(OOC: I was mostly talking aboput Calabim people who had converted to the emyrean in my previous post, any racism was not actually intended and was all in-character anyway )
I know that

(OOC: I was mostly talking aboput Calabim people who had converted to the emyrean in my previous post, any racism was not actually intended and was all in-character anyway )
I wasn't sure whether the trade change could be done this turn, which resulted in my asking TheJopa and as a result it got done before I could announce it here because I wasn't sure I could do it this turn.What I meant as 'public' was more along lines that everyone is able to know who trades with whom, via first post, and that there cant be no secret trading routes.
OOC:
I wasn't sure whether the trade change could be done this turn, which resulted in my asking TheJopa and as a result it got done before I could announce it here because I wasn't sure I could do it this turn.
Sorry about the confusion.
I don't know about the Blaseraphs stance in this matter, but I have also declared protection over them.Yes, and yes.
Though this gives a legitimate reason to Khazad and to a lesser extent Balseraphs, as their protectors, to sanction you.
I don't know about the Blaseraphs stance in this matter, but I have also declared protection over them.
ad Mercantilism: M. Nations should get benefits of import but the exporter shouldn't. This would make them unattractive for trades, but they could get the bonus from vassals. The highr income from send routes is good it could be even 8 gold, but the bonus from markets and villages is IMHO more fitting for foreign trade. Mercantilism should get bonuses from having or importing gold, silver and perhaps gems.
Then it's 8 gold from trade routes, other civs get no money for importing to mercantilism civs.
Edit: Foreign trade +1 gold from trade routes, +1 gold from markets, +1 trade route...? Penalty?
The downside...something about infant industries? Stability hits when...something. I really don't know.
The Khazad vowed to protect the Malakim from external aggression, but no one is entering the desert to kill them. Khazad consider that every country has a right to rule its own land the way they like, so cannot oppose the Calabim decisions. However, Calabim seem to have changed their way all of a sudden, and the Khazad think it would be a noble act on their part to extradite the priests rather than kill them, since they didn't know Calabim laws when they first entered the vampires' country.What is your response for endungeoned, maybe even dead now, priests?
It happens that southwestern Khazad tribes used to play a game called 'Soule', which has rules a bit similar to rugby, except they are simpler: The village is cut in 2 clans. A ball, usually an inflated boar bladder, is put in the middle of the village. The clan wins which can bring the ball to the other side of the village.Marcell of Summerspring, winner of the Somnium tournament held in Khazad lands, (...) has already been credited with (...) the development of the first league for a team sport, rugby
End of Turn 7
Beginning of Turn 8
Amurite Refugees seek shelter in Kuriotate lands
Terrified by the war and starvation in their homeland, and lured by the tales of prosperity, many Amurite citizens fled to Kuriotate cities. Many of them are potent mages. This is definitely a bonus for the Kuriotates.
Cost of researching Knowledge of the Ether is reduced by -100 gold for the Kuriotates
I am talking in language of good will and manners and you call me Silver Tongued, but I feel a ridicule behind these words. If I had talked in languages of good and evil, you would have call me a demagogue. If I had talk in language of power you would have call me a bully. Which unjust tag I haven't escaped after all.
You brag about the plenty of food in your lands where no-one starves. But at which price? The less fortunate survives on scraps from the opulent banquets of Nobles by blood rich in gold. This feasting must veiled your memory by sweet taste of Cinnibar Wine. Who suffered most in the thin years? I could be even tempted to think of Kuriotate possession of Grindstone plains as a boon to whole Erebus, but such pride is fitting for those who should be called crusaders. I hope that the clouds in your minds will disappear even without fasting of another famine and our nation will stand side by side as friends.
And be ensured that I will not prevent any of your former slave from returning to your lands. Restriction of movement is only a tool of oppressive regimes without respect to one's freedom.
Cardith Lorda, Emperor of Kuriotates
The Khazad vowed to protect the Malakim from external aggression, but no one is entering the desert to kill them. Khazad consider that every country has a right to rule its own land the way they like, so cannot oppose the Calabim decisions. However, Calabim seem to have changed their way all of a sudden, and the Khazad think it would be a noble act on their part to extradite the priests rather than kill them, since they didn't know Calabim laws when they first entered the vampires' country.
It happens that southwestern Khazad tribes used to play a game called 'Soule', which has rules a bit similar to rugby, except they are simpler: The village is cut in 2 clans. A ball, usually an inflated boar bladder, is put in the middle of the village. The clan wins which can bring the ball to the other side of the village.
That's it.
Khazad merchants have been very impressed by the relatively non violent but more athletic and spectacular version of the game developped by the Amurites.