FFH - Some Orcs Are Bigger Than Others

Played it.

Unfortunately, our Orc Archers' attempt to show the Bannor traitors that we're still loyal to Bhall was put to naught by a Spider, who ate our Archer and the captured worker. The Bannor are willing to talk, but are unwilling to sign peace.

The settler is built and is escorted north. I've marked the best, IMO, city site, that has Sheep 2N in its BFC. Yes, Cotton dresses is the biggest luxury available to Orc ladies that is even remotely on the cards.
 

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Maybe AC after calendar for border pop in Cotting Pickin City.

How do I install 'P' patch? I remain computer illiterate :blush:.
 
Unzip and copy the xml file over the existing one in the Mods/Fall from Heaven 2/Assets/XML/Units directory. Need any help with "unzipping"?

BTW, the worker is fortified in our capital.
 
Did you install the patch successfully, pigswill?
 
According to the roster, you come after me, and Thrar and Imhotep didn't materialize yet. So [read with the voice of a TV show announcer] it's YOU!!! :p
 
Played 17 turns. Calendar in.

We lost a couple of warriors to animals. Bearhugger lives and is heading slowly home.

Bannor is being stubborn.

Renegade Hill founded T94 on marked spot.

Cassiel built Heron Throne T97.

We have a second worker. Improving reagents and cotton for a bit of commerce.

Maybe exploration coz capital is unhappy, maybe mining, maybe AC. The list is pretty long at the moment.
 
Here! I finally reinstalled FfH without more naval AI and can load the save. If nobody else got it I can take it.

Plan:
- change tech to Ancient Chants; roads don't do much for us and our second city becomes much more useful with a monument. I would actually suggest also getting Crafting, Mining and possibly Education and Mysticism all before roads.
- build another settler for the clam/pig site just west of our capital. Settle on the hill.
- I'd rather build some goblins than warriors. Cheaper and they might meet a wolf somewhere along the way. Not quite sure why we're building two warriors when we already have 4 of them sitting around in our cities.
 
T0 - Set research to Ancient Chants, sent out a warrior from the capital to the pig/clam site and a warrior from our northern city towards the Grigori to see what they're up to. Changed production in capital to settler.

T3 - There's a hill giant near the pig/clam site. Let's hope he'll move away.

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T5 - An event gives us a GE. Bulb Crafting? :mischief: I let him sleep in Braduk for the time being.

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T7 - Orthus spawned somewhere in the far southeast.

T8 - The Grigori have developed a bit since we last visited. With that and the hill giant near our proposed site, settling east to block them might be a better choice for the next city.

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T9 - Our workers are done with their plantations. With our tech, the only thing they could do now is walk around and get eaten by animals, so I send them back to their respective cities to rest. Crafting and Mining are badly needed, as is Ancient Chants.

T10 - Another event costs us some gold.

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That's all. A very uneventful turnset. The next should see the arrival of the new settler and Ancient Chants, but we're still in a pretty deep hole tech-wise.
 

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Seems like Imhotep is not materializing. Ozbenno, I'm fine with you picking the game up, as per formal roster.
 
Well it was a tale of two cities

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Ancient Chants was researched and Crafting is being researched, allowing us to bulb Mining and get the workers chopping, we could then research Exploration to get some roads to hook up cotton and wine and grow a bit. Bronze Working would bring Rantine and some smashy smashy.

And we're not last anymore :thumbsup:
 

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Got it, will play tomorrow.
 
Some of these orcs are bigger than others.
Some of these orcs just don't belong.
Can you guess which orcs are bigger then others
Before I finish my so-o-o-ng?


Before returning, our Archer peeks at Einion's defenders.

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Acheron spawned next to our enemy, the Bannor. Praise be to Bhall.

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Stop the presses, though. The Engineer would bulb Masonry instead of Mining instead. Jonas initially wants to throw him into the river, but then decided that there still might be some use of him, if only to eat him on a cold winter.

So, what should we do now?

Our workers are fortified in the capital. I've also build a Settler, since we didn't really have anything else to build. Our Drill Archer is returned to our territory for now, he might be useful for an early invasion of somebody, possibly the Kurios.

The Masonry we are now researching and the Smokehouse we are now building in the capital are just placeholders, not suggestions. No hammers or beakers are put in either of them.
 

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Masonry is lower beaker cost then Mining, and since we need Warrens anyway, might as well tech it, I guess and then try to bulb Mining. And building Warrens will give our cities something to do.
 
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