Has anyone made a terrain texture pack that changes the oceans to clouds?

I'm quite sure no one done that, but the idea is interesting. I hope someone pick it up. :)
 
That is doable, but the last time I made a custom terrain set for someone http://forums.civfanatics.com/showthread.php?t=444921, it never got used, so, I feel like I should just stick to what I'll have a use for.

Do you want the water gone from the game completely and replaced be clouds, or are you looking for some water to still be in the game. Replacing the water completely may be an easier task if some were to take this on.

Edit: Never mind Oceans to Clouds, I didn't read the title properly.
 
This is what I've done so far.
andMa.png

Just edited the polar ice caps for the clouds.
It appears fine.

61tXq.png

It appears as this in the editor and ingame.
Does anyone have any idea why it does this?
 
There are a couple of things wrong with it. It wasn't indexed properly, and you managed to cut off the bottom few pixels.

Try this: it's Pounder's Toejam & Earl "water" files with your clouds put in the place of the 'space' oceans. You'll have to use a matching terrain to get the best effect.

View attachment Toejam with Clouds.rar

See if this works & post a screenshot.
 
There are a couple of things wrong with it. It wasn't indexed properly, and you managed to cut off the bottom few pixels.

Try this: it's Pounder's Toejam & Earl "water" files with your clouds put in the place of the 'space' oceans. You'll have to use a matching terrain to get the best effect.

View attachment 319859

See if this works & post a screenshot.

F32LN.png

That's exactly what I wanted!
Thanks.
 
How difficult would it be to have the water on the coasts appear as the clouds texture?
 
You know, maybe you won't really need to do that since in Balthasar's post the blue water looks like parts of clear sky.
 
On the longer-term projects file is a mashup of the coast from Lukree's space terrain & the nebulae part of the WCSOalt file from the Space Opera terrain - blueing up both in the process. That will be used to emphasize the transition from atmosphere to space. Maybe something similar could be done for this. Use the Space Opera water files - make the dark space bluer, the nebulae whiter & lighten both. Worth a try when I have time since someday I'd like to do a World of Tiers map with sky rather than space between all the worlds.
 
I'm thinking I'll attempt keeping the cloud terrain and try replacing that with the coast files.
 
WIP - rough like a bumpy dirt road after a flash flood.

skywaterb.gif




Built on the work of Vadus, Code1 & Pounder for clouds with Snoopy's grassland terrain. No way would I have tried this without Pounder's awesome clouds & fog for inspiration. Used his birds straight & the two small clouds in the same file without much modification.

Aiming for a terrain where some clouds are over & some under the terrain to emphasize it is floating in mid-air. Using a lot of Pounder's birds at present for the same reason. Once it's clear which tiles that is most effective on there will be fewer. ATM there's one pcx with birds, one without, and one strictly blue sky surrounding the grassland.

I like the look of a "marine layer" - but it's probably overkill at present. Maybe a combo including clear sky areas, seas as mostly thin clouds with a lot of blue sky & then ocean as the big areas of cumulus?

There's a whole lot of work to be done. Right now the ocean file is just one image repeated over and over. Need to match hues, shades & contrasts between the various files. Will be depending on the templates made by tom2050 & WildWeazel to arrange the tile transitions. Additional props to The Last Conformist & Lukree for their work on space terrains. Their graphics will help reveal how to make the transitions smoother.



Spoiler contains images of some more cloud shapes, a zoomed out image to get an overall impression, and the grassland pcx used in the previews.





Hopefully several people will work on their own ideas and post them here. It will be great to see different approaches and different land terrain sets used.
 
I don't think that I could do better than that Blue, that's gorgeous - head and shoulders beyond my previous attempts. All you need to work out are those clouds, which already look far more like real clouds than any others I've seen. Don't change the water color at all - the simultaneous air/sea effect works really surprisingly well, and there are enough things in the water to keep it interesting. Somehow it really gives an 'up in the air' feeling, and using Pounder's birds was inspired..
 
To solve your immediate problem: it might be easier to have No clouds over the coasts, save for a few rare whispy stragglers, and let the clouds start out on the OOO and SSS files. That might cure the "framing" problem. I'd keep the heavier clouds out over the ocean -even LM ocean - there's plenty of room on those files for larger, heavier shapes. Mainly, I'd try to keep it all light-looking, as it is now, because it looks like paradise.

All IMHO, of course. I suppose you're finding out a bit now about how ocean files line themselves up...

ps I've named the cloud formation in the picture at the top of post 13 'the crab cumulae'.
 
Thank you everyone for the comments & suggestions. Please feel free to critique harshly - helps the work since often I don't know what the next step is.
All you need to work out are those clouds, which already look far more like real clouds than any others I've seen. Don't change the water color at all - the simultaneous air/sea effect works really surprisingly well, and there are enough things in the water to keep it interesting. Somehow it really gives an 'up in the air' feeling, and using Pounder's birds was inspired..
It's all sky. Tried to get as close as possible to the way the blue looks in the brief breaks between clouds as they stack up the day before a storm.

I was thinking that maybe it would look interesting to have two layers, a layer of grey clouds over the water/coast and a layer of white clouds over the top.

Maybe that would add even more depth as the grey clouds would look like another layer between the white clouds and the surface (water/land).
That's very good advice. I have the graphics as a lot of layers in a gimp file so there's a lot to experiment with. There's a greyer version of the heavy clouds for example. I'll certainly try out your idea. Your suggestion about depth prompts the idea of using low-opacity drop shadows where clouds are over the land tiles. Varying the offset & opacity would give the impression that clouds are at different heights. Same could be done where clouds are layered - added to your suggested technique would make it even more effective.

To solve your immediate problem: it might be easier to have No clouds over the coasts, save for a few rare whispy stragglers, and let the clouds start out on the OOO and SSS files. That might cure the "framing" problem. I'd keep the heavier clouds out over the ocean -even LM ocean - there's plenty of room on those files for larger, heavier shapes. Mainly, I'd try to keep it all light-looking, as it is now, because it looks like paradise.
One reason it's so busy was to try out a lot of different effects. Between the standard & lm files there's room for a lot of variation in the final version while keeping things low key.

Want to have just enough clouds & marine layer on the land tiles to get the floating effect. Mostly blue sky on the coastal tiles. Sea the wispier types of clouds - still lots of sky. LM Sea somewhat heavier. Ocean nearly all clouds.

In these early previews didn't even try to work on framing. I don't want to limit the clouds to the SSS & OOO files since that would make the land/coast clouding look weird. Making that sparse & building up as you get further from land will help. Thanks for clarifying that. WildWeazel's templates/guides include one for the WSO file which will help a lot with the framing. Adding the numbering from tom2050's templates to his files helps keep things straight.

Did this on Snoopy's terrain since a lot of Pounder's work looks like it's done with it. If something usable develops I'd like to make a Rhye's / Ares version as well. That's the terrain I use the most. The majority of the work should be transferable.

I love Pounder's birds & will definitely use them. It's really tricky getting the ones flying under the land to show enough to be identifiable yet clearly be underneath. I may have to steal frames from this for an alternate version. Sometimes it doesn't matter as much what is posted as who wrote it. Thanks, Supa - if not for you and your work that idea would never have occurred to me.
 
I'll be very disappointed if my work preempts anyone from doing their own. There's such a variety of styles in all the terrain mods that have been made. Balthasar's clouds are most likely to be the best match for his other terrain, for example.

It would be a shame to lose the chance to see and use other people's creations. For inspiration if nothing else. I would never have made the wild flower bonus markers if there hadn't been posted wips of a "California Grassland" terrain that was never finished.

Hopefully there will be more threads that revolve around a common theme rather than an individual's work. We'll all go back to our individual efforts refreshed & energized.
 
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