Lurkers Comment:
Nice job guys. I never found the aggression setting to be of much value.
Nice job guys. I never found the aggression setting to be of much value.
From about 400 AD to 1000 AD our southern tundra was the only unsettled territory in the world, so its no surprise that we met so many enemies then, and we did the right thing in filling the tundra as quickly as possible.
I'm ready to give it a try.Now, are people up for a CCM AW game. It does not feature any armies which makes warfare far more challenging. More tedious too, but that is the norm for Civ 3 anyway. I would suggest a AW game on emperor for a start, maybe on continents. Landing on another Island without army support is tough, but fun.
The new CCM betatest-biq v1.7 is uploaded and can be accessed here:
http://www.stormoverciv.org/forums/showpost.php?p=24150&postcount=1
The current CCM Betatest-biq v1.7 contains the following fixes:
- famous pirates can enslave privateers
- nuclear plant: costs arisen
- buzzbomb and cruise missile: enlarged range
- techs of era 4 are now again as they are shown in the techtree
Great game and great ending
Now, are people up for a CCM AW game. It does not feature any armies which makes warfare far more challenging. More tedious too, but that is the norm for Civ 3 anyway. I would suggest a AW game on emperor for a start, maybe on continents. Landing on another Island without army support is tough, but fun.
For our first time out let's go easy on ourselves. This will be my first time to play CCM (I'm still reading through the Mod Thread) and I expect that the early invisible units will eat our lunch.Any preference for a Civ. Rome is too strong in my mind with their early units, but we do need a Civ with some capabilities early on or we're dead before the game starts.