Preflight
Running 90 % tax: +5 gpt
Running 10 % lux. We could run at 0 % lux, but that would mean using two more units as MP's in two cities.
Unit count:
3 settlers
16 workers
7 archers
49 spearmen
41 swordsmen
4 horsemen
4 pikemen
30 catapults
7 armies
7 medieval infantries
15 trebuchets
Total units of 192, where 120 are allowed.
Switch Nineveh to worker, sell barracks.
Rushing the barracks at Baruun, I don't want to wait 3 turns with all those horsemen around.
MM a few cities, to optimize MDI production.
Switch Erdenet to library.
Income +7 gpt.
Really surrounded on all sides. My plan is to get one army towards Baruun. Hopefully get an eight asap and have that one on offensive.
IBT
Two zulu horsemen attack but retreat.
Two persian horsemen retreat at Baruun, one dies (1 of 1)
The last bit of road north of Ellipi is causing a major problem. A whole stack of arab spears and swords came from out of range right next to ellipi in a single IBT. Hope it can be pillaged at some point.
Karakorum pike -> MDI
Nineveh worker -> something
Baruun barracks -> treb
Hutag walls -> barracks
Tie-Dye Fenzy Courthouse -> Aquaduct
Ulaanbatar barracks -> pikeman
Turn 1, 760 AD
34 units within borders
5th army kills two spears (3 of 3), disband those persian cats, scatter the slaves
e. sword kills impi (4 of 4)
MDI kills spanish spear (5 of 5)
army kills arab sword (6 of 6)
kills three dutch swords (9 of 9)
kills arab warrior, archer and sumer EW (12 of 12)
Kill one and retreat another horseman at Baruun, that's all we can do there (13 of 13) I upgrade a vet spear to a second pike to hold it.
Big stack of 5 swords and 3 imps N of Pooh Bear
IBT
Most of the Zulu head for Hutay.
Ottoman attack once, horse retreats.
A red horseman arrives from the east, with the Celts. It is Japan.
Two bab bowman die on spear (14 of 14)
One Persian archer dies on pikeman, two horses retreat (15 of 15). Lots of retreats with those horses.
Tabriz MDI -> MDI
Hovd MDI -> MDI
Another Sidon walls -> barracks
Candygram Pikeman -> pikeman
Turn 2, 770 AD
The red horseman is Japanese, they have a mere 13 cities and probably come from quite a bit away. We declare.
Celts seem to move towards Jungley swamps now
kill six arab swords (21 of 21)
We raze Ghulam something. (22 of 22)
Pull the other army back to shadow the Ottoman SOD. Counting 6 warriors, 7 spearmen, 7 archers and 2 longbowmen.
We found Swamptastic -> walls
only kill one dutch unit, another zulu horse (24 of 24)
Army kills arab warrior and archer (26 of 26)
HorsemanOne eliminates designated target (27 of 27)
IBT
Zulu sword dies on spear
Part of the Sumer forces break off for some reason, heading north. another war?
Arab sword dies on spear
Oto horse, Persian horse and archer all die on the pointy end of an iron pike
(32 of 32)
Ellipi MDI-> treb
Turn 3, 780 AD
Abandon Nineveh, settle Zulu's go home! -> walls
Hutag and Zulu's go home are surrounded by 17 Zulu's.. Zuli?
three zulu swords die, one of our swords die, crazy luck with the RNG so far (30 of 30)
Kill two celts, we get a MGL on our second kill! Jochi (32 of 32)
We're one city short of another army. Take a little risk and prepare a settler between Pooh and Argh.
Another Sumer bites the dust (33 of 33)
Rush walls in Swamptastic, barracks in another Sidon
Army thins the Otto SOD by two spears (35 of 35)
Impi.. dutch spear (37 of 37)
Three arab swords, they have a bad week (40 of 40)
Horseman Hank kills a spear (41 of 41) Not enoug cats at Baruun and the ones I send there are still on their way. Lose sword to 2 hp spear (40 of 41) Lose e. archer to a reg archer. (40 of 42)
IBT
dutch sword dies on army
Sumer horse dies on sword at Argh
Sumer sword kills spearman at Argh
Sumer horse kills swordsman at Argh
Sumer archer kills an MDI at Argh
Sumer horse kills HorsemanOne at Argh
(41 of 48)
Ta-Tu MDI -> MDI
Argh Walls (1 turn too late) -> barracks
Kazan MDI -> MDI
Alamarikh MDI -> MDI
Another Sidon barracks -> treb
Dalandzadgad pikeman -> pikeman
Swamptastic walls -> barracks
Spanish are building Sun Tzu's
Turn 4, 790 AD
We raze Samarra, killing two spears and eliminate the Babylonians (43 of 51)
We found No Parlay between Argh and Pooh Bear. -> walls merge worker
Prepare army for next turn, four MDI's.
Bombard the dutch, can't attack.
Bombard the Celts, they're all scattered, only three units that form a stack.
Kill two horses and an archer (46 of 54)
MDI loses to Impi, horse finishes it (47 of 55)
Kill zulu horse and two swords (50 of 58)
IBT
The Zulu attack the Spanish.

There's some war going on after all
Three Sumer swords die at Argh with walls and an army protecting it.

At Sidon, an arab sword kills another spear
Otto horse and persian horse die at Baruun.
(55 of 64)
Babylon Treb -> Treb
Zulu's go home walls -> barracks
Mongo MDI -> Pikeman
Turn 5, 800 AD
Sixth sword army arrives at Baruun and kills two horses, third kills a third. I'm keeping Third there also as long as the Otto SOD is still up and about. (58 of 67)
Rush barracks at Argh, walls at No Parlay.
Two Trebs and two cats miss trying to hit one zulu swordsman on plains, army shows them how it's done (59 of 68)
Upgrade a spear to pike at Sidon.
Kill three dutch swords and a spear at the cost of one MDI (63 of 73)
IBT
two zulu swords die to the north
some impi's are pulled back for the war with spain I guess
celtic archer dies on a pike
Otto's park their SOD next to Baruun
(62 of 71)
Karakorum MDI -> MDI
Argh barracks -> treb
Ulaan Aquaduct -> pikeman
Choybalsan MDI -> MDI
No Parlay walls -> barracks
Spanish start over on Sun Tzu's.. the Dutch are starting too. Swiss mercs.
Turn 6, 810 AD
kill zulu sword and two impi's. Lose a horse (65 of 75)
Kill two EW's and three swords, lose horse. Count lots of arabs still coming. (70 of 81)
Kill two dutch swords, lose an MDI because of an accidental click (72 of 84)
Stone the Otto SOD
horseman hank kills warrior
army kills horse, the other heals (74 of 86)
vet. MDI redlines against 1 hp spear at Pooh, cover with spearman (75 of 87)
IBT
zulu swords kill pikeman at Arayal which still waits for walls.
Otto warrior suicides on spear.
Otto's make a big mistake, choosing not to attack Baruun.
First three Carthage units appear.
Pooh Bear MDI -> MDI
Hovd MDI -> MDI
Jungley Swamps Treb- Settler
Turn 7, 820 AD
two celtic horses, two zulu swordsmen and an impi (79 of 91)
Army kills a spear in a persian desert city, then I realize I don't have a settler ready. Atlay produces one next turn. The army can heal in the mean time
The battleground of Argh
Kill two sumer EW's, two MDI's and two archers and kill two arab swords.
(87 of 99)
Kill three dutch swords and one spear, lose one sword (91 of 104)
2 archer
horsemanhank dies
IBT
Dutch swords kills a fortified pikeman, in the jungle, acrosss a river. With an archer getting off a bombard
dutch swords dies
zulu sword dies
a sword dies at argh to a horseman, missed the horseman in those big stacks.
(93 of 108)
We learn gunpowder
Ta-Tu MDI -> MDI
Kazan MDI -> MDI
Hutag barracks -> pikeman
Atlay settler -> settler
Turn 8, 830 AD
There's saltpeter 3 NW of Pooh Bear, outside our borders. Also one way to the west in former Persia
Kill four dutch swords and three spears (100 of 115)
Not enough units for the last that got one one off our improved tiles
Kill four celtic horses (104 of 119)
Ottomans - two spears an archer and warrior (108 of 123)
One more Persian spear (109 of 124)
three arab swords and a spear (113 of 128)
Two sumer mdi's and an EW (116 of 131)
Send a misclicked MDI into the forest. but find an archer that can kills the last Dutch sword and an MDI for a celtic horse (118 of 133)
IBT
Two dutch swords die.
Our MDI dies to a horse
Celtic archer and horse die
Otto archer dies
(123 of 139)
Too many Sumerian MDI coming our way. We need to hit Sumeria now, one army is going there to pillage the iron.
Almarikh MDI -> MDI
Ulaan Pikeman -> Pikeman
Arvayheer walls -> barracks
Turn 9 840 AD