Fall From Heaven NES

Craftmanship civic:
1/2 price on 'industry' buildings like tanneries and breweries.
these are (normally 60gold to produce and now are 30) and produce 2gpt.
+2 gold from markets and ports.

Correction - those buildings are exclusively available to craftsmanship and cost 60 gold and produce 2 gpt. Or else they would be listed in first post.

Edit: Now I see that +2 gold from markets and ports is much. I'm reducing it to +1, sorry immac.
 
Some players were requesting a change in resource system. So this is what they were asking for:


Gold: +5 stability, mines in province give +4 gold instead of their normal benefits
Gems: +4 stability, mines in province give +4 gold instead of their normal benefits
Silk: +3 stability, farms in province give +4 gold instead of their normal benefits
Spices: +3 stability, farms in province give +3 gold instead of their normal benefits
Wheat: +2 stability, +10 commerce limit, farms in province increase comerce limit by additional 5
Livestock: +2 stability, +10 commerce limit, farms in province increase comerce limit by additional 5
Marble: -10% construction costs, mines in province give +2 gold and -10% construction costs reduction instead of their normal benefits
Copper: +5% army efficiency, mines in province give +1 gold and -15% construction costs reduction instead of their normal benefits
Iron: +10% army efficiency (obsoletes copper) mines in province give +1 gold and -15% construction costs reduction instead of their normal benefits
Mythril: +15% army efficiency (obsoletes iron) mines in province give +2 gold and -15% construction costs reduction instead of their normal benefits


To:

Gold: +4 stability, mines in province produce extra 2 gpt
Gems: +4 stability, mines in province produce extra 2 gpt
Silk: +3 stability, farms in province produce extra 1 gpt
Spices: +3 stability, farms in province produce extra 1 gpt
Wheat: +2 stability, +10 commerce limit, farms in province increase comerce limit by additional +5
Livestock: +2 stability, +10 commerce limit, farms in province increase comerce limit by additional +5
Marble: -10% construction costs, mines in province reduce construction costs by extra +5%
Copper: +5% army efficiency, mines in province reduce construction costs by extra +5%
Iron: +10% army efficiency (obsoletes copper) mines in province reduce construction costs by extra +5%
Mythril: +15% army efficiency (obsoletes iron) mines in province reduce construction costs by extra +5%
 
Immaculate likes the proposed changes to the resource system.
 
NOOOOOOOOOOOOOoooooooooooo.........


That completely trashes my economy. Do you know how many mines I have on my Mythril? At least give me a warning, or something...

EDIT: Don't get me wrong, I'm not really opposed to the change. It's just that this change hurts me a little more than some of the other nations, perhaps, and I think that's a fact to be considered.
 
ummm.. maybe just dont take it into effect until next turn jopa?
that way, this IS a warning (and me and Kol and ANW don't have to start resorting our budgets for the turn).

???
i.
 
Regarding iron copper and mithril, I'd say the new system is better.
I think the previous system was wrong for gold/silver/gems mines and spices/silk farms. However, I also think the new one is not much better.
If you have a special resource in the province, you should be able to decide whether you're doing a regular mine (production benefit) or a gold mine. You can't switch once the choice is made, unless an event tells you to.
If you use the special resource, you get the benefits from the old system: You forfeit the normal benefits of the improvement but get much more gold instead. You should have to choose gold mine or production, can't get both from a single improvement. If you don't mine the gold, you have a regular mine. If you do mine the gold, you lose the production bonus but gain much more gold.
 
Obviously I agree with the proposed changes assuming they still receive the generic bonus for that improvement, which isn't obvious to see.
 
I have no opinion on this what so ever as I have no resources so any change or lack of has no effect on me.
 
It's just that this change hurts me a little more t
On the other hand, you have some resources, which is more than some can claim. It looks like it's "just" one less gold per mithril mine with the new version. The good side is it'll make things easier in terms of commerce limits.
 
It's two less gold per mythril mine, and I have more than one - and even it actually makes a pretty large difference. Sure, there's still a construction costs difference, but had I known there would be a change it may have been more cost-effective to build towns instead of mines. Now, I no longer have a real choice about the matter, since the mines are already there. It changes my planning, is what I'm saying - so while Kol, merciary, etc. etc. may not care about the change I definately do.


Of course, it's still Jopa's NES so he can change rules as he wishes. In fact, this is probably even a good rule change. It doesn't help me, though. I may be overstating the effect it will have on my economy, but the fact remains that it will, and I don't have to be happy about that.
 
No, I do very much care about this change. It will help bring a better balance to the game IMO.
 
It's two less gold per mythril mine
Not if I read this right:
2 gold and -15% construction costs reduction instead of their normal benefits
It's 2 gold and 15% instead of
+1 gold per turn, decreases building costs in province by 10%
so it should be only 1 gold difference.

But it's bickering, I understand it will make a big difference for you.
I also believe that there are some people with and some without resources, and the effect of mithril and gold for instance is huge, and that without a comparable resource of your own, well, it sucks, whatever the system chosen.

(edit : added 'of' after instead)
 
Not if I read this right:

It's 2 gold and 15% instead so it should be only 1 gold difference.

But it's bickering, I understand it will make a big difference for you.
I also believe that there are some people with and some without resources, and the effect of mithril and gold for instance is huge, and that without a comparable resource of your own, well, it sucks, whatever the system chosen.

Where are you getting that from? Here's what it's being changed to:

Mythril: +15% army efficiency (obsoletes iron) mines in province reduce construction costs by additional +5
 
The new version, contrary to the old one, doesn't specify it replaces the defautl effect for mines.
Actually, the fact that it says
reduce construction costs by additional +5
implies that the default mine effect of
+1 gold per turn, decreases building costs in province by 10%
still applies.
So, if I understand correctly, the actual change is -1 gold per mine, period.

Of course, I can be wrong, but I don't think so.
 
Well LiDiCez is right, you DO get all normal benefits with new system AND some bonuson top of that.
And it is still only a proposal, though since it appears to be popular, it should go in.
 
I don't want to move before Algeroth responds to the peace proposal. And even once he does say yes or no, there's details to work out, armies to extract, allies to contact... so unless Jops says "screw it, he's not going to answer" and that we should continue with the status quo, I won't get my orders in. I'd like to, and have everything else figured out, but I can't.
 
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