Have flavors a real effect on improvements?

Spartakus

Chieftain
Joined
Oct 13, 2003
Messages
24
I have almost finished the new version (for Conquest) of my mod "Shock The World". I put new

governments, new leaderhead, new units, new techs and new science advisor background. Now

I'm trying it and almost everything works fine. For some techs I used the well-known trick:

I gave some non-era tech to certain civilizations and put them as a requirement for other

tech. So now monotheism, theology and proselitism (new) are available only for the civs from

"old world". They do not appear for maya, inca, aztecs, that instead have storytelling,

celestial knowledge and terrace farming. That's Ok.
The problems come with the improvements. For example: caste system is avalaible on for

India, taj mahal (great wonder) requires caste system and so only Gandhi can build it.

BUT,
Mathematics (like polytheism, philosophy and many others) are avalaible to everyone so I

gave flavors to many improvement: Mausoleum is middle-eastern, Great Wall is oriental,

Knights Templar is christian. During the game I was sad to view Smoke-Jaguar building Temple

of Artemis, Bismarck building Hagia Sophia (new), and so on...

Now, I worked hard to make the mod seemed to me very balanced and efficient (and also

enjoyable, of course). I added a lot of building, giving them a flavor is a way not only to

give more realism, but also to limit the possibility to build them: if a civilization can

build 50 great wonders plus small wonders plus the improvement, the game become too easy and

there is no competition in building the wonders. There is a way to make the AI respect the

flavor of the improvements? Or I have to make different tech-tree for every flavor (or group

of civs)? Thank you!

P.S.: If I add the patches (1.13, 1.15,...), will my mod continue to work as before or I

have to change something?
 
is there a thread somewhere that explains exactly how the flavors work and what settings are necessary to have effect X or Y etc. ?
:confused:
 
My only thought is did you assign civilizations with the flavor? It's a checkbox like Scientific, ect. Also, id you set ALL the relationships? If you didn't there would be a problem.
 
For adding patches, I haven't added the new BETA patch, but the other patch should be fine to add.

My only other thought is mby the AI ignores the flavors because they can research the technology, but if that were so, that would be SO stupid.

Other thought, mby having it set to 0 doesn't do anything, mby set it to 5 or 10, so they "have a chance" to build it. Mby if they had the chance, then they wouldn't go and build it immediatly. Kinda like if someone says DONT TOUCH the first thing you wanna do is touch it. But again, that would be quite stupid.
 
Back
Top Bottom