Hey, so long as we're going to be redoing a few things anyway... I have a couple questions on the mechanics of things, Jopa.
Colonizing and expanding
You can expand your empire by one and only one province per turn.
The province you expand to must be adjacent to your territory.
There are two ways to expand. First is to build an outpost. Outpost claims a province for you, but you don't get any income. You do get resources, and you are allowed to build and expand fortifications in province. Cost of outpost is 50 gold and it takes 1 turn to build.
Second way is to build a city. City provides income (+5) and allows you to build infrastructure in city and in province. You are allowed to build two cities for free. Every city after them costs 200 gold, then 400, 600 and so on. It takes 2 turns to build a city, but first two free cities are built just for 1 turn.
Forts can be built in any province you own and can be expanded by one level for 100 gold for lvl.1, 200 for 2 and so on. If you want to, you can specify fort details, like against which province you want to guard better and so on.
You need sailing to colonize overseas! Civilian Transports carry troops overseas, you don't need to build them but take care to secure sealanes. Before compass, your ships must stay in province adjacent to province you own (this isn't so big limitation, as sea provinces are large and border many land provinces)
First, is the city cost based on cities you
own, or ones you've
built?
Second, I assume the whole "expansion" bit is pretty much removed at this point. You don't seem to be using territories at all anymore, so the only factor that seems to limit anything is how much you can conquer in one turn.
Third - forts. As far as I know, no one ever built one - what do they do? Should they really cost as much as cities?
Changing tack a little bit: the update. How much will be changed? Can we expect new techs? Armies? Buildings?
Cities?
One thing I think would be kind of neat would be to give everyone all tier 1 and tier 2 techs, and let us go for the late-game techs we never get to use. Perhaps lower their cost just a bit?