I was thinking about removing all civic effects and using them just to describe the way realm is run. Then I'd add a distinct bonus to every civ.

BTW If you think it is overpowered, you are free to switch to it, why not?

Apprenticeship, I never liked that name for labor when it should be Education civic :p
 
I wanted a civic that supersedes all of these, and makes bulk of citizens their own masters, that work their craft to survive. Essentially this is FfH Guild civic though it could be better represented in FfH. Less people work in farms and trade, and more in process of making something out of nothing.

I was thinking about something similar for Kuriotate-style CS. Give it at least -1 gold from mines and farms as I planned for One's sake.

Or cancel the bonuses from civis and keep them only for random events, as you do with cultural value, that would be best. IMHO. Anyone against it?
 
OOC:
BTW If you think it is overpowered, you are free to switch to it, why not?
Flavor is why not. That and the likelihood of getting hit by a nasty event because of the switch.

I wouldn't mind having no effect of civics, only on events, but it may be a bit extreme and prevent switches because there is no incentive to switch. Maybe there could be an effect on specific areas, like military state gives 10% off from buying units and apprenticeship 10% off from research, but each civic in its category should give a 10% reduction to something (improvements, one specific improvement, buildings, research, units)?
 
Well we are too far to make that changes without disruptions, but if (when?) we will have FFHNES 2, I have learned quite a few things for the future.

This is my first nes I either ran or even participated in. With that in mind, I think we are doing great :) There are many NESes than never see 5th turn and so on.
 
What is the deadline for orders?

i.
 
Update Saturday or Sunday. Deadline is Friday, maybe Saturday will be accepted as well but don't complain if I update and you sent orders later.
 
Update Saturday or Sunday. Deadline is Friday, maybe Saturday will be accepted as well but don't complain if I update and you sent orders later.

In that case, could Tyrs submit here a response to the Self proclaimed summer court?
 
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