GR28 - AWM vs 30 civs, Pangea

. . . .We'll have to disband the five slaves and three catapults beneath our westernmost army, since we can't spare an army to escort them to our lines. . . .
lurker's comment: If I may ask, why disband the slaves? If you can't escort them home, why not just send them scampering? The AI never seems to miss a chance to chase strays.
 
yes, by all means disband the catapults, the slaves can be scattered and collected later on. That's my normal tactic, the AI will chase them and send them back home. Since they are Persian, they will faithfully catch them and bring them back home.
 
yes, by all means disband the catapults, the slaves can be scattered and collected later on. That's my normal tactic, the AI will chase them and send them back home. Since they are Persian, they will faithfully catch them and bring them back home.
Where we will faithfully capture them again! :D

:dance:

I like slaves. No upkeep.

:love:
 
Well played. We are still expanding. That means there is hope.

Which way was the Carthage unit? I keep hoping we can find some direction with a smaller number of civs. If we can shorten up the front line we would be doing well. One direction has only the Persians and Ottomans so far, so my hope is that the number of civs from that direction is limited. I think the 'being surrounded' aspect is the hardest part of this position though the lack of initial rivers certainly didn't help.

Roster:
Greebley - On Deck
Commando Bob
ThERat - Just Played
Daeron - Up
Northern Pike - Away until march
 
What Greebley said. I think it would be helpful to know where Carthage's rush will come from, though it seems to be from the north of the Ottomans. I'll probably only get to take a good look at this on Sunday, so plenty of time to discuss options.

My biggest worry after a quick glance is Baruun-Urt, Nineveh can be abandoned. And we can settle between Argh and Poohbear to fill the gap. Other than that, fill up the area around Taggart and Lilli Von Shtupp.
 
yes, apologies that I forgot to mention. We met Carthage while taking out Persian cities. so they are some where to the northwest
 
With 7 Armies I also think we should try to send out 3 if we can do so without losing towns.

Agreed there, armies that help defend is nice, but it doesn't stop our rivals from producing more units. I'll probably play my turns tomorrow evening.
 
Note I meant a total of 3 armies on offense (4 for defense) not 3 more (5 on offense, 2 on defense) simply because I think we will need more than 2 armies for defense, especially as we will also have new civs hitting us with their initial rush of units.
 
I've decided to keep it to 8 turns. Watching the Olympics is eating too much of my time. Don't want to finish this another day later because of women's speedskating. Here's the turnlog and a quick summary.

- Babylon is eliminated
- We have our eight army
- We met Japan, they're nothing to worry about. Neither is Carthage from the looks of the three units I've seen so far from them.
- Ottoman SOD is not so bad
- Dutch started on Sun Tzu's, so expect Swiss mercs.
- Our west is in a lot better shape, but still needs to be supplied with offensive units.
- Sumeria is a serious problem, they're producing MDI in big quantities. We need to send our armies to them quickly.
- Zulu and Spain are at war with each other.
- With the switch to MDI's. It's hard to produce more than we lose, even with very good odds. We're simply not making many units.
- We learned gunpowder
- We should really keep merging workers with new towns. Argh having no walls caused a lot of problems.

I'll post my real synopsis tomorrow.

Spoiler :
Preflight

Running 90 % tax: +5 gpt
Running 10 % lux. We could run at 0 % lux, but that would mean using two more units as MP's in two cities.

Unit count:
3 settlers
16 workers
7 archers
49 spearmen
41 swordsmen
4 horsemen
4 pikemen
30 catapults
7 armies
7 medieval infantries
15 trebuchets

Total units of 192, where 120 are allowed.


Switch Nineveh to worker, sell barracks.
Rushing the barracks at Baruun, I don't want to wait 3 turns with all those horsemen around.
MM a few cities, to optimize MDI production.
Switch Erdenet to library.

Income +7 gpt.

Really surrounded on all sides. My plan is to get one army towards Baruun. Hopefully get an eight asap and have that one on offensive.

IBT
Two zulu horsemen attack but retreat.
Two persian horsemen retreat at Baruun, one dies (1 of 1)

The last bit of road north of Ellipi is causing a major problem. A whole stack of arab spears and swords came from out of range right next to ellipi in a single IBT. Hope it can be pillaged at some point.

Karakorum pike -> MDI

Nineveh worker -> something
Baruun barracks -> treb
Hutag walls -> barracks
Tie-Dye Fenzy Courthouse -> Aquaduct
Ulaanbatar barracks -> pikeman


Turn 1, 760 AD
34 units within borders :P

5th army kills two spears (3 of 3), disband those persian cats, scatter the slaves
e. sword kills impi (4 of 4)
MDI kills spanish spear (5 of 5)
army kills arab sword (6 of 6)
kills three dutch swords (9 of 9)
kills arab warrior, archer and sumer EW (12 of 12)
Kill one and retreat another horseman at Baruun, that's all we can do there (13 of 13) I upgrade a vet spear to a second pike to hold it.

Big stack of 5 swords and 3 imps N of Pooh Bear

IBT
Most of the Zulu head for Hutay.
Ottoman attack once, horse retreats.

A red horseman arrives from the east, with the Celts. It is Japan.
Two bab bowman die on spear (14 of 14)
One Persian archer dies on pikeman, two horses retreat (15 of 15). Lots of retreats with those horses.

Tabriz MDI -> MDI
Hovd MDI -> MDI
Another Sidon walls -> barracks
Candygram Pikeman -> pikeman

Turn 2, 770 AD
The red horseman is Japanese, they have a mere 13 cities and probably come from quite a bit away. We declare.

Celts seem to move towards Jungley swamps now

kill six arab swords (21 of 21)
We raze Ghulam something. (22 of 22)
Pull the other army back to shadow the Ottoman SOD. Counting 6 warriors, 7 spearmen, 7 archers and 2 longbowmen.

We found Swamptastic -> walls

only kill one dutch unit, another zulu horse (24 of 24)
Army kills arab warrior and archer (26 of 26)
HorsemanOne eliminates designated target (27 of 27)

IBT
Zulu sword dies on spear
Part of the Sumer forces break off for some reason, heading north. another war?
Arab sword dies on spear
Oto horse, Persian horse and archer all die on the pointy end of an iron pike
(32 of 32)

Ellipi MDI-> treb

Turn 3, 780 AD

Abandon Nineveh, settle Zulu's go home! -> walls

Hutag and Zulu's go home are surrounded by 17 Zulu's.. Zuli?

three zulu swords die, one of our swords die, crazy luck with the RNG so far (30 of 30)
Kill two celts, we get a MGL on our second kill! Jochi (32 of 32)

We're one city short of another army. Take a little risk and prepare a settler between Pooh and Argh.

Another Sumer bites the dust (33 of 33)

Rush walls in Swamptastic, barracks in another Sidon

Army thins the Otto SOD by two spears (35 of 35)
Impi.. dutch spear (37 of 37)

Three arab swords, they have a bad week (40 of 40)
Horseman Hank kills a spear (41 of 41) Not enoug cats at Baruun and the ones I send there are still on their way. Lose sword to 2 hp spear (40 of 41) Lose e. archer to a reg archer. (40 of 42)

IBT
dutch sword dies on army
Sumer horse dies on sword at Argh
Sumer sword kills spearman at Argh
Sumer horse kills swordsman at Argh
Sumer archer kills an MDI at Argh
Sumer horse kills HorsemanOne at Argh

(41 of 48)

Ta-Tu MDI -> MDI
Argh Walls (1 turn too late) -> barracks
Kazan MDI -> MDI
Alamarikh MDI -> MDI
Another Sidon barracks -> treb
Dalandzadgad pikeman -> pikeman
Swamptastic walls -> barracks

Spanish are building Sun Tzu's

Turn 4, 790 AD
We raze Samarra, killing two spears and eliminate the Babylonians (43 of 51)

We found No Parlay between Argh and Pooh Bear. -> walls merge worker

Prepare army for next turn, four MDI's.

Bombard the dutch, can't attack.
Bombard the Celts, they're all scattered, only three units that form a stack.
Kill two horses and an archer (46 of 54)
MDI loses to Impi, horse finishes it (47 of 55)
Kill zulu horse and two swords (50 of 58)

IBT
The Zulu attack the Spanish. :) There's some war going on after all
Three Sumer swords die at Argh with walls and an army protecting it. :)
At Sidon, an arab sword kills another spear
Otto horse and persian horse die at Baruun.

(55 of 64)

Babylon Treb -> Treb
Zulu's go home walls -> barracks
Mongo MDI -> Pikeman

Turn 5, 800 AD
Sixth sword army arrives at Baruun and kills two horses, third kills a third. I'm keeping Third there also as long as the Otto SOD is still up and about. (58 of 67)

Rush barracks at Argh, walls at No Parlay.

Two Trebs and two cats miss trying to hit one zulu swordsman on plains, army shows them how it's done (59 of 68)

Upgrade a spear to pike at Sidon.

Kill three dutch swords and a spear at the cost of one MDI (63 of 73)

IBT
two zulu swords die to the north
some impi's are pulled back for the war with spain I guess
celtic archer dies on a pike
Otto's park their SOD next to Baruun
(62 of 71)

Karakorum MDI -> MDI
Argh barracks -> treb
Ulaan Aquaduct -> pikeman
Choybalsan MDI -> MDI
No Parlay walls -> barracks

Spanish start over on Sun Tzu's.. the Dutch are starting too. Swiss mercs. :(

Turn 6, 810 AD
kill zulu sword and two impi's. Lose a horse (65 of 75)

Kill two EW's and three swords, lose horse. Count lots of arabs still coming. (70 of 81)

Kill two dutch swords, lose an MDI because of an accidental click (72 of 84)

Stone the Otto SOD
horseman hank kills warrior
army kills horse, the other heals (74 of 86)
vet. MDI redlines against 1 hp spear at Pooh, cover with spearman (75 of 87)


IBT
zulu swords kill pikeman at Arayal which still waits for walls.
Otto warrior suicides on spear.
Otto's make a big mistake, choosing not to attack Baruun.
First three Carthage units appear.

Pooh Bear MDI -> MDI
Hovd MDI -> MDI
Jungley Swamps Treb- Settler

Turn 7, 820 AD

two celtic horses, two zulu swordsmen and an impi (79 of 91)
Army kills a spear in a persian desert city, then I realize I don't have a settler ready. Atlay produces one next turn. The army can heal in the mean time

The battleground of Argh
Kill two sumer EW's, two MDI's and two archers and kill two arab swords.
(87 of 99)

Kill three dutch swords and one spear, lose one sword (91 of 104)
2 archer
horsemanhank dies

IBT
Dutch swords kills a fortified pikeman, in the jungle, acrosss a river. With an archer getting off a bombard
dutch swords dies
zulu sword dies
a sword dies at argh to a horseman, missed the horseman in those big stacks.

(93 of 108)

We learn gunpowder
Ta-Tu MDI -> MDI
Kazan MDI -> MDI
Hutag barracks -> pikeman
Atlay settler -> settler

Turn 8, 830 AD
There's saltpeter 3 NW of Pooh Bear, outside our borders. Also one way to the west in former Persia

Kill four dutch swords and three spears (100 of 115)
Not enough units for the last that got one one off our improved tiles

Kill four celtic horses (104 of 119)

Ottomans - two spears an archer and warrior (108 of 123)
One more Persian spear (109 of 124)
three arab swords and a spear (113 of 128)

Two sumer mdi's and an EW (116 of 131)

Send a misclicked MDI into the forest. but find an archer that can kills the last Dutch sword and an MDI for a celtic horse (118 of 133)

IBT

Two dutch swords die.
Our MDI dies to a horse
Celtic archer and horse die
Otto archer dies
(123 of 139)

Too many Sumerian MDI coming our way. We need to hit Sumeria now, one army is going there to pillage the iron.

Almarikh MDI -> MDI
Ulaan Pikeman -> Pikeman
Arvayheer walls -> barracks

Turn 9 840 AD
 

Attachments

Two real quick high points.

One, we have six cities at size 7! Ta-Tu, Karakorum, Kazan, Ulaan, Hovd and Delandzadgad. Tie-Dye Frenzy will complete an aqueduct in 4. Monarchy is getting closer.

Two, we are building five settlers, in Jungley Swamps, Banana Bob's Chutney, Ellipi, Taggart and Lili Von Schtupp. Three of those cities net 1 spt, so we could pop-rush those three settlers so that we can be ready to expand to 36 cities for a 9th Army.
 
Pictures so it did happen. :) There's also another army that's probably not in the pictures NW of Babylon, healing outside Persian borders.

The East
Note the annoying thing the Celts have been doing. Spreading out. I have had little luck with trying to get them to hit one target. As soon as units were shuffled around, they'd switch targets. After fighting broke out between the Celts Zulu and the Spanish, the area west of "Zulu's go home" was abandoned pretty fast.
Spoiler :
gr28east.jpg


The West
Only seen three units form Carthage so far, the ones TheRat met in his turn. They've decided to to a bit more to the north compared to the Otto's and Persians.
Spoiler :
gr28west.jpg


The South
All that jungle doesn't make it easier. It's hard to keep their numbers down.
Spoiler :
gr28south.jpg


The North
It looks pretty all right now. So much probably that the three armies seem like overkill. I was actually sending two to the north to pillage, when they ran into all those MDI´s. Probably best if two armies are send to pillage and raze Sumer.
Spoiler :
gr28north.jpg
 
I haven't really checked cities in my last three turns and there were some enemy units ending up on worked tiles. so it couldn't hurt to check. Some size 7 cities like Hovd aren't growing past size 7 for example.
 
Three Armies in the North seems about right. At the moment, based on the screen shot, I would keep two Armies back for whackin' units and send the other one to pillage.

Is Spain at war with both the Celts and Zulu?
 
Preturn: builds look pretty good. I make minor adjustments. I think we will need more settlers. We can't rush them because none of the towns are size 4. Capitol will likely go back to making them despite losing a size 7 city doing that as it doesn't yet make a difference.

Make a number of attacks and bombardments. I would like to move more armies onto offense if I can.

Also need some offensive units near Baaruun-Urt other than Armies.

IBT: Sumerian units seem the biggest threat. A lot of MDI. Bob's Banana Chutney gets struck by disease.

850 AD: I got rid of some of the old Archers that weren't Elite. We didn't have a lot of these so only minor savings in Gold (In fact we have built more units than we disbanded).

We get several units going to Elite this turn. Zohak (Persian) is attacked.

IBT: All units near our cities are injured so no attacks. We get Chivalry from the Great Library!

860 AD: We can probably take out Zohak but the one settler isn't ready and Zohak is size 1.

Clear out several units but can't get all the Sumerian ones. They have a potential MDI attack (more if they attack with injured units).

Got a Leader. Will rush another Aquaduct.

IBT: Lose a Pike in the town attacked by MDI (injured ones attack) and a Sword/Spear that didn't have adequate protection.
We get Education. The Great Library is dead.

Auto-destroy Zohak and build Ereen.

870 AD: Get a second Leader. An Army attacks Marad (Sumerian).
Start on Chemistry at full (35 turns at big cash deficit).

IBT: No attacks this turn

880 AD: Get a thrd leader. Marad almost falls (1 hp Horseman on top) but we may have to heal next turn.

IBT: Persians and Ottomans are passing our first city which is always annoying.

890 AD: Heal near Marad. Attacked Samaria (Persian City).

IBT: Large numbers of Japanese Horsemen appear to be on their way to us. They will attack in the same area as the Celts.

900 AD: Raze Samaria and build Choyr. Raze Marad and build another town. These towns are somewhat lame and we will likely want to replace. In part the locations were so that I didn't have to have armies wait around. Got another Leader.

Notes:
Only 7 turns (including preturn), but I will be busy so I am handing it over.
We have almost finished our first keshiks so next player will likely get GA.
I think we should use some of the GA to plan how we can switch to Monarchy.
We got 3 more towns so only one more for another Army. I saved the leader in the hopes we can get one soon.
Look for fortified units - Some towns not attacked will have some including Artillery units.
We should discuss if we want to run science at full until we run out of cash or take it more slowly. With the GA we will actually have decent cash until the end (we have a lot of 1 gold squares).

GR28_AD900a.jpg


GR28_AD900.jpg
 
We seem to be keeping our heads above water. :thumbsup:

I can't look at the save, so this is just a general reflection. But I imagine we'll get more research value out of our hoard of gold if we trigger our GA, get more libraries built, and only then go over to full deficit research.
 
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